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Old 01-15-08, 04:43 PM   #16
DavyJonesFootlocker
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With realism mods enabled I'll never figure why anyone in their right minds would want to surface attack. If it's unarmed ships, ok, but DDs? That's suicide. Not only do you give away your location to every Tom, Dick and Beharry but you run the risk of injuring or killing some of your crew. I made that mistake once and a shell hit me hard. I found out later that about half the forward crew were either dead or badly injured.
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Old 01-15-08, 04:44 PM   #17
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Quote:
Originally Posted by Powerthighs
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and your looking at distance of around 3,000 KM
Give or take 1K.

You could probably be in as close as 2500 meters or so, but the instant you turned on your heel to get out of dodge, said unit with daytime max distance of 9K would see you.
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Old 01-15-08, 04:47 PM   #18
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Quote:
Originally Posted by DavyJonesFootlocker
With realism mods enabled I'll never figure why anyone in their right minds would want to surface attack. If it's unarmed ships, ok, but DDs? That's suicide. Not only do you give away your location to every Tom, Dick and Beharry but you run the risk of injuring or killing some of your crew. I made that mistake once and a shell hit me hard. I found out later that about half the forward crew were either dead or badly injured.
Night time attack...certainly...day time...no.
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Old 01-15-08, 04:47 PM   #19
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Quote:
Originally Posted by DavyJonesFootlocker
With realism mods enabled I'll never figure why anyone in their right minds would want to surface attack. If it's unarmed ships, ok, but DDs? That's suicide. Not only do you give away your location to every Tom, Dick and Beharry but you run the risk of injuring or killing some of your crew. I made that mistake once and a shell hit me hard. I found out later that about half the forward crew were either dead or badly injured.
To save torpedo consumption on merchies most of the time
their gunners arent that good I was just too close when
I surfaced and Parallel abeam of them.

I know, please its embarrasing
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Old 01-15-08, 05:30 PM   #20
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Well thanks muchly for the replies.... I just well, I think it would be good if you had some kind of indicator a la SH3 to let you know how stealthy you are or you aren't it would come in very handy to help you to learn the finer points quicker.

My motto is experience and theory... and hey, if you don't ask you don't learn.

I wrote SH4 off in the beginning but ater its fourth patch I dont' think its too bad now at all.

For me, attacking on the surface is just instinct now, when its dark I attack surfaced. So you can imagine the shock I had when I did a textbook SH3/GWX style night time approach and then they all of a sudden began zig zagging!

The 2.1 keeps one occupied now. But its nice to be able to learn to play both games properly.
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Old 01-15-08, 06:22 PM   #21
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Originally Posted by AVGWarhawk
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...and I don't think it necessarily has to do with visual detection ranges only. The "confusion element" doesn't seem to be accounted for. Once detected, the enemy's C3I seems to be perfect.
Not true. If you are around the convoy and detected, they scatter like cockroaches when the light is turned on. They will continue to do this if they know you are around. They will fire off the weapons wildly. This will continue until you are not detected anymore. They then resume their course. Get inside and the DD get very confused and it becomes like a shooting gallery.
Not my experience at all. The merchies will scatter, but the DDs home in on you like you were shooting off flares and lit up for the grand review.

JD
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Old 01-15-08, 06:36 PM   #22
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Originally Posted by jdkbph
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Originally Posted by AVGWarhawk
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...and I don't think it necessarily has to do with visual detection ranges only. The "confusion element" doesn't seem to be accounted for. Once detected, the enemy's C3I seems to be perfect.
Not true. If you are around the convoy and detected, they scatter like cockroaches when the light is turned on. They will continue to do this if they know you are around. They will fire off the weapons wildly. This will continue until you are not detected anymore. They then resume their course. Get inside and the DD get very confused and it becomes like a shooting gallery.
Not my experience at all. The merchies will scatter, but the DDs home in on you like you were shooting off flares and lit up for the grand review.

JD
Yes, sometime if you get the super elite killers. I have had those and they follow you like you have a rope tied from your stern to their bow . Then there are the dumb dumbs who drop DC about 5000 yards off.
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Old 01-15-08, 10:06 PM   #23
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Here we have it. Hull down. Task force. Close enough. Darn thing detected my torpedoes and hauled butt. I should have set up spread but did not. At any rate, surface attacks can be done. Cruiser is dark in the pic but you can see the bow wake on the left. I suspect I could have pressed in closer without detection. I did save before the attack run so I'm going to see if I can get closer before the final solution is dialed in and firing. Enjoy you dogs of war



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Old 01-16-08, 06:37 AM   #24
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Quote:
Originally Posted by AVGWarhawk
Here we have it. Hull down. Task force. Close enough. Darn thing detected my torpedoes and hauled butt. I should have set up spread but did not. At any rate, surface attacks can be done. Cruiser is dark in the pic but you can see the bow wake on the left. I suspect I could have pressed in closer without detection. I did save before the attack run so I'm going to see if I can get closer before the final solution is dialed in and firing. Enjoy you dogs of war

*snip!*
Don't be surprised if all of a sudden after the reload they spot you much sooner (or later) than before. The distance is not a set value, even if all the parameters are the same, but rather a variable. I've come to think the game rolls a dice after a set distance, something like a Spot Check in D&D. If it fails the roll, you continue on unobserved. If it passes, they got you. This check is being rolled (with increasing odds on the AI's behalf as you get closer), until they finally spot you...and then you grab that d20 and start rolling Saving Throws like crazy!
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Old 01-16-08, 07:17 AM   #25
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Hull down???
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Old 01-16-08, 07:43 AM   #26
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Quote:
Originally Posted by Penelope_Grey
Hull down???
Submerged just enough for the hull to be under water, with the conning tower still out of it.
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Old 01-16-08, 07:55 AM   #27
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LOL Pen.

'Decks Awash'

They do things differently over there.:rotfl:
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Old 01-16-08, 08:11 AM   #28
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by AVGWarhawk
Here we have it. Hull down. Task force. Close enough. Darn thing detected my torpedoes and hauled butt. I should have set up spread but did not. At any rate, surface attacks can be done. Cruiser is dark in the pic but you can see the bow wake on the left. I suspect I could have pressed in closer without detection. I did save before the attack run so I'm going to see if I can get closer before the final solution is dialed in and firing. Enjoy you dogs of war

*snip!*
Don't be surprised if all of a sudden after the reload they spot you much sooner (or later) than before. The distance is not a set value, even if all the parameters are the same, but rather a variable. I've come to think the game rolls a dice after a set distance, something like a Spot Check in D&D. If it fails the roll, you continue on unobserved. If it passes, they got you. This check is being rolled (with increasing odds on the AI's behalf as you get closer), until they finally spot you...and then you grab that d20 and start rolling Saving Throws like crazy!
A crap shoot is how it should be. If we know the set value all the time, you begin to play like you know the set value. That is no fun. So, I kept rolling the dice getting closer and closer to a good solution for firing. Always in the back of you mind, will the see me in the next 5 yards???? Definitely a crap shoot when they did the actual thing. As you can see I'm low and slow. Seems to work Anyway, I pulled the plug. They were alerted to me. I stopped playing after that. Reloading my save and attempt to get closer tonight!
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Old 01-16-08, 08:13 AM   #29
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Quote:
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Hull down???
Hehe.....you need to get out more often. As noted, hull down=desks awash. Welcome to the US Navy.
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Old 01-16-08, 08:18 AM   #30
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Quote:
Originally Posted by AVGWarhawk
A crap shoot is how it should be. If we know the set value all the time, you begin to play like you know the set value. That is no fun. So, I kept rolling the dice getting closer and closer to a good solution for firing. Always in the back of you mind, will the see me in the next 5 yards???? Definitely a crap shoot when they did the actual thing. As you can see I'm low and slow. Seems to work
Gameplay-wise, yes, that's how it should be. It's when you're trying to test something out that it can become quite a nuisance! You end up repeating the same test over and over again to have enough samples to make the test results statistically correct (cause when I test I treat it as if it were an experiment I'm conducting here at the lab)
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