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#16 | |
Lucky Jack
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#17 |
Samurai Navy
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I think it should stay.It gives me an area witch i should patrol.If that happens i will never go to america or somewhere more than 1500km.
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#18 | |
Lieutenant
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Ooohhh, do tell us how?! |
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#19 | ||
Navy Seal
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#20 | |||
Ace of the Deep
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#21 |
Navy Seal
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<sigh> My last word on this.
The basic.cfg holds the renown award for reaching/patroling & returning to base. Add it back in, remove it or put it at an unusally high amount.
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#22 | |
Ace of the Deep
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#23 |
Ace of the Deep
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I would still like to know what the rationale was behind the decision though. I know about the basic config files, so if 2.1 removes the renown that aspect of it can be overridden by putting the renown scores back in as an automatic part of the normal game?. The whole point as I see it is, the renown for reaching your assigned grid position is an inducement to 'follow orders' as it were and thus adding to the imersive simulation of the career.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 01-11-08 at 10:31 AM. |
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#24 | |
Navy Seal
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The decision to drop the awarded destination renown was made because in real life, the U-Boat crews wouldn't have been awarded anything, either in terms of notoriety or upgrades, for just following orders. So we are going to replicate this in game. Yes, we are aware that this is just a game and as such is limited by it's set rules but there is no getting away from the fact that the primary role of the U-Boat was to sink shipping. Not to go to their assigned grid and then get a golden handshake. Casual players will be able to head straight for the shipping lanes. Realistic players will still follow their orders, patrol the assigned grid and then conduct a search for shipping. Please remember, real life crews remained in their assigned grid or transited to the adjacent grid in search for shipping. They did not visit their grid just off the entrance of Gib and then transit all the way to tanker alley. This change just brings another aspect/choice to the game.
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#25 |
Ace of the Deep
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Thanks, I was just wondering about it all.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#26 |
Watch Officer
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keep knots between 5 and 7. crank-up the tc's. be informed by your navigator as to how long your present speed will give you in distance, to your patrol grid; callculate this for your distance home....
....you'll make it !
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#27 | |
Sonar Guy
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In my opinion GWX shouldn't mess with the renown system, or simply remove it if possible. They want to remove the patrol grid renown because it's unrealistic, fair enough, but then it becomes a lot harder to get upgrades etc, not very realistic either. Medals and ranks should be based on tonnage sunk only, upgrades/new boat/better crew should become available after a specific number of successful patrols. Having to "buy" an officer with more skills isn't very realistic is it? GWX team please get rid of the renown. |
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#28 |
Ocean Warrior
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Ok.. I'm going to go for it. I usually do run my Uboat on the surface around 8 knots. I'm going to head up north of Scapa Flow and then turn southwestward toward my assigned grid.
What's the best method I should use to conserve fuel so that I can drive myself back ? What I usually do is dive and go at about 4 knots then surface to recharge at around 8 knots, and then dive again...and repeat the process. I always drive back to port after each mission and never warp back...and it looks like they just dropped a milk cow right near my patrol grid too. They must really love me ! ![]()
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#29 | |
Lieutenant
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What I normally do is set speed at 8 kts manually. You can let your navigator report on range on current speed while playing around with set speed. My experience is that 8 kts is the speed where uboats get the most range. Note that sailing deep is better in lousy weather in GWX2, because heavy seas and wind give your diesels much more work and thus lower fueleconomy. |
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#30 | |
The Old Man
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Location: Warszawa, Polska
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Optimum speed for VIIb type is 8.25 knots and after upgrading with GW Kapselgeblase it's 8.5 knots. The value is different for other types of boats.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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