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Old 11-06-07, 08:30 AM   #16
KrvKpt. Falke
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I just noticed that my German.cfg is already without names...
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Old 11-06-07, 08:37 AM   #17
onelifecrisis
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Quote:
Originally Posted by KrvKpt. Falke
I just noticed that my German.cfg is already without names...
Yeah, I think the GWX German file already contains the fix (but not the English file).
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Old 11-06-07, 08:55 AM   #18
Mikey_Wolf
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Good god sir, that is a very impressive HUD you have developed there. Its quite SH4esque.

Is that deliberate, or just happenstance, do you mind me asking?
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Old 11-06-07, 09:03 AM   #19
onelifecrisis
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Quote:
Originally Posted by Mikey_Wolf
Good god sir, that is a very impressive HUD you have developed there. Its quite SH4esque.

Is that deliberate, or just happenstance, do you mind me asking?
Happenstance I assure you. I don't have SH4 and I'm not familiar with it's HUD. The idea of doing SH4-style dials in my GUI was suggested by a player here at subsim, otherwise I doubt I'd have thought of it.

If you mean it is SH4-style in terms of function, well that's coincidence. When I designed the GUI I had certain objectives in mind, and this was the best design I managed to come up with, where everything fits together nicely. To some extent, the layout was dictated by the game, not by me. There's really a very limited number of ways that one can arrange things. The console bar, for example, is (in effect) hardcoded to be at the bottom of the screen.

If you mean it's similar in graphical appearance, again, that wasn't intended. I'm no painter, so all the images in this GUI were either created by other people (e.g. joegrundman's U-Jagd tools) or created by me by cutting and pasting bits of other people's images together (e.g. the console, which is built up of images cut-and-pasted from the Stock and GWX GUI tga's).
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Old 11-06-07, 10:24 AM   #20
skookum
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I hope UBI pays attention to these forums from time to time. They'd learn a lot about how to make a game "supreme" instead of just "great." Thanks for your excellent mod OLC!
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Old 11-06-07, 11:13 AM   #21
Phoenix3000
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Excellent work there OLC!

Looking forward to trying this tonight when I'm home.

From the screenshots I'll definitely be watching your tutorials when they are available, the new wizz-wheel looks great - got to learn that!

Cheers!

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Old 11-06-07, 12:26 PM   #22
mikaelanderlund
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Old 11-06-07, 01:06 PM   #23
chris
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Sensationell!
Will try it out as soon as possible.
Thank you for this mod.
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Old 11-06-07, 02:23 PM   #24
Oldhat
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Exellent work again!!! Thanks OLC




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Old 11-06-07, 02:37 PM   #25
Capa
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Beautiful, beautiful work. Now hurry and finish that tutorial so I can turn off arcade targeting and use these lovely tools.
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Old 11-06-07, 02:59 PM   #26
Cap'n Spanky
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Super!!!

Awesome OLC....

Thanks man
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Old 11-06-07, 03:14 PM   #27
Phoenix3000
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Love the mod, but perhaps I'm having a blonde moment, I can't locate the whizz-wheel on the map screens (as shown in your 6th screenshot).

Am I missing something? I've clicked all the buttons and moved the cursor to the edge of all the screens, but it ain't there!

I have everything else, and it looks great , but I can't find that wheel

Please help!

Cheers

Px3000
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Old 11-06-07, 03:21 PM   #28
U-Cass
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I appreciate all the work that has gone into this mod. Gave it a try but it isn't for me. However I love the way the attack periscope layout is done. I would just like to implement this section so that TDC can be done from the attack periscope, while keeping Integrated Orders.
What sections do I need to do this?

p.s. Basiclly just tube selection settings with attack periscopre instead of having to switch to TDC.
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Last edited by U-Cass; 11-06-07 at 03:40 PM.
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Old 11-06-07, 03:41 PM   #29
BzT
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Quote:
Originally Posted by Phoenix3000
Love the mod, but perhaps I'm having a blonde moment, I can't locate the whizz-wheel on the map screens (as shown in your 6th screenshot).

Am I missing something? I've clicked all the buttons and moved the cursor to the edge of all the screens, but it ain't there!
There's a small toggle button between the Range and AOB dials - click it and it'll switch to the attack disc.
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Old 11-06-07, 04:23 PM   #30
Capa
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Uh. I'm using the 1.4b version and am having a few problems. Periscope and UZO views drop my FPS to 4, and apparently the sky in my career is permanently grey. It sort of looks like the sky texture exists, but it doesn't seem to change from dark grey. In Naval Academy torpedo exam the sky is apparently alright, but the scopes dropping the FPS is still there. The bearing/AOB finder is also apparently missing.

Edit: I was getting JSGME from a non updated source, so that fixed the bad sky. Frame rate is still dead and I got this new artifact:



Sorry.

Last edited by Capa; 11-06-07 at 06:02 PM.
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