![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
|
Too Many Aircraft? Anyone agree?
Ok. I'm in a campaign after battle of Midway, and I'm diving from enemy aircraft the ENTIRE way to Honshu from Pearl. I'm no expert, but didn't we dessimate all the Japanese carriers at Midway? Where are these aircraft coming from?? I don't mind diving from aircraft when I'm in proximity to a Japanese airbase--but this seems a bit too much. Can someone educate me on this?
|
![]() |
![]() |
![]() |
#2 | |
Seaman
![]() Join Date: Apr 2006
Location: Germany, Monaco di Bavaria
Posts: 37
Downloads: 39
Uploads: 0
|
![]() Quote:
I agree with you. And I feel like the KI of the enemy aircraft is in my small opinion too hard. And the gunmen of my boat are not sharpshooters... It's more than a lucky day to shoot down an aircraft. Long range aircrafts flying too high... and the only chance to shut down others: They comes directly ahead against you... ! Best opinion is to dive ... |
|
![]() |
![]() |
![]() |
#3 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
|
![]()
Thanks for the quick response! I feel like Greg Luganis training for the freaking Olympic Games.
|
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() |
![]()
You need to look around the boards a little before asking a question like "anyone agree?". You will find that everyone agrees, that it was a problem with stock SH4 a year ago, and with stock SH3 three years ago.
Anyway, not just anyone, but pretty much everyone agrees, there are way too many planes in every out-of-the-box version of the game.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#5 | |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
There is a bug with the way the campaign deals with "scripted" mission files (battles).
When the CVs are placed in "scripted" missions, while they do not appear in the game world until their appearance date, the AIRGROUP associated with the CV does (at the spawn point of the CV). Since the campaign has to load the mission file for a period of time before and after the actual battle, there's the problem. The fact that the CV airgroups are poorly done is another issue. They contain about the right number of planes, but they are virtually all "in the air" all the time. In reality, the CV airgroups need to be cut down to no more planes that would reasonably be over the CV on CAP at any given moment. Maybe 3 planes. Maybe. That's been done already, BTW. |
![]() |
![]() |
![]() |
|
|