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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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I just figure out how to:
- Set my next patrol to whatever date I want. - Set my renown so I may configure the sub independent of past history. This can all be accomplished by quick text editting of Patrols_0.cfg. What this means is that I can sample the war as I want without having to slog through 6-10 patrols a year with little real risk to my boat. So, far I have got to early 1942 and once you know what you are doing with GWX2, penetrating the screen is not that hard. Neither is getting away after the attack. So, I think the ability to arbitrarily control how many patrols, when I do them, and not having to worry about accumulating reknown in early and easy years to avoid sailing a coastal sub will really make the game a lot more exciting. I have found that initially GWX2 is quite challenging for a noob in the early years. However, much of that challenge is static in the sense that once you learn the key skills ... the challenge drops way off. More so than AOD and SHCE, because they are supported by better escort AI behavior. For SH3/GWX, the early years are about learning what calls attention to yourself and gets you detected. Once you understand that, the challenge drops way off. So, I don't think I will be playing the early war years unless I take an inferior sub a set specifically arbitrary and hard missions to accomplish. Like perhaps to hunt in only coastal waters. Otherwise, I will try the later years of the war. Tonnage alone is not enough to make it worth playing, there must be the real potential of getting killed.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#2 |
Torpedoman
![]() Join Date: Apr 2006
Location: Coquitlam, BC Canada
Posts: 117
Downloads: 5
Uploads: 0
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I usually start from '39 in Flotilla 2 or 7 for the Type VII boats. I don't use a realistic career length as I'm part of a group and need to keep my career going as long as possible. If my Kapitan dies then I start a fresh career from that date and carry on, haven't been able to make it to '45 yet as I've tried out many mods and combinations of mods until I settled with GWX 1.03 and updated to 2.0 and hopefully soon to 2.1.
I'm thinking of starting a second side career just to get more time in on this great simulation. I do use SH3 commander as it adds a lot of different factors that make it very interesting like having to replace crew that get killed by "partisans" ![]() |
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