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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
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Ary you using Sober's NSM v3.3? Because I remember something about him saying that v3.3 is not completely patch 1.4 compatible, in the case that under-the-keel-shots do not do a whole lot of damage to warships anymore. I thougth I read that because of this, Sober is totally overhauling his (supergreat) NSM mod.
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#17 |
Nub
![]() Join Date: Dec 2007
Posts: 2
Downloads: 0
Uploads: 0
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No mods being used here...
I gave up on sinking one for now, I spent all day yesterday trying all kinds of different approaches but no luck. I guess as disappointing it is on one hand, I do have to agree with those who say it's realistic. Still, it would be nice to gain more knowledge as to where the weak spot lies, if indeed there is a weak spot. |
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#18 |
Gunner
![]() Join Date: Nov 2007
Posts: 100
Downloads: 34
Uploads: 0
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the only time i saw a yamato
i saw 3 of them on one group unlucly it was my first patrol so i wasnt able to even get close to them. havent seen once ever since. but it's become my white whale. |
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#19 |
Eternal Patrol
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That's pretty weird, since there were only two.
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“Never do anything you can't take back.” —Rocky Russo |
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#20 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#21 | ||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#22 | |
Let's Sink Sumptin' !
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![]() ![]() --Mobilis in Mobili-- |
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