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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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![]() ![]() Okay, something's definitely fishy with the deck watch. Before they wouldn't go in, now they won't come out! I'm surfaced (and resurfaced a few times, even) and they're all inside and won't budge. And this is where the CO2 non-recharge also hit me. I think there is some sort of confusion in the sub's surfaced/submerged state change that gets stuck. |
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#2 | |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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#3 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Navy Seal
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Where are you testing the frames also? Open sea or in port?
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#5 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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SH4 is much smoother in 1.5 for me.
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#6 | |
Navy Seal
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#7 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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I think in Uboats campaign ive come across that bug where unable to complete objectives. It states patrol for 48 hrs ive patroled for something like 100hrs and still no objective complete - ive sent messages, just get replies telling me to keep to the objectives. But ive only sunk two merchants while patroling this area maybe i need to sink more tonnage then she'll trigger:hmm: If not im heading back to base to start a new mission. |
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#8 |
Rear Admiral
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Has anyone else noticed you can't recruit anymore officers on fleet boats? Through process of elimination ive figured out the game is limiting officer numbers to ONE.
Not an issue with 1.4, and occurs in stock 1.5. Is there a variable/file im missing somewhere, or is this a hardcoded limitation? BTW, ive noticed alot of small sublte improvements under 1.5. Such Radar turns on automatically when surfacing, and the deck gun crew bug seems to be fixed. |
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#9 |
Last Man Down
![]() Join Date: Feb 2008
Location: Mississippi, USA
Posts: 242
Downloads: 6
Uploads: 0
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Can you level crewmembers up to officer and have more than one?
This sounds kinda whack. Good find.
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#10 |
Lucky Jack
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I'm going to try this out Duci.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 |
Rear Admiral
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Cool thanks. I will not be surpised if this is a "unique" problem on my end though. I got the crew special abilites working for the pacific game. I noticed this when trying to grab one of those cool new officers from the barracks.
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#12 |
Navy Seal
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There is a bugs thread in the U-boat missions sub-forum!
I haven't seen it to 1. On U-boats there is definitely a limit though. Is there a file responsible for this? |
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#13 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Also,
No periscope wakes on stock game plus 1.5... Don't know if this was removed from original or never included but it doesn't look right. ![]() |
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#14 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
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Nope. Not in my SH4 data/submarine/.... u-boat folders. Looked very carefully at each file extension and none are *.upc files. They are in the American sub folders but I simply can't find any in the U-boat folders. Is this not supposed to happen?
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#15 | |
Helmsman
![]() Join Date: May 2005
Location: Finland
Posts: 107
Downloads: 19
Uploads: 0
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