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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Rear Admiral
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#17 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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how to activate the abilities?
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#18 | |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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Quote:
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![]() ![]() Last edited by gAiNiAc; 07-15-08 at 11:27 PM. |
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#19 | ||
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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Quote:
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#20 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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But how to activate the abilities?
I can't figure it out. |
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#21 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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bump??
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#22 |
Swabbie
![]() Join Date: Mar 2008
Posts: 10
Downloads: 7
Uploads: 0
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There is a small icon that looks like a crew member in the interface (where you can swap between command room, mad room etc.
Click that and you will see the abilities, if you have any. |
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