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Old 03-28-08, 12:13 PM   #16
Dowly
Lucky Jack
 
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Quote:
Originally Posted by Reece
You have no idea how I hated that, I could kiss you Rubini, many many thanks!!
I'll triple that. I remember more than one occasion where I was sailing along, and just as I was getting into the feeling of being there, I saw those and it ruined it. So, I quit the game and went to watch pron.
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Old 03-28-08, 03:12 PM   #17
Rubini
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Quote:
Originally Posted by Dowly
Quote:
Originally Posted by Reece
You have no idea how I hated that, I could kiss you Rubini, many many thanks!!
I'll triple that. I remember more than one occasion where I was sailing along, and just as I was getting into the feeling of being there, I saw those and it ruined it. So, I quit the game and went to watch pron.
LOL!
I'm happy that you like it but kisses...humm, no thank you!
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Old 03-28-08, 03:40 PM   #18
msalama
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OK, the last I heard was Rubini for president. Where do I vote???
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Old 03-28-08, 04:09 PM   #19
rascal101
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Hey this is sweet, a problem from the very beginning finally fixed, well done.!

A question, is it possible to use this fix to fix the same issues with surface ships as well. Have seen the same bug with merchants would be nice to say good bye to this as well

Sorry for asking, not a good modder myself

R

Quote:
Originally Posted by Rubini
Updated:
Go here and download the Water Stream for Uboats! V2 that already contain this fix!
http://www.subsim.com/radioroom/showthread.php?t=133541


================================================== =====
Hi mates!
I'm proud in say: that old uboat wake annoying bug that plague our beloved SH3 is finally fixed!

After some hours trying here and there I finally found the cure! Another dev's fault, so simple!

As far I could noticed/tested no side effects: a totally clear fix!

No more that risk over the uboat wakes anymore.
Expect it on my next Water Stream update and also on GWX2.1 if we yet have the time before release.

And again we need to thanks skwas and his "better than SDK" tool: S3D!!

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Old 03-28-08, 04:22 PM   #20
Rubini
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Quote:
Originally Posted by rascal101
Hey this is sweet, a problem from the very beginning finally fixed, well done.!

A question, is it possible to use this fix to fix the same issues with surface ships as well. Have seen the same bug with merchants would be nice to say good bye to this as well

Sorry for asking, not a good modder myself

R
I don't tested it yet but i guess that the problem is exactly the same and the fix also will be the same one. After we make/test all the uboats I will look at ships wake too for sure.
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Old 03-28-08, 09:14 PM   #21
Madox58
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Enjoy while you can.
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Old 03-28-08, 09:30 PM   #22
Reece
CINC Pacific Fleet
 
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Quote:

Enjoy while you can.
Huh! Spill the beans!
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Old 03-28-08, 09:59 PM   #23
Madox58
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We are attempting to deal with in Private.
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Old 03-28-08, 10:52 PM   #24
Rubini
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Any problem Privateer? The link is already changed.
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