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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Aug 2007
Posts: 1
Downloads: 6
Uploads: 0
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Hi,
well I got some weird map problems in GWX 2.0 and I dodnt know if its normal or not. Here is the thing, When I get a contact to show on map it only shows a cube for ships or triange for planes but I dont see that little line that used to show its direction. So now its pain in the $#% to track those targets when I dont visual see them... and the other prob is that when I "catch" a target with hydrophones now I see black line pointing to that target but now that line is severed in a couple of plasces. Anybody know is there is some fix or smething for that maybe? Ty!!! |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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They are not problems
They are supposed to be like that so you DONT know where they are going or exactly how far they are using the Hydraphone lines Works as designed There is a way to add contact tails back in Use the search function Welcome aboard EDIT http://www.subsim.com/radioroom/show...3&postcount=23 Last edited by bigboywooly; 02-03-08 at 07:00 AM. |
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#3 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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If you click on the square or triangle it tells you the direction, then you work it out from there.
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#4 |
Seaman
![]() Join Date: Dec 2007
Location: Oz
Posts: 41
Downloads: 0
Uploads: 0
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a easy fix 4 u mate with the hydrophone is mark at the end of the line then let 3:15sec past and mark again this will give a rough speed and heading
![]() and when u get a square in the top right of map click on the ? this will help u with the N , E , S , W then put ya mouse to the right Bottom and a compass will come up use that to find out the degrees that's if u don't kknow them ![]() hope that helps Ya Kaptain ![]()
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Or if you want to revert to stock just go to my DL site for the patch, this is not how the GWX was meant to be played though, it's more realistic the way it is.
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Sub captains go down with their ship! |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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There are limits to how far GWX is "meant" to be played, as BBW said its supposed to be that way for the reasons given. However you play your game though, is entirely your choice though.
![]() It is a pain you are right, if you are saying its a pain, then good.... sorry lol, but good in as much as its doing what its meant to....As far as this change is concerned I doubt anybody made more vocal their disagreement about the tail removal than me. lol I even went as far as to call it an "arsehole thing" one night on team speak. However... I stuck with it and still have it now. It really does add to the immersion of having to guess roughly which way they are headed. If you find it a pain in the arse, congrats you have felt similar feelings to how a real U-Boat commander felt. The only thing is, they never had such accurate data to begin with. We did, which is why it smarts like it does when they go. ![]() ![]() Welcome to subsim! |
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