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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jun 2005
Posts: 135
Downloads: 0
Uploads: 0
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For homing torpedos such as G7es or above, I found they work best using magnetic. If using impact pistols for homing, they hit ships but no explosion cuz they move like snake in result of improper detonation from improper angle. For impact pistols, I only use it if the sides of ships are at least 90 degree faced toward me and only use torpedos that aren't homing, preferly electric torpedos that doesn't create wakes.
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#2 |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
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What I do:
Calm weather: magnetic, 1m under keel. Larger ships will break their back when hit dead-center. Rough weather: impact, since passing 1m under the keel is not guaranteed because of the waves. I also tend to use 2 or 3, depending on target, when using impact. When I do a sternshot on a straight on 180 approaching escort: always magnetic, to avoid glancing shots on the bow. |
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#3 |
Weps
![]() Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
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Anyways... BdU says we should shoot a magnetic and an impact at every ship right? After they've fixed that little issue with magnetics sensitivity
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#4 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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There are zero garuntees when using electircs and magnetic pistols.
Much like watching your favorite NFL team play. Sometimes the plays are spot on, other times they tank right the frick out. The use of alcohol has helped in these situations. ![]()
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#5 | |
Chief of the Boat
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