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Old 12-15-07, 05:55 PM   #16
ryoga_77
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Welcome mews indeed Kpt,looking forward to it
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Old 12-15-07, 06:29 PM   #17
ReallyDedPoet
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Quote:
Originally Posted by Wave Skipper
And much less in SH4. Perhaps the Devs should forget making a German patch for SH4 and concentrate on making an American sub patch for SH3. SH3 has legs that could take this old game quite far.
When compared SH4 is probably in a similar place or perhaps maybe further ahead than where SH3 was a couple of years ago. It's not anywhere near GWX or some of the other larger mods in SH3, but it is slowly getting there

As well, there are a lot of great modders over there as well doing some nice things with the game.

That being said, it amazes me how much life SH3 still has, it has been a great game, and with 2.0 this is not going to change anytime soon.


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Old 12-15-07, 06:31 PM   #18
ryoga_77
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Quote:
When compared SH4 is probably in a similar place or perhaps maybe further ahead than where SH3 was a couple of years ago. It's not anywhere near GWX or some of the other larger mods in SH3, but it is slowly getting there.

As well, there are a lot of great modders over there as well doing some nice things with the game.

That being said, it amazes me how much life SH3 still has, it has been a great game, and with 2.0 this is not going to change anytime soon.


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That's true.There are modders who are looking to get the old sea dog to peform new tricks.
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Old 12-15-07, 06:46 PM   #19
-SWCowboy.
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I would love to learn how to mod this game but my knowledge is limited. I've taken a crack at making a sub look ghostly yet the various textures in the game are making it difficult for me.
For now I'm enjoying turning out new sub repaints almost daily, but I've gotta hand it to the GWX team - they really know what they're doing when it comes to cool mods
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Old 12-15-07, 07:55 PM   #20
Cohaagen
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The fundamental flaw of SH4 versus SH3 is that in the latter game your potential theatres of operation expand rapidly with Nazi conquest over the first couple of years and are then squeezed by opponents of exponentially increasing skill...it just gets more and more difficult as time goes on - in the former, however, the Japs never really get a handle on things and the only problem you face as time passes is finding pieces of their ever-diminishing merchant fleet to malkie.

To be really honest, I couldn't care less about commanding an American sub in the Pacific. I'd much rather see a simulation of Royal Navy sub operations in the Med or in Norway or Far East. The USN just doesn't do it for me at all, I'm afraid.
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Old 12-15-07, 07:59 PM   #21
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Quote:
<Thud>

<Kpt. Lehmann has lateral anterior myocardial infarction and dies. >

<...but then sits up... >

"STOP CHEERING YOU BASTIDGES!!!"

<Dies again >

"ONE MORE THING... "

LOL, seriously though Sailor Steve... that will happen... but we aren't starting today thank GOD!!!
CLEAR!!!!!!!

I just saved your ars....now get back to work. No need to thank me....
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Old 12-15-07, 08:28 PM   #22
Kpt. Lehmann
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Quote:
Originally Posted by Koondawg
Quote:
<Thud>

<Kpt. Lehmann has lateral anterior myocardial infarction and dies. >

<...but then sits up... >

"STOP CHEERING YOU BASTIDGES!!!"

<Dies again >

"ONE MORE THING... "

LOL, seriously though Sailor Steve... that will happen... but we aren't starting today thank GOD!!!
CLEAR!!!!!!!

I just saved your ars....now get back to work. No need to thank me....
LOL, deja vu.
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Old 12-16-07, 12:06 AM   #23
Wave Skipper
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Cohaagen I have to agree. Last year I suggested that it would have made more sense making SH4 about the Japanese subs. They certainly had a lot to face. But the Pacific was mainly about big fleets and huge naval battles. Then there was the fact that American subs had major torpedo problems for the first year - larger than Germany did. So real American tonage sunk during that early period was pathetic. However I will likely finally buy SH4 and play it - when I get around to it.
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