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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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The 1.1 version is an improvement. Finally we cannot change the SH-III code so this modding effort is the best we can do. If you apply it is just a matter of taste. For fun I'll do it but for campaigning not.
Of course our death could have been modelled much better. I occassionally noticed that SH-III switched to an external camera showing briefly the sinking boot out-of controle before the death screen occurs. That external camera view fading to white or red would have been better than the sudden death-screen. Sudden death did occur in reality for example when the boot was blown to pieces in an instant moment. The best thing I can advise you is of course to avoid the death screen. After all we want to survive the war! |
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#17 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Ok, I received a shell hit in the flak gun and it catch on fire but after I had repaired the flak I still have smoke. How do I stop the smoke/fire?
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#18 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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Here the perfect screen image for the last step .... look at the death certificate in the end of this page:
http://www.germanmilitaria.com/Kriegsmarine/01KM4.html If someone know how to used in game with the name of captain, etc ..; smile |
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#19 | |
Old Gang
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Funny thing... how is there smoke without fire? :rotfl:
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To each his own |
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#20 |
Old Gang
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So, is anyone testing this?
No feedback at all... so either no one is playing or there's nothing to complain about, with I seriously doubt! :rotfl:
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To each his own |
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#21 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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We are just too skilled to get killed.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#22 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I plan on testing the mod later.
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Irish1958 ![]() |
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#23 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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Myself i think now as its so close to the new GWX update maybe best to try this fab mod then.
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#24 | |
Lieutenant
![]() Join Date: Oct 2007
Location: Sisak, Croatia
Posts: 265
Downloads: 119
Uploads: 0
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Thomsen, your´s mod is exellent, actualy i sometimes start single mission and then wait some escorts to sink my boat, so i can fight with flooding and look how my sub start to increase longitudal angle and then go to seafloor. (Why UBI in first place did not leave player option to decide when is over(something like Sub Command have)?:hmm: Good work Thomsen! ![]() |
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#25 |
Old Gang
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:rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
And you call yourself a kaleun??? Your crew must hate you very much... =) - WO: The kaleun is trying to screw us again... we are heading directly to that bunch of destroyers... - WP: And which is worse... we are using the thomsen's mod... we cant die fast, we will suffer like hell and THEN die... :rotfl: :rotfl: :rotfl: Thanks for your reply! ![]()
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To each his own |
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#26 |
Seaman
![]() Join Date: Jan 2008
Posts: 39
Downloads: 0
Uploads: 0
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This is the kind of mod that will make me play through several careers ALL OVER AGAIN.
Its a fundamental mod - its the kind of thing I dream of ever since I left SH2. Perhaps it is true, perhaps one day Ubi will release the hard code and SH3 will become what everyone dreamed it would be. Yes, I like this mod
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Redbrow ![]() |
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#27 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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Philipp, can you install it in mid-patrol, or do you have to return to base first?
Sounds very very interesting. That instant death screen is just a slap in the face, like you said. ![]() |
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#28 | |
Old Gang
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But in the other hand there's a very good chance that it might work normal with your save game, so give it a shot! I know sometimes its a pain in the aft to have to go back to base to implement a new mod. Good luck anyway! Sink them all! ![]()
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To each his own |
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#29 | |
Lieutenant
![]() Join Date: Oct 2007
Location: Sisak, Croatia
Posts: 265
Downloads: 119
Uploads: 0
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Ouuu man....i did not laugh over some post long time ago until your´s. My nick telling everithing....am i Yamato9 or not?.......I´m Kamikaza in full. :rotfl: :rotfl: |
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#30 |
Forum Captain
![]() Join Date: Apr 2007
Location: Buenos Aires
Posts: 273
Downloads: 22
Uploads: 0
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I am returning to port and hoping to enable this mod soon, looks so good
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(Yo no fui ) My DW pics :https://goo.gl/photos/5gBN7WFntLBSAsc17 My SSM2007 pics :https://goo.gl/photos/1Fa6GaEom28AZuc57 |
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