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Old 11-22-07, 04:48 AM   #1
Ducimus
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Default [REL] Psuedo Narwhal ver1.3

Psuedo Narwhal Version 1.3


PREMISE:
An attempt to put the much requested Narwhal class boat into SH4. Since the addon/expansion isn't going to do it, i guess its up to us. Its my hope that eventually, someone will do a better version then this. I cannot do 3d/wireframe modeling, so ive used existing game models as a base. Hence, this is a "Psuedo Narwhal".


GOAL:
Since LOOKING like a Narwhal isn't going to happen, the goal is to FEEL like its a narwhal. That said, 3d models used were based on being closest to the real thing on some features of the acutal Narwhal

KNOWN ISSUES:

Inability to player control both deck guns. This is a User interface issue that cannot be resolved by modding. The game has a "cycle flak gun" functionalty. This functionalty does not exist for deck guns, since the game, being derived from SH3, doesnt normally expect multiple deckguns from the player.


IMPLENTATION:

-narwhal class boat, based on Porpoise conning tower or Sargo hull.

- Narwhal is currently only available at pearl harbor.

- Patrols assigned alternate between fremantle command areas, and pearl harbor command areas. You'll be going all over the damn theater Captain globetrotter!

- Early war patrols will assign normal patrol objectives. After the first few months of the war, you'll be doing supply, commando, and spy insertions exclusevly.

- All assigned patrol assigments should be one of the following: Insert spy, insert commando, deliver supplies. Repeat patrol fix in place, flotilla file used was the 3 month rotation file with two possible patrol areas. (Tmaru default). Patrol assigments for the narwhal however , are on a 2 month rotation with only 1 patrol area in that time period.

-
Surface displacement of 2730
submerged displacement of 3960
top speed reduced to 17
Range increased to 25,000 NM @ 10 kts
ManBT_Flood_speed reduced from 35,000 to 26,000



INSTALLATION:
- whatever your doing in JSGME, enable this last


COMPATIBLITY:
- Files used in this mod were derived from Trigger Maru version 1.6.5.

- if your a modder who wants to do your own implentation of patrol ojbectives for your own mod, PM me if you need an explanation about how to go about this if you need help.

PERMISSIONS:
So long as this isnt used in any commercial product for profit gain, i dont care what you do with this.So Don't ask my permission to use this, im only going to say, yes, and look at you funny.


CREDITS: (in alphabetical order)

- Ducimus
- elanaiba
- lurker_hlb3
- Reaves
- skwasjer


---------------
While working on this mod, i had a porpoise and sargo varient . I chose to drop the porpoise version for various reasons. However, i think you'll like this much more.

The new, improved, unique, and as historically correct narwhal we can get with existing 3d models.


Sargo body, Porpoise conning tower, it acutally works out pretty well.




The beauty is, the periscope shears are more historically correct. The narwhale predates the propoise in evolution, and the taller shears didnt really appear until AFTER the porpoise. Since im using the porpoise tower, the narwhale, naturaly uses porpoise radar as well. Make sense really since its an older boat and probably woudlnt get the latest tech advances like a gato or balao.



So, we also have the unique hump muffler exhaust, and now prop guards.



With the exception of the 4 external torpedo tubes, (totaly unmoddable), we now have a historically correct torpedo loadout. (or as near as historical as research allows)



I love this.



D/L link:
http://www.ducimus.net/sh4/release/R...whal_ver1.3.7z
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Old 11-22-07, 05:00 AM   #2
SteveW1
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Thanks Ducimus, I will install this version and give it a go.

If I'm running RSRD v1.12 (TM Version) could I have problems with missions generated?
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Old 11-22-07, 05:32 AM   #3
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Quote:
Originally Posted by SteveW1
Thanks Ducimus, I will install this version and give it a go.

If I'm running RSRD v1.12 (TM Version) could I have problems with missions generated?
Not compatible at the moment, will add support for the Narwhal class in Phase II of RSRDC
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Old 11-22-07, 05:34 AM   #4
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Edit:

Nevermind me, what he said ^

--------------------------------
Only problem you may have, is if it doesnt include the solomon islands and attu.
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Old 11-22-07, 05:36 AM   #5
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Ok thanks for the answers. Will still have some fun with it though, always like putting some shells into some ships.
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Old 11-22-07, 05:56 AM   #6
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Great work , very handy to have elanaiba on your mod team
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Old 11-22-07, 07:07 AM   #7
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I know where I'll be after turkey dinner, thanks!

Edit: I know that one must begin in Pearl in order to select this sub; however, will the game parameters allow for a transfer to Aussieland after a certain number of missions?
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