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Old 12-01-07, 07:49 AM   #16
Oberon
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Flower corvettes would roll on wet grass IIRC
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Old 12-01-07, 10:53 AM   #17
robj250
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Quote:
Originally Posted by KeptinCranky
Take the time to look a the Flower's hull in the museum or ingame sometime, It's a nice rounded bathtub shape, guaranteed to have most impact torpedos bounce off at any angle... as to why you mag shots fail to explode, a flower corvette has a draft of 5 meters, if you set the running depth to 4 the eel will bounce off and sink.

apart from that, the trick to flower corvettes is to let them sink themselves, see my post in screenshots thread.

If you absolutely feel you have to sink an escorts, take out the most dangerous ones, a proper DD or black swan, leave the trawlers, tugs and flowers alone, they really not worth it.
@KeptinCranky
I took a look through the GWX Museum and the SH3 Museum and they both state that the draft of the Flower Corvette is "3.5 m" NOT 5m

Rob

BTW: I did not see a C2 or C3 Cargo ship, nor a T2 or Y3 Tanker listed.

Last edited by robj250; 12-01-07 at 11:42 AM.
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Old 12-01-07, 02:50 PM   #18
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Not every country has C2 and C3 ships...also in GWX they're called Medium merchant and Large Merchant respectively
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Old 12-02-07, 03:41 PM   #19
robj250
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I am now on a new mission heading for ET11. I was notified of a convoy when I was off the coast of Africa. The weather is terrible. On plotting the intercept, I figure it will be a daylight attack. Should I attack in the daylight, because my conning tower will be bobbing up and down in the waves.

Or, should I shadow and wait for nightfall.

Remember, I make movies of my missions.

Rob.
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Old 12-02-07, 04:22 PM   #20
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I intercepted a convoy in the CF grid lightly escorted by 2 Black Swans and one corvette.I noticed that the Swans were riding unusually high in the water but not as much as the flower. It was literally floating on top of the water with it's prop turning but the ship itself wasn't even moving. How do you compute a solution requiring a positive depth? Aerial torp? I saved the pic with Ctl+ F11 but couldn't figure how to post it.
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Old 12-02-07, 06:45 PM   #21
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Quote:
Originally Posted by deepboat
I intercepted a convoy in the CF grid lightly escorted by 2 Black Swans and one corvette.I noticed that the Swans were riding unusually high in the water but not as much as the flower. It was literally floating on top of the water with it's prop turning but the ship itself wasn't even moving. How do you compute a solution requiring a positive depth? Aerial torp? I saved the pic with Ctl+ F11 but couldn't figure how to post it.
Upload you picture to ImageShack and then put the link to that pic u uploaded in your subsim post. Use the forum link, you'll figure it out.

Your link would look something like this, but remember, your picture canot be any wider that the width of the subsim page.

http://imagenumber.imageshack.us/ima...icturename.jpg

thats imagenumber.imageshack.us/imagenumber/theirnumber/yourpicturename.jpg

that's how you get it on this page, I think, but I think you have to put [img] in front and [/img] afterwards.

Give it a try.

Rob

Last edited by robj250; 12-02-07 at 07:00 PM.
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Old 12-03-07, 06:34 PM   #22
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And now for something completely different: the reality.

1) Corvettes were indeed sunk by torpedoes, some of them almost certainly with impact pistols. This is also possible in the game, it just doesn't happen all the time.

2) In stormy weather it was difficult to attack anything. Whole convoys would sometimes turn into the wind and become stationary, using just enough power to mantain direction and position. The u-boats couldn't do anything about it, because torpedoes were just as useless in extremely heavy weather as deck guns.

3) Shooting corvettes with deck guns: In real life the corvette has pretty much the same gun as the u-boat, with one major difference: it takes quite a few 4" shells to put down even a 900-ton surface vessel, while a submarine is just waiting to sink. Even it one hit doesn't sink the u-boat, it will almost certainly turn it into a very poor surface ship.

"But if I surface behind him, he can't bring his gun to bear!" Nicholas Monsaratt recounted one time a u-boat tried this; the 40mm AA gun at the stern of the corvette promptly killed every German sailor who tried to get to their deck gun. The u-boat never had a chance.
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Old 12-04-07, 12:30 AM   #23
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Quote:
Originally Posted by Sailor Steve
And now for something completely different: the reality.

1) Corvettes were indeed sunk by torpedoes, some of them almost certainly with impact pistols. This is also possible in the game, it just doesn't happen all the time.

2) In stormy weather it was difficult to attack anything. Whole convoys would sometimes turn into the wind and become stationary, using just enough power to mantain direction and position. The u-boats couldn't do anything about it, because torpedoes were just as useless in extremely heavy weather as deck guns.

3) Shooting corvettes with deck guns: In real life the corvette has pretty much the same gun as the u-boat, with one major difference: it takes quite a few 4" shells to put down even a 900-ton surface vessel, while a submarine is just waiting to sink. Even it one hit doesn't sink the u-boat, it will almost certainly turn it into a very poor surface ship.

"But if I surface behind him, he can't bring his gun to bear!" Nicholas Monsaratt recounted one time a u-boat tried this; the 40mm AA gun at the stern of the corvette promptly killed every German sailor who tried to get to their deck gun. The u-boat never had a chance.
I think this just brings to light how really different real life is from this game. I mean that will all respect and honesty.This game is an enigma universe unto itself, and I enjoy it that way!
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Old 12-04-07, 04:57 AM   #24
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Quote:
Originally Posted by GoldenRivet
but its true though... i mean there may come a day when you are backed into a corner and have to take a shot at a flower corvette, but if thats the case you have already made a series of tactical and/or judgemental errors OR you just got caught way off guard.

under normal operations - the way i see it, and this is just my opinion - there is virtually no point in even taking that shot.

The object of the game is to find and sink the big ships... thats really all there is to it.

your sole purpose as a u-boat commander is to blockade England from vital war materials and supplies

you accomplish this objective by only one means - engage enemy shipping with your concentration of fire being directed at the ships which can carry the most numerous or the most vital of war goods.

this translates to sinking large cargo ships and tankers. flower corvettes and destroyers (in fact most warships) dont even make the list. an unharmed allied warship is in fact helping you accomplish your objective of depriving england of vital war materials. it helps you because as long as the warship is afloat - it consumes fuel, it consumes oil, it consumes manpower, it consumes armament. if you sink the inbound fuel, oil, manpower and armament faster than they are able to replace it... your side is winning.
I do agree with you, of course that is the way the game should be played - merchants are the targets.

However, to play devils advocate, you 'could' , make a case for spending a torpedo on an escort if it happens to present itself, rather than hunting it - if that was to be the modus operandi of the KM service, you would surely be depleting the number of escorts faster than they could be replaced. Thereby you would be placing a manufacturing burden on the Britain (let's face it, there's a limit to how many destroyers you can buy) that she unlikely to meet. Even less likely because a shortage of escorts would mean an easier job for the rest of the KM, or even you on your next patrol.

So although I agree that merchants should be our almost singular target (and that is the way I play), as that corresponds with historical reality, there is, I feel, a case to be made for those who would rather engage the escorts first.

But isn't that why this game is so good? It's so appealing to so many people, who all hold different views on playing it. Long live SH3!
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Old 12-04-07, 01:22 PM   #25
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I have always found that if I blow an escort/DD up with an eel, I willl not have that extra one when I need it to finish off a huge cargo or even a battleship. Discretion, in this case, is the better part of valor.
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Old 12-04-07, 02:09 PM   #26
robj250
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I am in an Atlantic storm and I just took out 2 ships in the convoy and then a J C Class destroyed came after me and I had to dive quickly but I did receive some damage. The torpedoes were set for megnetic depth for the ships.

Rob
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