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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Glad you like it
![]() Can't tell you much for now or be sure of if i'll be capable to release it, but i'm working on something way bigger ![]() Think about the Narwhal but 3D modelled :hmm: i've started working on blueprints i've gathered... I think i could handle it with minor "not exactly 100% faithfull". But it will be a real narwhal model at the correct scale ingame |
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#17 | |
Rear Admiral
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#18 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,695
Downloads: 171
Uploads: 0
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Excellent job! Thanks very much!
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Sub captains go down with their ship! |
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#19 |
Rear Admiral
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Just tried the mod out. Pretty spiffy!
I have two questions: 1.) The dat files you used are from the latest ROW sub reflectioins? 2.) Mind if i include it in the lastest TM build im still slaving away on? |
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#20 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Hi, about propeller direction I've checked the differences between your mod and both the stock game (ver 1.4) and propeller fix mod. Actually the propellers blades direction in your mod is the same as the stock game, while the "fixed" propellers have the opposite blade direction. Thay always turn clockwise (left propeller shaft) and couter-clockwise (right propeller shaft) both in stock game and with mods installed. So the propelelr fix simply (well, not very simply) changed the blades directions to make it compatible with the turning directions of the propeller shaft which actualy remained unchanged. I do not have RFB, nor TM, so I do non know If they change something...but I fear the only way we have to restore the correct propeller rotation is to change the blades directions, unless we find how to change the rotation itself (in other words we should set the Left Propeller to run counterclockwise and the right one clockwise).
![]() Any Idea??:hmm:
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"Memento Audere Semper"
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#21 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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2.) Go ahead ![]() ![]() |
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#22 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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Nice mod, but a problem. The porpoise, Sargo, and Tambor, had three bladed props. The four bladed did not come out until the advent of the Gato class. All boats after had the four bladed model. I think the Balao had one step further and some had a strange looking 5 bladed prop. Not sure on, more research needed.
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#23 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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interesting...
Tell me if you discover more about it |
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#24 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Any clue about the wrong direction of the propeller rotation? They rotate as moving backward. How can I correct this, kapitan?
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"Memento Audere Semper"
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#25 | |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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![]() Cheers! ![]()
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#26 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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![]() If i understand correct, it looks like most of my mod is to get rid unless gato class lol Going back to work on other things for the moment... ![]() |
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#27 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Personnally, the idea that 4 bladed props didn't see action before the Gato release isn't bothering me that much.
I love those new propellers, good skin, great textures (compared to the stock 3 blades) and nice motion to watch. |
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#28 | |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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![]() I am impatiently waiting on more info on his Narwhal creation! ![]()
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#29 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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You da man! Tried it out in TM and it looks spiffy!
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#30 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Remembering Capt.Cox got stock turning corectly ?
Pitch is hard to see. Thought they were turning wrong though !:hmm: If it isn't one thing it's another,
![]() Last edited by donut; 01-23-08 at 06:32 PM. |
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