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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Great mod
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#17 |
Ensign
![]() Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
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Yes Reallydedpoet i tried those values on that post and man what a difference, feels like i would imagine it feels like on a sub in rough seas, think i will stick to ROW in memeory of dave and his great work along with those values. I like the foam mod, but maybe down the road some, thanks.
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#18 | |
Canadian Wolf
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#19 |
Ensign
![]() Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
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Do you use this mod, i thought you said you do not use it. If you do and you use those values does it pitch and roll better. Time for bed, will check your response in the morning, take care mate.
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#20 | |
Canadian Wolf
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#21 |
Helmsman
![]() Join Date: May 2005
Location: periscope depth
Posts: 110
Downloads: 104
Uploads: 0
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guess I'm about to find out how that work for me, done plenty of reading about SH4 tonight, better spend a little time playing...
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#22 | |
Canadian Wolf
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#23 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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How can this mod effect roll, pitch, sea state when it only replaces SEA FOAM files? i wont be home till saturday to actually try this out. I'd like to try this mod because i do want more realistic sea foam, but i dont want to undo ROWs roll pitch, sea state controls...
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#24 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() ![]() ![]() Let the Beast inside you free! |
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#25 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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I tried this New Foam MOD and founded it less realistic than your previous 2.0 environmental mod.
The foam colour doesn't seem white/clean enough, and when i zoom out in the free camera to get a good view on the ship and sea below, i can easily say where the foam tile start and end. It looks like hundreds of foam squares tied to each other with waves movement on top of it. I just unloaded it and i keep running Environmental color 2.0 MOD on top of all the ROW mods so the shaking water issue is resolved and the game looks great. Please take this as a constructive critic and keep on the good work mate! ![]() P.S I would post a screenshot to better illustrate what i mean... if only i know how to do it. ![]() |
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#26 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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NEW FOAM MOD has already been upgraded. Release NEW FOAM MOD 1.1 now, look first post.
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#27 | |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#28 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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I like the 1.1 version, awesome work ! It's way better, but i could use more white and brightness in the foam so it would really cut with the ocean. Could you use the same foam color than the first version in 2.0 environmental mod? But keep the last foam ''pattern'', it's the most realistic yet.
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#29 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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When I enable the Environmental Color Mod, it notes that the following files are effected:
shafts.dds, sunhalo.dds, and peak.dds from the "ROW textures with SunHalo camera flair MOD" Am I correct in assuming that I will Not lose the sun flair, halo effect, etc by enabling this Environmental Color Mod?
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