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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
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Every time someone mentions planes in TM, i cackle with sadistic glee.
They WERE an utter joke before. Easily avoided, didnt do much damage, radar made them all but innefectual, and just generally a pest. Shoo fly, shoo! Now, even with radar, they are dangerous, and the threat they present is at more realistic level as compared to before. Not 100% realistic, but alot further in that direction. IF they arent dangerous, why have them in the game? That was my thought. Before, there was simply no reason they existed except to annoy. Now, they give an "oh s**t!" reaction! ![]() Those twin 40MM, ohhh I can see Mush's uberboat now. Be interesting seeing the matchup later on, although i know the twin 40's will win ![]() |
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#17 | |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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![]() Quote:
And as for Mush's SH4 variant of the Uberboat...well, stop thinking twin 40s...think dual quad 40s and whatever deck guns he decides to mount...
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#18 |
Rear Admiral
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RSRD makes its own changes to airplanes i beleive.
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#19 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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What I dont understand is why we dont crank all the AI up to Jedi for
every IJN unit across the boards. Uberbootish type behaviour and projects are something for later I have other projects ahead of it on the priority list atm. and I am still sailing for the moment. inspite of all this other stuff I still intend to fulfill a commitment to myself to spend a little time enjoying the sun sand and sinkings. M |
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