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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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What are the odds that all four of your torps are duds? My last four Mk. 10 torps fired at a slow moving Modern Composite Freighter and.......
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#2 |
Lucky Jack
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Pretty good chance they will all be duds. One patrol of mine, 8 out of 24 torps worked. I really understood the frustration of the RL skippers at that point
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
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If done corrctly by the devs, you need to NOT have a nice 90 degree intercept torpedo run. In real life this caused the trigering mechanism to be crushed by the impact before it could do it's job and set off the torpex (or whichever "active" ingredient was in the nose of the torp.) It was found the "imperfect" torpedo runs resulted in the torpedo working. Early torpedoes also had faulty depth keeping so they were set to run higher than the draft of the boat. Then to top it all off, the magnetic influence trigger was a failure, so after a while torpedoes were set to run on the surface until about 1943.
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#4 |
Lucky Jack
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Most of the 24 duds on that patrol were under runners. I just installed RFB and was interested in the torpedo failure rate so I turned on the outside view so I could watch. In fact, a majority of the failures were under runners, maybe two duds from poor impact. It was the start of the war and personally, I think this part of the game is represented very well. I remember one chapter of a book on the USS Rasher were the sub was nothing but dud after dud.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
A-ganger
![]() Join Date: Jul 2002
Posts: 75
Downloads: 26
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I recently installed RFB on my system and allowed for duds myself. And I sure am getting the feeling of annoyance that real skippers had. Last night's patrol I came across two unescorted tankers and a large freighter. Sunk one tanker and the freighter, but the other tanker took 3 duds. Set up for another run and fired 6 torpedoes, because I didn't want to do this end round again. I watched in external camera in disbelief as each and every one bounced off. Did an end around, fired 4 aft tubes which were also duds. Cursed vigoriously, did yet another end around because this tanker wasn't getting away, and with my last three fish, I fired and had 3 solid impacts.
What really annoys is that when you get back to base, there's no one there to scream at regarding faulty torpedoes. I want someone's head fired out my torpedo tube! (It would probably be more effective) |
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#6 |
Lucky Jack
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Hehe CaptJordan....one of the parts of RFB that I love. I'm just wondering if they get better in 43' :hmm: I will have to ask SWDW if they are set up like that in the mod. I'm betting they are.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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