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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
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There's three different ways to fix the sub on rails if i remember correctly.
1.) LargewaveCoef in the scene.dat. This was a global property, not in one of the 4 wave states if i remember correctly. (i recall this beiing a quick hack of a fix) 2.) Recalibrate and redo all 4 wave states. (You will most likely have to recalibrate the AI's visual detection after doing this. Tons of fun. ![]() 3.) The two wave amplitude settings at the top of the file in the sim.cfg. (You will most definatly have to recalibrate the AI visual detection, and make crash depth adjustments in the zones.cfg. Increasing wave size like this will have the best visual effect, but will causes ships to combust/flood after a random period of time due to flooding via increased wave size. Also tons of fun to adjust ![]() or any combination of 2 and 3. Anywho, my memory is foggy, so i could have it wrong. edit: BTW, if folks from SH5 are looking/researching answer for this issue, try asking W_clear. I think he's into SH5, and he'd have more info on the issue then i would. Last edited by Ducimus; 03-01-10 at 05:10 PM. |
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#17 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
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It would've been nice if this was done by The Devs in the first place. I mean it's been something like 10 years since SH3 went into development and getting something like this right should've been job 1 after creating the water and sub model.
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#18 |
Rear Admiral
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The sub on rails effect was introduced with SH4.
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#19 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
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i saw some sh3 videos on utube, subs on rail was in sh3.
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#20 |
Rear Admiral
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Maybe that was prepatch 1.4b. I honestly don't remember sub on rails in SH3, quite the opposite, i seem to remember subs interacting substantially better with the enviorment in SH3. But, it was awhile ago for me, i could be wrong.
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#21 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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#22 |
Pooped from posting
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i have a mod for this, i think it works good enough:
SH3_to_SH4_sub_physics http://www.subsim.com/radioroom/down...o=file&id=1433 |
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#23 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
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Has this 'sub on rails' been fixed in the RFB?
When comparing TMO and RFB I found that the sub had more pitch in the TMO than in RFB (all latest versions)... |
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#24 |
Mate
![]() Join Date: Mar 2010
Posts: 51
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What are the acronyms used in the SH3 to SH4 physics? I am new here and trying to hit the ground running.
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#25 | |
Pooped from posting
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#26 |
Mate
![]() Join Date: Mar 2010
Posts: 51
Downloads: 65
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I did a bit more research and found the answer I was looking for. I was referring to the mod acronyms: GFO, TMO etc. Thank you though!
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