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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Loader
![]() Join Date: Oct 2007
Posts: 85
Downloads: 11
Uploads: 0
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a way to delete a patrol and reload a previous save?
example: I died in a career and exited the game, but when I returned to play I had to launch sh3 delete the career, exit, then launch sh3cmder to resume my career. Unless I am missing a step that already allows this, and if this is the case if it can be explained to me! |
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#17 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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You mean to say there's still room for improvement in SH3Cmdr?
![]() Well, if you're really up to it, JSCones, I like the proposed additions for "Reclaiming Repair Officer", Random Crew Xfers In (only fair since you already have them going out), setting SH3's path, and Skip Intro Movies. But, the one I'd like to see most of all is continuing your U-Boat's tour through the war with a new captain! It sure would make all the difference to be a green Kaleun in 1942 and have the benefit of the battle-hardened crew the previous Kapitan worked so hard to train. Of course, I'm pretty sure you would lose some of your old crew due to BdU transferring out some of the Senior officers, to give the new Kaleun some breathing room, and still other crew members applying for transfers because they couldn't see themselves serving under someone else in charge of "the Old Man's boat". The "esprit de corps" built under one captain can make settling in with a new captain somewhat difficult. I'm not sure how things were done historically but that seems to make a certain sense and keeps a player from getting too lazy with crew management and training. I suppose what I'm trying to say in terms of program features is that when you start a new career with the same U-Boat and crew, a random number of officers and petty officers would be transferred out depending on how many patrols each had served under the old captain as a simple check to prevent losing all of your crew, should the dice roll that way (6 seems like a good number for that). It would probably work best as a feature that works only when you have "Realistic Crew Transfers" enabled. For those who don't play with that enabled, choosing to continue a U-Boat's tour with a new captain would simply keep the crew as-is. Finally, I'd like to see randomized pin-up posters in the radio room. ![]() You are indeed the true hero of SH3, JSCones! None of the other stuff done to date would have been practical without JSGME and SH3Commander brings a level of control that allows every Kaleun from "noob" to seasoned vet to play with enjoyment! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#18 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Some new screenshots...
Aw, they were my best men... ![]() With SH3Cmdr now dishing out inward transfers, I've removed the "replace crewman when you get into SH3" text. Of course, you can still do that, but IMHO it will make the feature rather useless as you could have done all that without the feature switched on to begin with. ![]() Accepting SH3Cmdr's transfers will further challenge your leadership and management skills, especially when they are as "unfair" as the above screenshot example. September 1939 not early enough? ![]() The war start date is now based on the contents of flotilla.cfg. I've kept it to a minimum 1939 start date, as that *appears* to be an internal SH3 limit. I haven't really tested though but TBH I don't really think that there'll be any pre-1939 careers starting anytime soon. |
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#19 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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But I'll re-consider it in-line with an option of some kind. ![]() BTW, welcome aboard. ![]() |
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#20 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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JScones,
Have you thought about something similar to IL2 STAB :hmm: http://mission4today.com/index.php?n...etails&id=2169 Things that I like about the STAB product are;
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#21 | |
Seaman
![]() Join Date: May 2001
Location: Sydney, Australia
Posts: 35
Downloads: 0
Uploads: 0
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#22 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Sorry, I'll leave the glory and fame to someone else. ![]() |
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#23 |
Sailor man
![]() Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 269
Uploads: 0
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I think i asked this before... a submarine names file so the names of british and american submarines are added to the patrol report.
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#24 |
Grey Wolf
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How about giving some historical info on the players boat based on the U-number, like where/when it was laid down, comissioning dates etc.
Maybe you could have this shown in the personal profile bit. along with the captins info and patrol logs etc... |
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#25 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Oh well, never mind
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#26 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Another idea:
- save the crew configuration for record after every patrol, so that we can view it in our Personnel File, or - introduce "crew history" file, tht stores nfo about each of our crew members, their awards, transfers, deaths, dismisses and so on. I'd love that. That makes three requests including my previous two: - dismissing and recruiting crew, - full crew management, including possibility of changing any value, like renown (voice tone, face graphics, uniform settings), number of patrols and so on - useful for creating a crew file for use on the first patrol of new career.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#27 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Well if playing with GWX and using SH3 commander cfgs for GWX Oh and the Russian too [SClass] 0001=P222 0002=HMS Safari 0003=HMS Sahib 0004=HMS Seahorse 0005=HMS Starfish 0006=HMS Sturgeon 0007=HMS Swordfish 0008=HMS Salmon 0009=HMS Sealion 0010=HMS Seawolf 0011=HMS Shark 0012=HMS Snapper 0013=HMS Spearfish 0014=HMS Sterlet 0015=HMS Sunfish 0016=HMS Saracen 0017=HMS Satyr 0018=HMS Sceptre 0019=HMS Scorcher 0020=HMS Scythian 0021=HMS Sea Devil 0022=HMS Sea Nymph 0023=HMS Sea Rover 0024=HMS Sea Scout 0025=HMS Seadog 0026=HMS Selene 0027=HMS Seraph 0028=HMS Shakespeare 0029=HMS Shalimar 0030=HMS Sibyl 0031=HMS Sidon 0032=HMS Simoon 0033=HMS Sirdar 0034=HMS Sleuth 0035=HMS Solent 0036=HMS Spark 0037=HMS Spearhead 0038=HMS Spirit 0039=HMS Spiteful 0040=HMS Splendid 0041=HMS Sportsman 0042=HMS Syrtis 0043=HMS Spur 0044=HMS Statesman 0045=HMS Stoic 0046=HMS Stonehenge 0047=HMS Storm 0048=HMS Stratagem 0049=HMS Strongbow 0050=HMS Stubborn 0051=HMS Sturdy 0052=HMS Stygian 0053=HMS Subtle 0054=HMS Supreme 0055=HMS Surf [TClass] 0001=HMS Tempest 0002=HMS Thorn 0003=HMS Thrasher 0004=HMS Traveller 0005=HMS Trooper 0006=HMS Trusty 0007=HMS Turbulent 0008=HMS Taku 0009=HMS Talisman 0010=HMS Tarpon 0011=HMS Thunderbolt 0012=HMS Thistle 0013=HMS Tigris 0014=HMS Torbay 0015=HMS Triad 0016=HMS Tribune 0017=HMS Trident 0018=HMS Triton 0019=HMS Triumph 0020=HMS Truant 0021=HMS Tuna 0022=P311 0023=HMS Taciturn 0024=HMS Tactician 0025=HMS Talent 0026=HMS Tally Ho 0027=HMS Tantivy 0028=HMS Tapir 0029=HMS Taurus 0030=HMS Telemachus 0031=HMS Templar 0032=HMS Terrapin 0033=HMS Thorough 0034=HMS Thule 0035=HMS Tip-toe 0036=HMS Tireless 0037=HMS Totem 0038=HMS Tradewind 0039=HMS Trenchant 0040=HMS Trespasser 0041=HMS Truculent 0042=HMS Trump 0043=HMS Truncheon 0044=HMS Tudor [Scuka] 0001=ShCh101 0002=ShCh102 0003=ShCh104 0004=ShCh105 0005=ShCh106 0006=ShCh107 0007=ShCh108 0008=ShCh109 0009=ShCh110 0010=ShCh111 0011=ShCh112 0012=ShCh113 0013=ShCh114 0014=ShCh115 0015=ShCh116 0016=ShCh117 0017=ShCh118 0018=ShCh119 0019=ShCh120 0020=ShCh201 0021=ShCh202 0022=ShCh203 0023=ShCh305 0024=ShCh308 0025=ShCh121 0026=ShCh122 0027=ShCh123 0028=ShCh124 0029=ShCh125 0030=ShCh204 0031=ShCh205 0032=ShCh206 0033=ShCh207 0034=ShCh306 0035=ShCh307 0036=ShCh308 0037=ShCh309 0038=ShCh310 0039=ShCh311 0040=ShCh126 0041=ShCh127 0042=ShCh128 0043=ShCh129 0044=ShCh130 0045=ShCh131 0046=ShCh132 0047=ShCh133 0048=ShCh134 0049=ShCh140 0050=ShCh141 0051=ShCh208 0052=ShCh209 0053=ShCh210 0054=ShCh211 0055=ShCh212 0056=ShCh213 0057=ShCh214 0058=ShCh215 0059=ShCh316 0060=ShCh317 0061=ShCh318 0062=ShCh319 0063=ShCh320 0064=ShCh321 0065=ShCh322 0066=ShCh323 0067=ShCh324 0068=ShCh325 0069=ShCh401 0070=ShCh403 0071=ShCh403 0072=ShCh404 0073=ShCh421 0074=ShCh422 0075=ShCh423 0076=ShCh424 0077=ShCh135 0078=ShCh136 0079=ShCh137 0080=ShCh138 0081=ShCh216 0082=ShCh405 0083=ShCh406 0084=ShCh407 Edit Re your post below Below IS what you see in periscope etc SSGato=Gato class SClass=S class TClass=T class Class600=Adua class Scuka=Shchuka class <--------- lol Last edited by bigboywooly; 02-09-08 at 12:56 PM. |
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#28 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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"Scuka" class should definitely be named "Shchuka" (the ship names even start with Shch), it states 'a pike' in Russian (щука).
I had no idea there are Russian submarines in the game. ![]() EDIT: Back on topic: Reading this thread: http://www.subsim.com/radioroom/show...201#post773201 I found another 'must do" for Jaesen. ![]() I love the "malfunctions and sabotague" function, but it drives me mad when I get the same malfunction two or more patrols in a row. Shouldn't it be rather blocked? Any chief would definitely check the engine thrice before leaving fir patrol after it malfunctioned in the previous one. :hmm: Maybe some malfunctions, say a half of them, should be reported even before leaving, the same way transfers are: "You U-Boot has just sunk in dock because of a hole in it, wait a month for it to be surfaceable again". ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#29 |
Subsim Aviator
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Would it be possible to include a sort of maintenance log?
I remember in 688i (i think) when you return to port you could click on your maintenance log and it would tell you a list of all the made up things done to your boat. (just for immersion) example Overhauled main pump Overhauled attack scope Removed, tested and reinstalled various command room instrumentation General interior cleaning Overhauled port/stbd diesel engines and replaced all operating fluids etc etc. also a Chief of the boat report which indicates what the chief of the boat did to make ready for sea "Your boat has been stocked with the following provisions... 1. 200 gallons fresh drinking water 2. 250 lbs bread 3. 300 lbs powdered eggs etc etc. just a thought
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#30 | |
Chief of the Boat
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