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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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WESTER FOR PRESIDENT! (I know I already vote for him once before, but I thought I was granted three wishes -- ut oh -- VOTES.)
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#17 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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You only get one vote unless you live in Chicago.
![]() Vote early and often. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#18 |
Eternal Patrol
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Now available at Subsim Downloads:
http://www.subsim.com/radioroom/down...o=file&id=1472 Special thanks to Urge for offering to make this happen! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#19 | |
Bilge Rat
![]() Join Date: Jan 2010
Posts: 1
Downloads: 37
Uploads: 0
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#20 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#21 |
Torpedoman
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Hi Piemaker!
You can try this my very little mod for Green Lamp whit the same graphics of the version 1.4 and it works perfectly only with the version 1.5. This version 1 is not complete for the textures of the hud but in few days I'll make it complete. JSGME compatible. The link for download: http://www.filefront.com/15372487/To...enLamp-v1.zip/ and now the version 2 of the Hud is complete, with all the graphics v 1.4 for the v 1.5 http://www.filefront.com/15374401/To...enLamp-v2.zip/ ![]() v 2 Torpedo Last edited by Torpedo; 01-22-10 at 04:06 AM. |
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#22 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Also it does not work with SH4 fleetboats using "JSGME". Did not have a crash but no workie so I just pulled it out of JSGME. This is were maybe the Readme would come in handy. I've noticed that a lot of MODS both old and new are lacking a "Readme". What gives? Thought the readme idea was discussed many moons ago.
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#23 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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I live about 65 miles SW of Chi Town, does that leave me out of a vote? ![]()
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#24 |
Watch
![]() Join Date: Oct 2015
Location: Polynesia
Posts: 22
Downloads: 278
Uploads: 0
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If anyone has a copy of a readme file that may have been in earlier downloads,
can you paste a copy of it. A read me would in handy. Last edited by pocketedition485; 10-07-15 at 06:11 AM. |
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#25 | |
Pacific Thunder
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I like it and have used it since he made it. You didn't mention if you're running Stock, a 'Super Mod', or if you are modding your install, or if you are running JSGME to install mods, or what your mod list is. All that info would be helpful. Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#26 | |
Watch
![]() Join Date: Oct 2015
Location: Polynesia
Posts: 22
Downloads: 278
Uploads: 0
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in order..... Improved Stock Enviroment_v3 3000 Yard Bearing Tool (1680x) Webster's Upgraded Deck Gun v2 Webster's Free Camera and Scope Fix for v1.5 GreenLamp (wondering if SCARF will do me any good) My intent is to soon try TMO, like the deck gun work-over by Webster but will go the v1 Thank you for your prompt reply (a happy child but a slow developer) |
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