SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-11-08, 09:03 AM   #16
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Quote:
Originally Posted by Sniper_Fox
so in stock is there no loss for not going? im in the med and it keeps telling me to go back through gibraltar! i made that trip once, im not friggin doin it again!!!!!!
You will not rec'd any points nor we you loose any.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 01-11-08, 09:06 AM   #17
BulSoldier
Samurai Navy
 
Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
Uploads: 0
Default

I think it should stay.It gives me an area witch i should patrol.If that happens i will never go to america or somewhere more than 1500km.
__________________

By the hour !
BulSoldier is offline   Reply With Quote
Old 01-11-08, 09:12 AM   #18
Tobus
Lieutenant
 
Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by danlisa
Of course, adding the renown back in is easy.

Ooohhh, do tell us how?!
Tobus is offline   Reply With Quote
Old 01-11-08, 09:16 AM   #19
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Tobus
Quote:
Originally Posted by danlisa
Of course, adding the renown back in is easy.
Ooohhh, do tell us how?!
basic.cfg
__________________
danlisa is offline   Reply With Quote
Old 01-11-08, 09:24 AM   #20
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by danlisa
Quote:
Originally Posted by Tobus
Quote:
Originally Posted by danlisa
Of course, adding the renown back in is easy.
Ooohhh, do tell us how?!
basic.cfg
But in my view replacing the lost renown still won't replace the lost aspects of an imersive career.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
3Jane is offline   Reply With Quote
Old 01-11-08, 09:33 AM   #21
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

<sigh> My last word on this.

The basic.cfg holds the renown award for reaching/patroling & returning to base.

Add it back in, remove it or put it at an unusally high amount.
__________________
danlisa is offline   Reply With Quote
Old 01-11-08, 09:57 AM   #22
Steel_Tomb
Ace of the Deep
 
Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Sniper_Fox
so in stock is there no loss for not going? im in the med and it keeps telling me to go back through gibraltar! i made that trip once, im not friggin doin it again!!!!!!
I thought it was impossible to go back out through the straights of Gib? Because of the currents you cant get back out submerged.
__________________

_______________________________________________

System Spec:

Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM |
XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD |

Rest In Peace Dave, you will be missed.
Steel_Tomb is offline   Reply With Quote
Old 01-11-08, 10:00 AM   #23
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

I would still like to know what the rationale was behind the decision though. I know about the basic config files, so if 2.1 removes the renown that aspect of it can be overridden by putting the renown scores back in as an automatic part of the normal game?. The whole point as I see it is, the renown for reaching your assigned grid position is an inducement to 'follow orders' as it were and thus adding to the imersive simulation of the career.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)

Last edited by 3Jane; 01-11-08 at 10:31 AM.
3Jane is offline   Reply With Quote
Old 01-11-08, 10:32 AM   #24
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by 3Jane
I would still like to know what the rationale was behind the decision though.
The renown system in SH3 is flawed anyway. I think we all agree on that.

The decision to drop the awarded destination renown was made because in real life, the U-Boat crews wouldn't have been awarded anything, either in terms of notoriety or upgrades, for just following orders. So we are going to replicate this in game.

Yes, we are aware that this is just a game and as such is limited by it's set rules but there is no getting away from the fact that the primary role of the U-Boat was to sink shipping. Not to go to their assigned grid and then get a golden handshake.

Casual players will be able to head straight for the shipping lanes.

Realistic players will still follow their orders, patrol the assigned grid and then conduct a search for shipping.

Please remember, real life crews remained in their assigned grid or transited to the adjacent grid in search for shipping. They did not visit their grid just off the entrance of Gib and then transit all the way to tanker alley.

This change just brings another aspect/choice to the game.
__________________
danlisa is offline   Reply With Quote
Old 01-11-08, 10:37 AM   #25
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

Thanks, I was just wondering about it all.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
3Jane is offline   Reply With Quote
Old 01-11-08, 10:51 AM   #26
flag4
Watch Officer
 
Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
Default

keep knots between 5 and 7. crank-up the tc's. be informed by your navigator as to how long your present speed will give you in distance, to your patrol grid; callculate this for your distance home....

....you'll make it !
__________________
[SIGPIC][/SIGPIC]
' We are here on Earth to fart around.
Don't let anybody tell you any different.'
Kurt Vonnegut
flag4 is offline   Reply With Quote
Old 01-11-08, 04:17 PM   #27
Subwolf
Sonar Guy
 
Join Date: Oct 2006
Location: USA/Norway
Posts: 394
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by STEED
The whole stinking renown system should be dumped, if possible.

It's a tonnage war not a bloody points war.
I couldn't agree more.

In my opinion GWX shouldn't mess with the renown system, or simply remove it if possible. They want to remove the patrol grid renown because it's unrealistic, fair enough, but then it becomes a lot harder to get upgrades etc, not very realistic either.

Medals and ranks should be based on tonnage sunk only, upgrades/new boat/better crew should become available after a specific number of successful patrols. Having to "buy" an officer with more skills isn't very realistic is it? GWX team please get rid of the renown.
Subwolf is offline   Reply With Quote
Old 01-11-08, 04:49 PM   #28
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
Default

Ok.. I'm going to go for it. I usually do run my Uboat on the surface around 8 knots. I'm going to head up north of Scapa Flow and then turn southwestward toward my assigned grid.

What's the best method I should use to conserve fuel so that I can drive myself back ? What I usually do is dive and go at about 4 knots then surface to recharge at around 8 knots, and then dive again...and repeat the process.

I always drive back to port after each mission and never warp back...and it looks like they just dropped a milk cow right near my patrol grid too. They must really love me !
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"

Last edited by Blacklight; 01-11-08 at 06:06 PM.
Blacklight is offline   Reply With Quote
Old 01-14-08, 05:45 AM   #29
Tobus
Lieutenant
 
Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Blacklight
Ok.. I'm going to go for it. I usually do run my Uboat on the surface around 8 knots. I'm going to head up north of Scapa Flow and then turn southwestward toward my assigned grid.

What's the best method I should use to conserve fuel so that I can drive myself back ? What I usually do is dive and go at about 4 knots then surface to recharge at around 8 knots, and then dive again...and repeat the process.

I always drive back to port after each mission and never warp back...and it looks like they just dropped a milk cow right near my patrol grid too. They must really love me !
Well, going under isn't going to save you fuel. This because the diesels burn plenty more fuel to get the batteries full again. After surfacing and setting speed to 8 kts means your engines burn fuel at about a normal speed of 12 kts to both power the boat and charge the batteries.

What I normally do is set speed at 8 kts manually. You can let your navigator report on range on current speed while playing around with set speed. My experience is that 8 kts is the speed where uboats get the most range. Note that sailing deep is better in lousy weather in GWX2, because heavy seas and wind give your diesels much more work and thus lower fueleconomy.
Tobus is offline   Reply With Quote
Old 01-14-08, 06:21 AM   #30
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Quote:
Originally Posted by Tobus
Well, going under isn't going to save you fuel. This because the diesels burn plenty more fuel to get the batteries full again. After surfacing and setting speed to 8 kts means your engines burn fuel at about a normal speed of 12 kts to both power the boat and charge the batteries.
As far as I know charging batteries doesn't consume any diesel fuel at all IN THE GAME. It's unrealistic, but probably not moddable (someone would have fixed it if it was).

Optimum speed for VIIb type is 8.25 knots and after upgrading with GW Kapselgeblase it's 8.5 knots. The value is different for other types of boats.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:01 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.