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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Apr 2005
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Seeing this got me wondering too - does anybody know whether it was really possible for people in the sub (other than the soundman perhaps) to actually hear when D/Cs hit the water? I would have thought not, in which case there would seem to be no real reason to have a "D/C splashing in the water" sound, and I was thinking that maybe just replacing the "D/C splashing/hit the water" sound file with the "soundman saying depth charges in the water" sound file might do the trick. :hmm:
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#17 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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#18 |
Pacific Thunder
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Thanks! I've been wanting to hear them since SH4 came out. Nice job.
Art |
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#19 |
Stowaway
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Wow. Thanks for all the great replies.
![]() I will try to go ahead and fix the other splashing thrown up in the air sound. Shouldn't be a problem. Will also lower the splash sound a little bit in the next version. Everyone agree with that? |
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#20 |
Rear Admiral
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I like it at its current volume! Im getting hard of hearing in my old age.
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#21 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
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I'd prefer it a little quieter but could do it myself too so it's not a big deal. This is a Great mod NV!!! ![]()
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#22 |
Stowaway
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Ok everyone. Here is the next version for testing purposes. I labeled it alpha because this isn't the final version. Need everyone's opinions on this version. I am also looking at ways to re-enable the sound man voice warnings.
Also a big thanks to skwasjer for releasing his awesome SH3 and SH4 modding tool. Saves me lots of time. ![]() Depth Charge Drop Splash Warning v1.01a alpha for Silent Hunter 4 v1.4 Changes in v1.01a alpha: -fixed secondary sound problem -splash sounds are now more muffled. Hopefully sounds like you are really hearing it while underwater now. -slightly increased volume due to using muffled splash sound file Download here: http://files.filefront.com/Depth+Cha.../fileinfo.html Last edited by nvdrifter; 12-03-07 at 12:39 AM. |
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#23 | ||
Stowaway
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#24 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
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Just tried the new version and it works well. It doesn't give as much 3D info to pinpoint exactly where the charges are falling and I think that's good as the soundman would be too busy taking his headphones off to tell you what kind of pattern is being dropped
![]() ![]() That said--this last version doesn't seem as "7.1" as the first was, which is fine by me. Again--Thank for doing this!!! ![]()
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#25 |
Rear Admiral
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This mod rocks. Plain and simple. 2nd version is even better then the first.
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#26 |
Stowaway
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Well, I replaced the splash sound with the soundman DC warning without the voice fading. I set the limit to 300 meters. But it sounds a little funny when the escorts drop dc's in quickly close together. He repeats it quickly, too. Lol. I can upload this version if anyone wants to try it out.
I was 'pooped from posting' avatar. Hehe ![]() |
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#27 |
Stowaway
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Released for testing:
Sound Officer DC Warning v1.0a for Silent Hunter 4 v1.4 This is a variation of Depth Charge Drop Splash v1.01a. What this mod does is replace the dc drop splash sound with the sound man's dc warning voice. I made it where the voice will be constant in the sub. Not fading or directional. I also added a slight pitch variation to his voice so it will sound slightly different each time he announces 'depth charges in the water'. Maybe more human sounding and hopefully less like a damn repeating robot. The pitch variable is only about 5%. Nothing drastic. The repeating voice warning may become annoying after a while because the sound man will warn EVERY time a depth charge hits the water. Multiple depth charges dropped quickly together will make the sound man make multiple warning announcements. Also, I set the voice range limit to 300 meters. Any depth charges dropped at a distance farther than 300 meters will not be detected or announced by the sound man. This mod isn't perfect at all. But hopefully it's good enough until someone can really fix the broken crew voices. Enjoy! Download here: http://files.filefront.com/Sound+Off.../fileinfo.html |
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#28 | |
Canadian Wolf
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#29 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
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Thank You, great idea!!!!!
Best Regards Stary Wuj |
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#30 |
Pacific Thunder
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Don't know if this is the right place to ask but is there a way to play (or even edit) these dsd files (particles.dsd) in something like Goldwave (which I have) or another program so I don't need to fire up SH4? What do you use?
Anyway, I really appreciate what you're doing. These are great and were badly needed. Thanks, Art PS: I've been searching for at least 2 hours..... lol |
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