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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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And no more added And as the only changes I will ever be making after 2.1 are to include new ships - 2.1 WILL be the last GWX team release for SH3 , not saying there wont be releases by team members but unless they need anything in the campaign adding then Wreford-Brown is good to go for a long time ![]() |
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#17 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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@danurve - You've pointed out a number of minor errors in my work
![]() @GlobalExplorer - I am aware that I will need to adjust this mod every time a new mission is added by GWX, but the dates and times are based on RL dates and times rather than being drawn from the game engine. As such, they should place players in about the right location at around the right time. It's not meant to be a spy satellite mod. I don't see GWX withdrawing any missions, and as they have stated that 2.1 will be the final release, I'm hoping to minimise the amount of extra work to be done when 2.1 is released. I'm not a programmer, and as such the mod I've produced is a distillation of what you would like to achieve. At the same time, it should work for most (if not all) users. @Grayson02 - Can you please hold off on your translations for a few days. The messages will remain the same, it's just the date/time groups that need a bit of work. You should only need to translate the 109 messages in the WB radio messages log - the rest are standard GWX. A lot of my messages are similar to one another which should minimise the translation work. Once you've completed your work (and once mine is up to scratch), can you host mine alongside yours to give people a more complete mod? @everyone - I'm a first time modder and as such am taking advice from far more experienced modders elsewhere, especially danurve. I'm withdrawing the mod for a few days, and apologies to anyone that I've annoyed by a premature release. Give me a chance, please. Everyone starts somewhere.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 03-25-08 at 02:35 PM. |
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#18 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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@everyone - I'm a first time modder and as such am taking advice from far more experienced modders elsewhere, especially danurve. I'm withdrawing the mod for a few days, and apologies to anyone that I've annoyed by a premature release.
Give me a chance, please. Everyone starts somewhere. i think our mod sounds a great idea mate. take your time bro. your energy is mutch appreciated i think global explorer was warning of the inevitable problems you modders face...explorer and us all would love this to work i'm sure. looking forward to it mate...anything that adds to danurves excellent immersion mod is a must ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#19 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
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I just reached the message
"19390930 2100 19390930 2300 1 30 20 @U-35@^BdU^|1939/09/26|ONE WEEK IN THE AREA PORTLAND, CASQUETS, DIEPPE, HASTINGS. VERY STRONG AIR PATROL. SM'S AND SMALL SURFACE CRAFT, NO LARGE WARSHIPS, TRANSPORTS OR CONVOYS. HEAVY SINGLE SHIP TRAFFIC OFF THE ENGLISH COAST. LITTLE TRAFFIC OFF THE FRENCH COAST, INCLUDING LE HARVE. IMPOSSIBLE TO ACT ACCORDING TO PRIZE LAW BECAUSE OF PATROL VESSELS." so... I'll let it be. This translating within the txt file really is hard... I never had such a "head"... ache.... ![]() ok... Just shoot me pm when you are ready with the new datas and I will adjust my so far donw translations and continue. As I said... it will take time! I'll take a look at your txt... once the data is fixed send it to me and I'll do the translation... you can put it together then... maybe? --- update -- I just took a look at the txts a bit closer.... esspecially the sizes.... ouch. the German file is...well... bigger... and the newer english file, too. ok ok ok... all engines full stop. Just shoot me a PM when your new files and datas are ready and I'll start the translation completly new as I just realized that my translations can not matc up with the original German messages... But I promise I'll do it.
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SH3 Commander GWX 2.0 OLC GUI Last edited by Grayson02sept1980; 03-25-08 at 05:51 PM. |
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#20 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Wreford-Brown; Correct they won't affect gameplay other then the message might not be seen or skipped - incomplete from a timer date/interval error. These logs are after all text. Out of habit I have gone through your added messages and made corrective improvements (109 lines total) without altering any of the message content. At the end of the file I can jot down exactly what was done. If you like I can send you this file to look over. I don't consider myself a serious modder. But I'll admit to knowing my way through the radiolog.
Expanded not only adds thousands of messages it makes an attempt to improve the dates/intervals/format (etc) of prior, original and added messages. I don't plan to release a 'light version' of it. Seems to me it defeats the purpose. But when I was asked to have lines from Expanded included I figgured that would be fine. Turned around and saw releases of the older unimproved lines. So no I guess I wasn't enthused. But as mentioned before either version, from stock, to 2006_Final, Expanded, or a log from GWX this is not a game critical mod. IMO what ever version should be as good as it can within reason, yes? And so if you guys want to release a light version tuned for GWX I'm sure it's workable.
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#21 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I've corrected the syntax issues in my new (109) messages and am currently going through the GWX ones. It's nice to know that there are only syntax/typing issues in my original release that shouldn't effect gameplay, but if a job's worth doing it's worth doing well.
I've checked my log against yours and there are 16 duplicated messages (don't ask how long it took to go through your messages!). With your permission, I'll add another readme that tells people what the 16 duplicated messages are. This would then allow them to receive all of our messages without duplication so they could enjoy your realism mod (that got me into this in the first place!) whilst also receiving mission orders to take part in the major battles. If you'd like to check out my mod before general release, PM me. I'd appreciate your input.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#22 |
Chief of the Boat
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Great idea...good luck
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#23 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
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Jus downloaded the new and redone txt from WB's file and will start translation asap.
Problem is: time is something I do not have much right now... so please be patient. It will be done. 109 "sentences" are not much yet need to be done. (darn microsoft keyboard!)
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SH3 Commander GWX 2.0 OLC GUI |
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