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Old 12-26-07, 07:30 PM   #16
GoldenRivet
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i know there are tons of things i have missed in the manual, but all you have to do if you think about a question you dont recall seeing in the manual is go to the little binoculars on the menu of the adobe reader, then type in key words to search for such as "flags" or "Deck Gun" or "CAM" etc etc.

it will tell you the pages that your phrase or word is located on, then just read from there, if the first page fails to answer your question, move onward to the next page which meets your search criteria.
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Old 12-27-07, 04:46 AM   #17
looney
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Default uhm 2 questions

1: what version of the manual is in the installation files of gwx 2
2: What is enhanched damage effects. I couldn't find it in the manual


I think I most likely have a old version of the manual... if so what was the gwx site again.
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Old 12-27-07, 04:54 AM   #18
danlisa
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Quote:
Originally Posted by looney
1: what version of the manual is in the installation files of gwx 2
2: What is enhanched damage effects. I couldn't find it in the manual


I think I most likely have a old version of the manual... if so what was the gwx site again.
Site link is in my Sig.

Manual V.2.03 was included in the download/installation files.
Manual V.2.04 is included on the website.

What is enhanched damage effects? This is not currently answered in either version but is being added to the current WIP manual.....however:

Enhanced Damage Effect:
This option adds several effects intended to better simulate the effects on surface ships (to include surfaced submarines) of hits by bombs, gunfire, and torpedoes, including:

• Oil slicks and trails
  • • Large oil slicks and oil trails in the path of damaged ships, especially tankers
    • Oil slick color is now less violet-colored and closer to the real color of oil
• Fires and Explosions
  • • Reduced some of the impact of fires on display FPS rate compared to stock Silent Hunter III
    • Corrected stock Silent Hunter III bugs with catastrophic aircraft explosions, small fires, and depth charge detonations
    • More splinters in explosions with splinters, and more explosions with splinters in general
    • Large secondary explosions
    • Improved fire and smoke effects
    • More below-water explosion effects and bubbles as ships sink
• Sound effects
  • • All fires now have sound effects
    • You can hear fires in large damaged ships through hydrophones in some conditions
    • Added and adjusted new sound effects for explosions
Note: The new effects will not always appear, since the effect depends on where the target ship is hit.
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Old 12-27-07, 06:52 AM   #19
The Butcher
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Default Even R'ing the F'ing M is no Guarantee

Tool when there is no moon and they are running without lights, colors are hard to make out. I thought for sure I was lined up on a French cargo ship. Looked at the flag, looked at the list, checked the dates, all the French cities are red, recalled a BdU message from last patrol, and let her fly. I'll be damned if the marker didn't show up neutral . Okay what the heck? I went to the free cam floated right up to the flag looked red, white, and blue... but the light, maybe the blue was black, is that white or is it yellow? Oh well maaaaybee it wasn't French.
Either way they are going down. At least it wasn't as bad as the red flag I sank in another career, that one marked blue. oooopsie
I am still an advocate for reading the manual it is full of great info and I keep it open on the laptop next to my game monitor. Something to do while my men keep watch.
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Old 12-27-07, 10:45 AM   #20
Tool
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Yea, i sunk a neutral ship the other night because the flag colors weren't what I thought they were... sad thing was i used external view and even "flew" over to it for a closer look... but oh well

The laptop beside me with the manual up is a good idea... or a 2nd monitor screen with the manual up on that would be real nice. Maybe i need to discuss this with my wife

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