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Old 01-12-08, 04:57 AM   #16
rik007
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The 1.1 version is an improvement. Finally we cannot change the SH-III code so this modding effort is the best we can do. If you apply it is just a matter of taste. For fun I'll do it but for campaigning not.

Of course our death could have been modelled much better. I occassionally noticed that SH-III switched to an external camera showing briefly the sinking boot out-of controle before the death screen occurs.

That external camera view fading to white or red would have been better than the sudden death-screen. Sudden death did occur in reality for example when the boot was blown to pieces in an instant moment.

The best thing I can advise you is of course to avoid the death screen. After all we want to survive the war!
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Old 01-12-08, 08:32 AM   #17
mikaelanderlund
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Ok, I received a shell hit in the flak gun and it catch on fire but after I had repaired the flak I still have smoke. How do I stop the smoke/fire?
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Old 01-12-08, 09:36 AM   #18
Pascal
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Here the perfect screen image for the last step .... look at the death certificate in the end of this page:

http://www.germanmilitaria.com/Kriegsmarine/01KM4.html

If someone know how to used in game with the name of captain, etc ..; smile
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Old 01-12-08, 12:55 PM   #19
Philipp_Thomsen
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Quote:
Originally Posted by mikaelanderlund
Ok, I received a shell hit in the flak gun and it catch on fire but after I had repaired the flak I still have smoke. How do I stop the smoke/fire?
Maybe Ill have to remove this feature since I havent found anyway to stop the smoking effect after being fixed. Which is not so bad coz the flak gun would rarely catch on fire. That is just a eye-candy sort of thing anyway. But the flak gun will still be destroyable, just wont catch on fire.

Funny thing... how is there smoke without fire? :rotfl:
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Old 01-13-08, 08:14 AM   #20
Philipp_Thomsen
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So, is anyone testing this?

No feedback at all... so either no one is playing or there's nothing to complain about, with I seriously doubt! :rotfl:
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Old 01-13-08, 09:20 AM   #21
Abd_von_Mumit
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We are just too skilled to get killed.
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Old 01-13-08, 09:44 AM   #22
irish1958
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I plan on testing the mod later.
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Old 01-23-08, 04:55 PM   #23
Wildhawke11
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Myself i think now as its so close to the new GWX update maybe best to try this fab mod then.
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Old 01-23-08, 06:42 PM   #24
yamato9
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Quote:
Originally Posted by Philipp_Thomsen
So, is anyone testing this?

No feedback at all... so either no one is playing or there's nothing to complain about, with I seriously doubt! :rotfl:
Sorry on my late reply/report, but here it is:

Thomsen, your´s mod is exellent, actualy i sometimes start single mission and then wait some escorts to sink my boat, so i can fight with flooding and look how my sub start to increase longitudal angle and then go to seafloor.

(Why UBI in first place did not leave player option to decide when is over(something like Sub Command have)?:hmm:

Good work Thomsen!
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Old 01-23-08, 10:28 PM   #25
Philipp_Thomsen
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:rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

And you call yourself a kaleun??? Your crew must hate you very much... =)

- WO: The kaleun is trying to screw us again... we are heading directly to that bunch of destroyers...
- WP: And which is worse... we are using the thomsen's mod... we cant die fast, we will suffer like hell and THEN die...


:rotfl: :rotfl: :rotfl:

Thanks for your reply!
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Old 01-23-08, 10:52 PM   #26
Redbrow
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Default This is the kind of mod that will make me play

This is the kind of mod that will make me play through several careers ALL OVER AGAIN.
Its a fundamental mod - its the kind of thing I dream of ever since I left SH2. Perhaps it is true, perhaps one day Ubi will release the hard code and SH3 will become what everyone dreamed it would be.

Yes, I like this mod
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Old 01-24-08, 07:49 AM   #27
Canovaro
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Philipp, can you install it in mid-patrol, or do you have to return to base first?

Sounds very very interesting. That instant death screen is just a slap in the face, like you said.
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Old 01-24-08, 08:59 AM   #28
Philipp_Thomsen
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Quote:
Originally Posted by Canovaro
Philipp, can you install it in mid-patrol, or do you have to return to base first?

Sounds very very interesting. That instant death screen is just a slap in the face, like you said.
Well Canovaro, thats a very interesting question indeed... thinking about the file changes, I would recommend you returning to base of course... But since its a few files and its JSGME ready, why dont you give it a shot? If you crash to desktop while loading the save game, means that doesnt work, so all you have to do is to go back again in JSGME and disable my mod, then your save game is back to normal.

But in the other hand there's a very good chance that it might work normal with your save game, so give it a shot!

I know sometimes its a pain in the aft to have to go back to base to implement a new mod.

Good luck anyway!

Sink them all!
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Old 01-24-08, 05:59 PM   #29
yamato9
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Quote:
Originally Posted by Philipp_Thomsen
:rotfl: :rotfl: :rotfl: :rotfl:

And you call yourself a kaleun??? Your crew must hate you very much... =)

- WO: The kaleun is trying to screw us again... we are heading directly to that bunch of destroyers...
- WP: And which is worse... we are using the thomsen's mod... we cant die fast, we will suffer like hell and THEN die...


:rotfl: :rotfl:

Thanks for your reply!
:rotfl: :rotfl: :rotfl:

Ouuu man....i did not laugh over some post long time ago until your´s.

My nick telling everithing....am i Yamato9 or not?.......I´m Kamikaza in full. :rotfl: :rotfl:
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Old 01-24-08, 08:04 PM   #30
CapitanPiluso
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I am returning to port and hoping to enable this mod soon, looks so good
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