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Old 12-02-07, 02:07 AM   #16
iambecomelife
Silent Hunter
 
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I have a liferaft model & accessories that are ready to be included in a future version of Racerboy's effects. ATM I do not know of a way to resolve the waterline problem that was mentioned earlier.

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Old 12-02-07, 04:47 AM   #17
U49
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Quote:
Originally Posted by iambecomelife
I have a liferaft model & accessories that are ready to be included in a future version of Racerboy's effects. ATM I do not know of a way to resolve the waterline problem that was mentioned earlier.
This one is looking great !

I wonder how a liferaft completely above the water surface would look? :hmm: Is it to unrealistic, like a flying carpet?
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5
Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5
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Old 12-02-07, 08:46 AM   #18
Mush Martin
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has anyone tried to increase its basic mass to change its behaviour?

I found that mass effects a lot in the water when testing subs
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Old 12-02-07, 11:06 PM   #19
gimpy117
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Quote:
Originally Posted by privateer
The appearence and disappearnce of anything in game is not a problem.
Life rafts are not a problem.
The problem that needs fixed is the fact that they flood
with waves!
Even SH4 fell flat on it's face in this area.
It seems to be a limitation on the Game engine in both SH3 and SH4.
The engine can not decide anything but above or below sea level.
maybe make an invisible box over the top, so it's a square but it looks like a boat, so it sims that no water can enter ??
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