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Old 02-13-08, 11:01 AM   #16
Rockin Robbins
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Quote:
Originally Posted by joegrundman
And this is what a stadimeter plot looked like - Note the large number of observations required to get a good reading and the poor level of accuracy for any given observation:



joe
Awesome! If such a plot resulted as a result of our stadimeter observations, I'd be in favor of turning the map updates completely off. That plot is a veritable Bible for future sub simulations and there's no reason why it could not be done, leaving you to draw the average course implied by your multiple observations. They could continue to autoplot radar returns without velocity vectors, as they do now and only plot your specific visual observations with velocity vectors and AoB determinations on the table.

However, that is not our choice. As you say, all our available choices leave something to be desired. And the game is great, even with the compromises we have to make. If they were fixed, those would only be replaced with other quibbles.

Mostly this stuff has to be written off to wait for the next generation of sub sims. The amount of collected knowledge necessary to pull Silent Hunter 4 off as well as it is just amazes me. You have to keep in mind that this is a game, and many decisions related to it are commercial, not related to realism. The learning curve has to be climbable for enough people to make the game profitable.

We're strange birds looking for an authentic experience. And there's not enough of them for the game to be profitable if it caters only to us. They only put up with us because we're the most hardcore and loyal simmers out there. We're also the most *****ly and contentious.
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Old 02-13-08, 02:14 PM   #17
Munchausen
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Personally, I can't see why not. We already have one map that has all the plotting tools available. And another map that gives you a plot according to what's in the TDC (with PK activated). I don't know why the two can't be combined.

There's an old forum thread that explains how to move the navigation tools and modifiy their size. After I finish my current patrol, I might take those two weeks of R&R to see what happens if I "paste" the pencil to the attack map.

Of course, if you have four arms, two brains, and twenty fingers you can take a range fix using the stadimeter, note the bearing, quickly switch to the nav map, mark your current postion, then plot the stadimeter data. Wait 3 minutes from the time of your first observation (which should, after all you've just done, be about 20 seconds ago), repeat what you just did, then measure the target's speed and heading.

Unfortunately, even if we could move all the plotting tools to the attack map, we can't use radar to plot a target's position. With radar, "automatic map updates" is about as close as we can get to a more realistic scenario.
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Old 02-15-08, 05:52 AM   #18
Nisgeis
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If you could plot a point and use the nav map tools on the attack map, that would certainly improve my enjoyment of the game and would make the approach phase much more enjoyable, even if it was just the ability to put a pencil mark on the white x of the PK plot. It's still a shame that the radar doesn't give range readouts.
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