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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
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seems I get a CTD everytime Depthcharges are dropped...
now I must admit I have installed next to your mod the "Das Boot" Soundmod... but I can hardly imagine how the soundfiles would cause a CTD.. further studies will be made. the problem with teh lite haror trafic is no more... I can handle the more ships etc. well... hope it works out... I just intercepted a big covoy already shooting 40000t and always get a ctd with the depth charges.. I'll test it. later that evening : ok ten test runs and the same result... I also uninstalled everything else... as soon as it is time to drop depth charges I get a BTW/CTD doh.... even later: ok ok ok... I am confused.. tested it again in a single mission... works... whatever it is... I'll do more testing and start shouting "wolves" again when I think I found it... sorry
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SH3 Commander GWX 2.0 OLC GUI Last edited by Grayson02sept1980; 03-22-08 at 04:07 PM. |
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#17 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
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try to make the second download file....
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#18 | |
Stowaway
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![]() If it happens again, please let me know. Also what month/year it happened, what type of escort was (trying) to drop the charges, and where the location was (grid zone). So far you're the only feedback I've gotten on this, so I've no idea if anyone else is also experiencing this, or even if anyone else is running it. ![]() |
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#19 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
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well... I tried it ten times in single missions and no problem.
I will go on patrol and tease some DDs today... will report back then. Also the problem could be the real weather fix. I have let that uninstalled right now. Guess I will have to deal with the bad weather as it is... No need to be sorry! I will see and I guess I have mixed up and screwed up something - I am a specialist in those things ![]()
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SH3 Commander GWX 2.0 OLC GUI |
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#20 | ||
Helmsman
![]() Join Date: Jul 2005
Posts: 103
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#21 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
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ok
seems to work I don't use the lite harbour trafic and I let lose of the DBSM and now it works had some serious fights with some DDs and took some damage... but more pescy are the flyboys... seems to work btw I am playing March 1943 I don't know if there is a big difference but I must admit that my old tactic playing cat and mouse with the DD is not working anymore... and I haven't seen a DD blow himself up with DCs another thing I cannot comment so far is the speed the DCs need to get down... I have hunted in shallow waters so far... that is the reason for me getting bombed by flyboys ![]() ![]()
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SH3 Commander GWX 2.0 OLC GUI |
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#22 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
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I use merged campaign, i installed increased ASW a without campaign RND and SCR but it won't start even the intro file.
I have tried again without the six DC_R_KG_fs and the six DepthCharges_f files and now it works. Question is: the 12 deleted files what does they do in the game ? Or must i rename them like the orriginals like DC_R_KG and DepthCharges_SB and put them in the library.:hmm: |
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#23 | |
Stowaway
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The 12 files you've deleted (*_fs.* and *_fsbr.*) give British warships the Mark VII heavy depth charges and the US the Mark 9 'fast-sinker' depth charges. Deleting those files will most likely cause a CTD when the correct time period for those to appear rolls around and the game tries to spawn a British or US warship. I'm not sure what the 'merged campaign' does; when I get a chance (and assuming no one else answers this first ![]() |
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#24 | ||
Chief of the Boat
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On normal loading of GWX you automatically get the Atlantic and Med campaigns incorporated. The merged campaign file merges the Black Sea and Indian Ocean files with those of the Atlantic and Med. ![]() |
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#25 | ||
Stowaway
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Mengle had asked the following: Quote:
It looks as if the ASW_a mod was enabled first and then the merged campaign mod enabled next that things should work fine. All that should happen then is that enabling the merged campaign mod would overwrite the changes I'd made in campaign SCR and RND. But those changes were minor (just altered the aircraft ordnance loadouts to the ASW package I'd made) and again I don't see why that should hang loading the game. Again, thanks for looking at this! |
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#26 |
Chief of the Boat
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I'd agree with your thinking.....personally speaking though, I'd enable the merged campaign file first, then yours and see if that makes any difference.
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#27 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
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Mod work perfect now
Could it be becouse i forgot the resolution fix to run again ? otherwise i forget the first time something, becouse i installed the mod manually. I also want to thank you for this great mod, no more destroyers blowing themselfs up ![]() |
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#28 |
Stowaway
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I'm glad it's working for you now!
@Jimbuna: Thanks again for taking a peek at this and offering advice! |
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#29 | |
Chief of the Boat
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#30 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
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first testing phase has ended official here
results: almost bombed to death twice now as I fumbled with the ALARM key and went to peri depth - let that be a lesson (year: '43) evading at peridepth is from the sensors not possible... and form the dc not any more - good work ![]() increased sink rate almost got me ass once... only the trick with the obs scope saved me - good work ![]()
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