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Old 11-29-07, 08:54 PM   #16
tater
Navy Seal
 
Join Date: Mar 2007
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I wanna say a 5" in game does something like 20-25 damage points. Your hull is ~500. So a single hit would change your crush depth by ~4%.

I suppose the only good thing about the star trek hull % will be for testing...


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Old 11-30-07, 02:28 AM   #17
swdw
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Sorry for the delayed response, I teach class after work on Thursday's.

To answer tater's and Ducimus' question, it was with the stock 1.4 files. I had 3 DD's coming down on me in the Battle of Balikpapan. I got close, popped up to the surface and they started blasting me- another curious thing about this mission in a minute.

I had damage to the pressure hull, engines, batteries, periscopes, and the list goes on. Had flooding in 3 compartments.

Went to an external view and turned so I was almost broadside to the charging DD. The DD caught the boat just aft of the sail at about a 70-80 degree angle, slid along the hull and slipped off the stern of the boat. On impact flames started on the DD, and then I got a string of messages that everything was being repaired as fast as the AI could announce them. All previous damage was repaired in less than 5 seconds (I gotta buy that damage control party a few beers ) The DD sank in less than a minute. I told the COB welding those spikes on the hull would come in handy.

Think I'll ask sober if he can make me a large red S in a shield instead of a kill flag mod and then fly a cape from the sail

Oh yeah, the "curious" thing about the mission. I've tried the following 4 times in this mission. Sneak in slowly and get close to the convoy's starting position after sunrise. Most to all of the ships will already be sunk. Can't win cuz there isn't enough tonnage to sink. Usually you'll just find some ticked off escorts and someteimes one of them will be on fire. Have a feeling the merchants may be hitting the bottom and sinking but no way to prove it. Again this was stock 1.4
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