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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
![]() Join Date: Mar 2005
Location: Alexandria, VA
Posts: 11
Downloads: 31
Uploads: 0
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Thanks alot D!
You hard work is most definitely appreciated. Deacon |
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#17 |
Rear Admiral
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Just wanted to say, that at some point in the future, time allowing, ill post indvidual mods that ive created in TM for others to use if they wish. Alternately your free to use the TM modpack however you wish provided its not for any commercial purpose or for monatary gain.
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#18 |
Rear Admiral
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After reading this:
http://www.usscod.org/diving.html I wonder if i should kick up the dive time a notch or two before i punt this baby out the door. |
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#19 |
Canadian Wolf
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Have you made a decision on the AI yet, from the looks of the poll you may be considering staying as is.
RDP |
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#20 | |
Rear Admiral
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I am. |
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#21 | ||
Canadian Wolf
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Trigger for awhile yet ![]() RDP |
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#22 |
Rear Admiral
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Just FYI One change i made this morning, thats not in the beta patch, is what aircraft are at airbases. In the past all i had done was reduced that planes in quanity from the stock airbase cfg files. Thir morning it hit me that, just betty's and zeros was a little boring, and slightly unrealistic since zeros werent ASW planes. So i increased the variety of planes , and the number of aircraft slightly. To offset the slight increase in number of aircraft, i changed the interval in the airstrike.cfg from 20 to 25.
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#23 | |
Canadian Wolf
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RDP Last edited by ReallyDedPoet; 01-04-08 at 10:32 PM. |
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#24 | |
Rear Admiral
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Ok, so this has been taking me a little longer then i had hoped.
here is the new, and updated change log: Quote:
Long story short, and Simply put, -Normal airbases will have bettys and zero's. - Floatplane airbases (currently unused) will spawn the two Floatplanes which you should learn to hate. This floatplane airbase, i will be placing near normal airbases. Ive noticed that the closer you are to the airbase locations, all you really see are betty's and zero's. But get farther away from the airbase locations, and you see more floatplanes. At least, tahts what its looking like as so far. So ive got to update the JP airbase MIS file. After that ill retouch the bombs they're equiped with to put more of a bite into their bark. Once ive done that, ... well.... thats it. Ive been messing with this all day. Since its the final version i intend to publish, i wanted to get as much polish on it as i can time permitting. |
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#25 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Sounds awesome Duke. Can't wait
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__________________
***THE GENERAL*** |
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#26 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
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#27 | |
Rear Admiral
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Uploading now.
SD radar or no SD Radar, Aircraft are going to be much more deadly. Quote:
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#28 | ||
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#29 |
Loader
![]() Join Date: Nov 2007
Posts: 82
Downloads: 21
Uploads: 0
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Request download link(s)......
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#30 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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__________________
"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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