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Old 03-05-08, 01:55 PM   #16
ToySoldier
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Also mich würde es auch interessieren!
Also fände ich es echt supi wenn Du diesen Mod hochladen könntest Philipp_Thomsen!!!

Danke schon mal im Vorraus!

In diesem Sinne
Gott mit Uns
Frank B. aus K.

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Old 03-05-08, 02:30 PM   #17
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This speech mod sounds like a cracking idea! Either FF or RS are good for me.
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Old 03-05-08, 03:34 PM   #18
von hally
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lo philip


imwith you mate

sound improvements ingame are some of the biggest immersion factors of sh3.

ive got a few sound mods myself mate but would love to see what youre using too

mutch appreciated if you take the time bro
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Old 03-05-08, 04:07 PM   #19
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Calm down people of the sun!

I just got home, I know that this will sound bizarre, but I have a life outside the machine. :rotfl:

I'm tweaking some last things on the sound pack, so I can deliver it perfectly.

This mod will be released with some other mods I'm also finishing and polishing.

Expect to see a thread called "Thomsen's junkiard" on friday or saturday.
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Old 03-05-08, 04:14 PM   #20
von hally
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Quote:
Originally Posted by Philipp_Thomsen
Calm down people of the sun!

I just got home, I know that this will sound bizarre, but I have a life outside the machine. :rotfl:

I'm tweaking some last things on the sound pack, so I can deliver it perfectly.

This mod will be released with some other mods I'm also finishing and polishing.

Expect to see a thread called "Thomsen's junkiard" on friday or saturday.

FRIDAY OR SATURDAY!!!!!!!!!!!!!!!!!!!!!!!!!!

i will go to bed now and sleep for 2 days

just like when i was a kid waiting on santa:rotfl: :rotfl: :rotfl:


how dare you have a life outside sh3!!!!!!!!

bdu will be informed of your insurbordination immediately!!!!!
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Old 03-05-08, 04:22 PM   #21
Philipp_Thomsen
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Quote:
Originally Posted by von hally
Quote:
Originally Posted by Philipp_Thomsen
Calm down people of the sun!

I just got home, I know that this will sound bizarre, but I have a life outside the machine. :rotfl:

I'm tweaking some last things on the sound pack, so I can deliver it perfectly.

This mod will be released with some other mods I'm also finishing and polishing.

Expect to see a thread called "Thomsen's junkiard" on friday or saturday.

FRIDAY OR SATURDAY!!!!!!!!!!!!!!!!!!!!!!!!!!

i will go to bed now and sleep for 2 days

just like when i was a kid waiting on santa:rotfl: :rotfl: :rotfl:


how dare you have a life outside sh3!!!!!!!!

bdu will be informed of your insurbordination immediately!!!!!
Pssssst! Keep it down, mate! Keep it down and I may get you a bottle of rum from the store! :rotfl:
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Old 03-05-08, 05:43 PM   #22
Philipp_Thomsen
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Help mates!

My german is not very good, so I'm not sure what should I use this sound for.

http://rapidshare.com/files/97355652/1.rar.html

For what I've understood, Something about bateries, something about compressor and then a motor start working and then something about diesel.

Is this sound for "Standard Propulsion" or "Recharge batteries"? or what?
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Old 03-05-08, 06:49 PM   #23
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What ever it is it is well made sir....holding breath until saturday!!!

Vader
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Old 03-05-08, 08:39 PM   #24
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Quote:
Originally Posted by Philipp_Thomsen
Help mates!

Is this sound for "Standard Propulsion" or "Recharge batteries"? or what?
Well, it's a diesel motor startup sequence so it definitely isn't the latter!

1) Battery operational

2) Fuel pumps OK (clear)

3) Compressor system OK

4) Engage (start up)

5) Diesel engines running

Possibly 'standard propulsion' but not too sure about that :hmm: I certainly haven't heard that in-game before.

Look forward to the weekend to see what other goodies you've got in your sound pack!
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Old 03-06-08, 04:36 AM   #25
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[Calm down people of the sun!]

:rotfl:

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Old 03-06-08, 05:23 AM   #26
dertien
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Yep a sound mod is really necessary, but what would be superb is that these guys don't all sound like they 're coming right out of some kind of text book, but really sound like live characters, with more natural speech.

I would be glad to volunteer with my German.

Is there a way in SH 3 to make them say

Neuer kurs dreiundzwanzig (23) instead of
Neuer kurs drei-zwei, which in my opinion sounds like the nav officer can't even speak properly.

and make him say like, 'Ruder Mittshiffs' instead of 'Ruder Nul Grad'

or is this hardcoded ingame?

Not throwing bricks here, just my two cents.

laterz
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Old 03-06-08, 05:42 AM   #27
onelifecrisis
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Quote:
Originally Posted by Cheapskate
Well, it's a diesel motor startup sequence so it definitely isn't the latter!

1) Battery operational

2) Fuel pumps OK (clear)

3) Compressor system OK

4) Engage (start up)

5) Diesel engines running
Sounds to me like it should be played once, right at the start of a patrol. There is already a sound played at the start of the patrol in GWX (a sort of hissing sound right after "Not so long ago..." is displayed) so you could maybe replace that hissing noise with this?
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Old 03-06-08, 08:48 AM   #28
Boris
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Quote:
Originally Posted by dertien
Yep a sound mod is really necessary, but what would be superb is that these guys don't all sound like they 're coming right out of some kind of text book, but really sound like live characters, with more natural speech.

I would be glad to volunteer with my German.

Is there a way in SH 3 to make them say

Neuer kurs dreiundzwanzig (23) instead of
Neuer kurs drei-zwei, which in my opinion sounds like the nav officer can't even speak properly.

and make him say like, 'Ruder Mittshiffs' instead of 'Ruder Nul Grad'

or is this hardcoded ingame?

Not throwing bricks here, just my two cents.

laterz
Not a bad idea to re-record all of the text... I'd volunteer too. But ideally we'd need 9 people in total to redo all of the 9 voice sets.

Not sure if the 2-3 can be changed to 23 and so on. the separate digits are recorded and then put together to form all the number readings. Somehow someone would have to change the way the game does numbers... and then we'd have to record an audio file for every number to I don't know what... even ranges and stuff maybe.

The Ruder null Grad confirmation works like this too... theres a file that just says Ruder, then the "Null" file plays, followed by another separate recording of "Grad".

There is room to make things sound more natural though, but it's limited by things like this.
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Old 03-06-08, 09:39 AM   #29
Signäler
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Quote:
Originally Posted by dertien
Yep a sound mod is really necessary, but what would be superb is that these guys don't all sound like they 're coming right out of some kind of text book, but really sound like live characters, with more natural speech.

I would be glad to volunteer with my German.

Is there a way in SH 3 to make them say

Neuer kurs dreiundzwanzig (23) instead of
Neuer kurs drei-zwei, which in my opinion sounds like the nav officer can't even speak properly.

and make him say like, 'Ruder Mittshiffs' instead of 'Ruder Nul Grad'

or is this hardcoded ingame?

Not throwing bricks here, just my two cents.

laterz
Hi,

Ohh yes, and i would like to have the same for the depth.
If you wish you can try to write a new cfg for the LI and record 3240 new soundfiles. That means 360 sounds for the nine voices and include it all into the game.
Its a lifetime project.:rotfl:
And this is only for the course. Finally you can do the same for the radio operator, the watchcrew.
At this time there is no chance that someone publish a mod to simulate that.
The hatch to the radioroom is open, the periscope in the command room was modded to the right place, flag at the Wintergarten and so on. Never say never.
I think you are the goodfather of all SH3 modders if you make it.
Happy trying
I hope you understand my poor english.

Gruß

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Old 03-06-08, 10:03 AM   #30
Philipp_Thomsen
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Quote:
Originally Posted by Boris
Quote:
Originally Posted by dertien
Yep a sound mod is really necessary, but what would be superb is that these guys don't all sound like they 're coming right out of some kind of text book, but really sound like live characters, with more natural speech.

I would be glad to volunteer with my German.

Is there a way in SH 3 to make them say

Neuer kurs dreiundzwanzig (23) instead of
Neuer kurs drei-zwei, which in my opinion sounds like the nav officer can't even speak properly.

and make him say like, 'Ruder Mittshiffs' instead of 'Ruder Nul Grad'

or is this hardcoded ingame?

Not throwing bricks here, just my two cents.

laterz
Not a bad idea to re-record all of the text... I'd volunteer too. But ideally we'd need 9 people in total to redo all of the 9 voice sets.

Not sure if the 2-3 can be changed to 23 and so on. the separate digits are recorded and then put together to form all the number readings. Somehow someone would have to change the way the game does numbers... and then we'd have to record an audio file for every number to I don't know what... even ranges and stuff maybe.

The Ruder null Grad confirmation works like this too... theres a file that just says Ruder, then the "Null" file plays, followed by another separate recording of "Grad".

There is room to make things sound more natural though, but it's limited by things like this.
Actually, you can. But you would have to record yourself saying from zero to 360, at least. And you'd have to change the way the game works, which Im not 100% positive it can be done. Probably is hard coded. Much of the commands have no sound, have no link to link some sound to it. I have so many sounds here and no way to link them to the game, Im depressed. But still, each of the 9 folders in speech folder holds 1.101 wav files. Each. Thats already a start.

@OLC, can you help me finding that "hissing" sound so I can replace it? I'll keep trying myself here, but still, Im not sure what your talking about. Any help is apreciated!
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