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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
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Looks great! Now go make one for SH3!
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“Never do anything you can't take back.” —Rocky Russo |
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#17 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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![]() Quote:
![]() Nothing is new under the Moon ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#18 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 178
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![]() Great mwork WernerSobe!
But i am wondering, what was the "real" magnification of the attack persiscope? Regards, fvd |
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#19 |
Canadian Wolf
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Nice work, especially helpful at night
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#20 | |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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http://www.bowfin.org/website/bowfin.../periscope.htm |
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#21 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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great
![]() if u got this u know why the torpedoes have the feature -slow speed-
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#22 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Yes.. the scopes on us subs had max 6.0x high power. But does the stock game already use correct magnification? How can we change it?:hmm:
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"Memento Audere Semper"
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#23 | ||
Admiral
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One thing I was concerned about is wether your tweaks did anything to skew the manual range finding. I'm happy to say it did not. There are other ways of fooling with the Camera.dat file that will create problems for the Stadimeter, but you avoided those tweaks!! I thought I would run a couple of tests on range finding and the below picture shows the Carrier Shokaku with the stock game file mast height of 29 meters. The Stadimeter image is at the only mast worth considering to mark, with a previous range to target of 1231 meters showing in the PK. (I like the wide field of view, and of course the dramatic zoomed effect.) The actual range to target in this stationary ships test is 1384 meters. That's a 153 meter difference. ![]() The next image shows the Ship Centered, Accuracy Fix running in the stock game with a much improved found range of 1387 meters. (I decided to set the correct mast height of 32.5 meters for the top of the flag.) That's just 3 meters off the correct range of 1384. ![]() As you can tell, the ability to "see" the mast top is a great improvement. However, the trouble of having incorrect mast heights within the stock game is still the basic problem. Lately I've been working on trying to keep up with the various changes that RSRDC PIII has come up with and it seems every time I'm almost finished with the latest patch another comes out. I see a new patch was released yesterday. I don't mind too much but, I would like to release a new stock edition of SCAF. I just have not had time to finish the job, when the dog wages the tail....... ![]() Werner, I'm going to send you a PM regarding the black image of the scope when it's in the rest position. It should help in creating the all dark image that is desired.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 02-17-08 at 01:43 PM. |
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#24 | |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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#25 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Thank you Captain!!
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"Memento Audere Semper"
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#26 |
Eternal Patrol
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I've always thought that making the view bigger was much more realistic than changing the magnification. It also feels more real in that you would have your eye pressed to the lens in real life, so all you would see was the view.
As I jokingly said before, but serious now: I would love to see something similar for SH3.
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“Never do anything you can't take back.” —Rocky Russo |
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#27 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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Looks sweet...gonna try it straight away.
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#28 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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![]() ![]() I used the one for Stock, hoping it wouldn't harm. Any plans for more versions? P.
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#29 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
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Does anybody really know how we could apply true bearings on the periscopes mask's instead of relative?
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#30 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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