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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#17 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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War Melody
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#18 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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#19 |
Seaman
![]() Join Date: Dec 2007
Posts: 38
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There seem to be a fair few of them cropping up in small convoys too. Always a pleasure to sink them, very easy on the eye when they come into periscope view.
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#20 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Type16=Elite Patrol Craft
Type17=Elite Destroyer escort Type18=Elite Escort Carrier Type19=Super Fleet carrier Type20=Super Battleship THAT is cool. 2 new escorts types. Note that for non-escorts you can add new types at will. The plus being that they don't show up (or not in SH4) in the rec manual. This is a good thing since you can add variant ships without clogging up the rec manual. cool. tater |
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#21 | ||
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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Not necessarily. The Germans modified one of their Type II U-boats in the Black Sea to carry short-range artillery rockets for shore bombardment of Soviet rear-area facilities, and were thinking hard about how to use U-boats to tow a V-2 guided missile launch platform close enough to the U.S. to bombard the east coast of the U.S. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#22 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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![]() ![]() Hard to imagine these coming from a Type IIB. |
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#23 | |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
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:rotfl::rotfl:
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Well, here's another nice mess you've gotten me into. |
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#24 | |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
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#25 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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War Melody looks like a reasonable fill in for many japanese MFKM splits. What's her displacement?
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#26 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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http://www.prinzeugen.com/V2.htm |
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#27 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Downloads: 41
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#28 | |||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Quote:
![]() Still though, the visual mental image remains. |
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#29 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Actually alot of the new ships are unfinished,
The River class lacks any AA guns, many of the new freighters lack guns and crew altogether. I have given the river AA guns on the starboard side of platforms carrying reflectors. I have given paula 3 AA guns (nodes were in there already) and melody also. Given them a few extra crew. Also made copies of melody (ryuun maru) and hog island (enzyu maru) for japanese side and added japanese gunners and crew to these. However most of the new ships lack a node for a deck gun (can be added easily) but they also lack a good spot for one and Ill have to work out firing arcs for the sim file too I think). Actually I've been working on a few ship node problems. I felt the original japanese warships lacked adequate ASW weapons so I've been upgrading them. According to a reference book I have Akizuki's had 6 throwers, Shiratsuyu had 2 y guns etc etc, so I've been adding nodes to them. After I had played the U-boat campaign and encountered a River Class with 10 throwers, 2 racks and HHog (basically the toughest ASW loadout ever in Silent Hunters) which can only inspire utter dread in a U-boat Kapitain, I elected to upgrade the IJN escorts a bit to make the US campaign more interesting. Akizuki 2 racks 4 throwers upgraded to 2 racks 6 throwers - QUITE NASTY NOW... (also replaced the 4 TT tubes with the Long Lance turret version) Asashio 1 rack (Rubbish for ASW!!!) upgraded to 1 rack and 2 Y-Guns (effectively 4 throwers) NOT BAD Fubuki 2 racks upgraded to 2 racks and 4 throwers Minekaze 2 racks and 2 throwers upgraded to 2 racks and 4 throwers Mutsuki 2 racks - no upgrade yet Shiratsuyu 2 racks plan to upgrade to 2 rack and 2 Y guns. Buckley DE - HHog and main armament clash - removed M01 gun to NULL after HHOG added. I will upload these if people want them, they also contain the sensors fixes (radar and hydrophone) that someone else posted weeks ago. I've tested them and they use all the new throwers to give larger patterns, just need to finish off a few more. Any thoughts / comments please..? Combined with sim files changes that make the sonar and hydrophone more sensitive this should give people something to worry about, though I have noticed many times the throwers are fired early in the pattern instead of being spread "through the run". |
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#30 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Downloads: 41
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Also, about the Enzyu Maru, was this really a Hog Island type of merchant ship? The only thing I can find on it is this: Quote:
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