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Old 01-19-08, 02:34 PM   #1
exponent8246
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Frustration at lack of damage

Hi all.

I currently have installed RSRDC phase II for RFB v241 with RFB 1.4 for ROW RC1 with various ROW mods for texture, lighting etc.

My gripe is, yet again, with the deck gun.
I totally crippled a Medium Modern Merchant, she was dead in the water, on fire badly and had sunk so that just the top of the main hull was visible.

I surfaced and began firing from around 1000 metres at the water-line (whilst taking fire from the merchants deck gun and flak guns).
I fired over 50 rounds with no effect what-so-ever, in the mean time, i took a good number of direct hits from her deck gun and flak cannons, i received no damage at all (no visible holes in the ship either).
*Note - This is a fresh campagn starting from the very first date that is available, i didnt think merchants were armed that early in the war?? or is that just the european theatre??*

I am very dissapointed with this, i have played stock with ROW for a while now and this problem does not occur at all!!

I know its rare for somebody to be dissapointed when you take a hit and dont get damaged but its not the point of the game is it. It takes the realism away which for me is the most important part of the sim.

Any comments out there??
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Old 01-19-08, 03:44 PM   #2
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Quote:
Originally Posted by exponent8246
I am very dissapointed with this, i have played stock with ROW for a while now and this problem does not occur at all!!

I know its rare for somebody to be dissapointed when you take a hit and dont get damaged but its not the point of the game is it. It takes the realism away which for me is the most important part of the sim.
I'll let one of the RFB lads comment on this more, but your question relates to realism aspect in Real Fleet Boat, stock DGs are over powered , RFB tones them down to reflect the realities of a WWII Fleetboat.

A regular user of RFB I am sure will add more to this. Hope this helps. Just a tip, asking this in the RFB Thread, or having RFB in your thread title may attract a few more users of that mod.


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Old 01-19-08, 04:14 PM   #3
exponent8246
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Default Lack of damage in RFB??

Yeah, your advice helps a lot mate. (especially the Ab - RFB in the title)

I've done some research and maybe the stock DG is overpowered but to fire 50+ shells at a totally crippled freighter, and not even scratch the thing is madness.

I commented on receiving direct fire to my boat and sustaining NO damage at all. (either physically or visually which I liked to see in the previous version I was running)

Can you elaborate on this or is it just a bug maybe?
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Old 01-19-08, 04:20 PM   #4
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Originally Posted by exponent8246
Yeah, your advice helps a lot mate. (especially the Ab - RFB in the title)

I've done some research and maybe the stock DG is overpowered but to fire 50+ shells at a totally crippled freighter, and not even scratch the thing is madness.

I commented on receiving direct fire to my boat and sustaining NO damage at all. (either physically or visually which I liked to see in the previous version I was running)

Can you elaborate on this or is it just a bug maybe?
I am sure the DG could be modded to somewhere in between stock and RFB, would not be to difficult, however it is not likely one that would be done directly by a RFB Modder, due to its theme.

I sent this thread along to one of the more frequent RFB Players, they will be able to add more. I play Trigger Maru which aims to strike more of a balance between game play and realism.


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Old 01-19-08, 04:29 PM   #5
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OK.

I was going to try TM but it stressed (in the thread TM) that it was very realistic and although I have been playing SH2, SH3 and SH4 for a number of years now, I have never been able to break myself away from the ease of just selecting a target, setting the torp depth and speed and then just firing.

Basically, I have never used the TBC to manually fire a torp.

Maybe I should take the next step huh??
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Old 01-19-08, 04:34 PM   #6
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Quote:
Originally Posted by exponent8246
OK.

I was going to try TM but it stressed (in the thread TM) that it was very realistic and although I have been playing SH2, SH3 and SH4 for a number of years now, I have never been able to break myself away from the ease of just selecting a target, setting the torp depth and speed and then just firing.

Basically, I have never used the TBC to manually fire a torp.

Maybe I should take the next step huh??
There both good mods If you ever want to try another one of the larger mods you could always do another install. I have about 4 on the go now

Once you go to manual targeting you won't want to go back, as frustrating as it can be, there is nothing like taking down a contact with MT


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Old 01-19-08, 05:03 PM   #7
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Quote:
Originally Posted by exponent8246
OK.

I was going to try TM but it stressed (in the thread TM) that it was very realistic
TM is a harder sub sim, not neccessarily very realistic.

Realistic, is subjective in definition i think. I define realistic as historically correct as the game will allow or is possible. TM is not 100% historically correct, but rather 75% to 80% historically correct. The other 20% to 25% is a little give and take for another subjective term called "gameplay". That said, i strive for historical accuracy when i can.
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Old 01-19-08, 05:19 PM   #8
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Quote:
Originally Posted by exponent8246
OK.

I was going to try TM but it stressed (in the thread TM) that it was very realistic and although I have been playing SH2, SH3 and SH4 for a number of years now, I have never been able to break myself away from the ease of just selecting a target, setting the torp depth and speed and then just firing.

Basically, I have never used the TBC to manually fire a torp.

Maybe I should take the next step huh??
Yeah, you should try it.
Once you master the concepts of manual targeting, you will never go back to auto targeting!

There are several excellent tutorials on the forum to give you a step by step "how to" here...

http://www.subsim.com/radioroom/showthread.php?t=118923
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