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#16 | |
A-ganger
![]() Join Date: Jul 2007
Location: München
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Engine rooms are usually right under the stacks or aft-most stack. Fuel bunkers are usually immeadiately forward of the engine rooms (but sometimes aft). As you say, ammo is stored below the turrets, but on a carrier, there are many, smaller turrets (aim for about one-fifth the ship's length in from bow or stern). For completeness' sake, screws and rudders are, ![]() |
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#17 |
Weps
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Not always ultra-fast, but I find that shooting for the bow, rather than trying to hit the "critical" spots in the middle, allows for a faster sinking. By flooding the bow you induce a negative angle on the boat, that combined with the forward momentum of the ship, drives it underwater faster than hits anywhere else. This is especially important, IMO, in GWX were flooding (rather than damage) is the primary mechanism of ship sinking. A hit in the middle floods, but does nothing to affect the angle of the ship. A hit in the rear causes a positive bow angle, which is unaffected by the forward momentum of the ship. But if you ever encounter a ship sailed in reverse, I'd then target the stern.
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#18 | |
Machinist's Mate
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![]() The hard part is getting the torpedo to hit that spot in front of the armor belt. All my shots on those four shipa were done from 800m or slightly less to insure any errors in calculations somewhere along the line wont have a drastic impact. |
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#19 |
Chief of the Boat
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There are damage zones/vulnerability charts based on stock/vanilla available from my FileFront account. GWX Download page)
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#20 | |
Eternal Patrol
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#21 |
Gunner
![]() Join Date: Sep 2007
Location: New York City
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:hmm: Interesting. So, if I were to get a torpedo hit to a passenger liner in the bow would it be enough to sink it? I'm guessing it won't be a one shot, one kill, but maybe punching enough holes in the bow will eventually make it sink under it's own momentum.
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#22 | |
Chief of the Boat
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At the very least you should bring her to an eventual halt. |
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#23 | ||
Weps
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In real life, with real physics, this should be true. In GWX too, considering the reduced chances of sinking a ship through outright damage/explosions in GWX. But again, jimbuna's got a lot more time under his belt than me, so maybe try it out and see for yourself. Personally, I've sunk a dozen large/medium merchants with a single bowshot (the other two dozen were sinking, but I helped with some deck fire ![]() |
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#24 | |||
Chief of the Boat
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![]() Ships can sink either one of two ways.....flooding or reaching the total number of damage points attributed to said vessel. Whether you hit stem or stern does not guarantee a sinking. I have seen literally thousands of ships sail merrily on their way with submerged stem and or stern. Thankfully the majority do eventually sink. Sometimes, the flooding does not happen quick enough for a Kaleun to hang around for fear rhe stricken ship has summoned help.....and hence the need for a coup de grace or a few shells. |
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#25 |
Gunner
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Location: New York City
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I remember having to use 4 or 5 torpedoes to sink a passenger liner, one for each smoke stack to kill the engines. Has anyone successfully sank one with a single torpedo, either with a hit to the fuel tank or an under the keel shot? Seems nearly impossible to do that.
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#26 |
Chief of the Boat
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On occasion
![]() I'm sure others have also. |
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#27 |
Gunner
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A hit in the bow(or forecastle) part certainly had a lot more of posibilities of sink the ship, the AI is not so intelligent and after a torpedo hit in this session the machines continued the work to push the vessel ahead full power, helping the flooding process and of course at end, self-sinking the ship.
Same principe for the artillery, some good hits in the bow watertline near the anchor and you have a fast sinking target.Preferable avoid to destroy the machines room, as say before, the propullsion of the target help the sinking process.Hit in structures, funnels, bridge,crates, etc are maybe spectacular show, but can consum a enorme quantity of shells and at end ,maybe the target dont sink. Avoid aiming the center part of the hull, many times the target resist and need maybe a second torpedo.Fire, maybe, is a parameter to be considered and revised in the damages profiles.A hit tanker ,ablaze and burning for hours and sometime days ,most of the time he sink at the end. Last edited by Danelov; 03-20-08 at 08:08 PM. |
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#28 | ||
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
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Many thanks Steve. ![]() There is some pics to better explain. Here I fired 2 torpedos T1, one on the bow and the other in the engines room. Ship sunk quickly. ![]() This ship sunked after 1 shot on the bow. ![]() The 2 next representing one of my best shots. ![]() ![]() But the ultimate best still this one. You need some luck to tuch it there ! ![]() To be completly honnest, I must say that I'm NOT in 100% realistic, only 74% and I don't use manual torpedo setup. I don't know if it's possible to hit with this precision in 100%. ![]() Last edited by Chisum; 03-21-08 at 07:08 AM. |
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#29 |
Navy Dude
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Fantastic pictures. I've never seen the damage to torped ships before. I don't have the camera view activated.
If I'm running on impact, I aim at the front of the vessel between the stem and the first mast back. I'm not sure if the game is able to differentiate between the different flooding charecteristics of a hit to the bow vs a hit to the stern, so I kinda do it out of habit as it seems more reliable. If I'm running magnetic, I'll usually aim under the smokestack, or just in front of it. It'll take a while to sink, but hopefully it'll flood the engine room so that it won't go far in the meantime. The closes I've come to a cataclysmic keel buster was a coastal merchant with a magnetic eel directly under the smokestack. She took about 40 minutes to settle in the water before I got the "she's going down" message. I watched her sink for about 5 more minutes, and at the last minute there was a big bang, the ship split in half, and it vanished pretty quickly. If you want to sink ships fast, use overkill. I use a single torp on vessels 0 - 3000 tonnes (but only if the deck gun is empty/can't be used), 2 torps in salvo for 3000 - 6000 tonnes, and 3 torps for anything bigger. If you want a ship to sink quicker, send more torps at it.
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#30 |
Gunner
![]() Join Date: Sep 2007
Location: New York City
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I sank a T3 tanker in rough seas yesterday. No fog though, which is good. I fired two electrics, one for the bow and one for the fuel tank. The first shot hit the bow, didn't appear to sink much into the water though since the sea was rough. I couldn't really tell. I didn't want to wait for it to sink itself, so I sent a second electric towards the fuel tank. At this point, I thought that if this torp doesn't make a clean hit I'd have to fire a third. So, impact was made on the fuel tank. Some small explosions went off. It didn't break in half but it did go down in one piece. A shot to the bow and then a shot to the engine or fuel tank worked out nicely in this case.
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