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Old 01-31-08, 11:11 AM   #16
Sailor Steve
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Looks great! Now go make one for SH3!
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Old 01-31-08, 11:43 AM   #17
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Quote:
Originally Posted by sergbuto
Isn't that cool? I am edicted to a large opening in the periscope view since SH2 times.
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Old 01-31-08, 01:35 PM   #18
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Great mwork WernerSobe!

But i am wondering, what was the "real" magnification of the attack persiscope?

Regards,
fvd
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Old 01-31-08, 06:23 PM   #19
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Nice work, especially helpful at night


RDP
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Old 02-07-08, 02:01 AM   #20
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Quote:
Originally Posted by fvd
Great mwork WernerSobe!


But i am wondering, what was the "real" magnification of the attack persiscope?

Regards,

fvd
From what I've read, both scopes had 1.5x low power and 6x high power (this is what I've set mine to), the only real difference was the larger head on the observation (night) scope for a brighter sight picture at night. I've actually been wondering how to accomplish this effect in-game myself...

http://www.bowfin.org/website/bowfin.../periscope.htm
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Old 02-16-08, 04:44 PM   #21
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great

if u got this u know why the torpedoes have the feature -slow speed-
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Old 02-17-08, 12:49 PM   #22
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Yes.. the scopes on us subs had max 6.0x high power. But does the stock game already use correct magnification? How can we change it?:hmm:
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Old 02-17-08, 01:00 PM   #23
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Quote:
Originally Posted by Donner
Great mod!

I decided to try this mod without CapnScurvy Range fix manual. And it is a vast improvement for those that want to use the target's mast height to determine range.

Well done again WernerSobe!!
I've been sceptical about changing the Zoom within the periscope or TBT because so many folks like the "Realism" factor. As with other replies within this thread, people are questioning the authinticity of what is the correct view of the real life periscope? In my opinion (if it helps in game play) go for it!!! We seem to forget this is still just a game, no true lives will be lost or saved with its use. Having it fun is a key object. So my hats off to you WernerSobe!! I've wanted to change the view to help in range finding but being the new guy on the block seems to create a fair amount of controrversy with a different approach.

One thing I was concerned about is wether your tweaks did anything to skew the manual range finding. I'm happy to say it did not. There are other ways of fooling with the Camera.dat file that will create problems for the Stadimeter, but you avoided those tweaks!!

I thought I would run a couple of tests on range finding and the below picture shows the Carrier Shokaku with the stock game file mast height of 29 meters. The Stadimeter image is at the only mast worth considering to mark, with a previous range to target of 1231 meters showing in the PK. (I like the wide field of view, and of course the dramatic zoomed effect.) The actual range to target in this stationary ships test is 1384 meters. That's a 153 meter difference.




The next image shows the Ship Centered, Accuracy Fix running in the stock game with a much improved found range of 1387 meters. (I decided to set the correct mast height of 32.5 meters for the top of the flag.) That's just 3 meters off the correct range of 1384.





As you can tell, the ability to "see" the mast top is a great improvement. However, the trouble of having incorrect mast heights within the stock game is still the basic problem. Lately I've been working on trying to keep up with the various changes that RSRDC PIII has come up with and it seems every time I'm almost finished with the latest patch another comes out. I see a new patch was released yesterday. I don't mind too much but, I would like to release a new stock edition of SCAF. I just have not had time to finish the job, when the dog wages the tail.......

Werner, I'm going to send you a PM regarding the black image of the scope when it's in the rest position. It should help in creating the all dark image that is desired.
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Old 02-18-08, 07:54 PM   #24
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Quote:
Originally Posted by andycaccia
Yes.. the scopes on us subs had max 6.0x high power. But does the stock game already use correct magnification? How can we change it?:hmm:
You need to go into Data\Library and open Cameras.dat with Silent 3ditor. Select either periscope or obs periscope for whichever you want to modify and then select Optical, then Properties. The base zoom is 1x minimum and 10x maximum.
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Old 02-21-08, 03:14 PM   #25
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Thank you Captain!!
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Old 02-21-08, 04:39 PM   #26
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I've always thought that making the view bigger was much more realistic than changing the magnification. It also feels more real in that you would have your eye pressed to the lens in real life, so all you would see was the view.

As I jokingly said before, but serious now: I would love to see something similar for SH3.
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Old 02-21-08, 06:14 PM   #27
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Looks sweet...gonna try it straight away.
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Old 02-21-08, 06:31 PM   #28
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won't work with the ROW-camera I have (ROW Camera vs_1a)...I get a conflict, and neither the ROW-cam nor your scope-change works.
I used the one for Stock, hoping it wouldn't harm.

Any plans for more versions?

P.
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Old 02-24-08, 06:19 AM   #29
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Default true bearing?

Does anybody really know how we could apply true bearings on the periscopes mask's instead of relative?
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Old 02-25-08, 06:00 PM   #30
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Quote:
Originally Posted by geosub1978
Does anybody really know how we could apply true bearings on the periscopes mask's instead of relative?
When at the periscope, open up your TDC. On the bottom wheel, true bearings are on the outer ring, opposite relative bearings on the inner ring. Your true heading will be on the outer ring, opposite "0" relative bearing on the inner ring.
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