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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
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I just noticed that my German.cfg is already without names...
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![]() - improved with GWX and...too many to list them here ![]() |
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#17 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#18 |
Torpedoman
![]() Join Date: Aug 2007
Location: South Wales
Posts: 114
Downloads: 0
Uploads: 0
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Good god sir, that is a very impressive HUD you have developed there. Its quite SH4esque.
Is that deliberate, or just happenstance, do you mind me asking? ![]()
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Proud Captain of U-37, U-138 (GWX 2), and U.S.S Devastator (Various mods) |
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#19 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
![]() If you mean it is SH4-style in terms of function, well that's coincidence. When I designed the GUI I had certain objectives in mind, and this was the best design I managed to come up with, where everything fits together nicely. To some extent, the layout was dictated by the game, not by me. There's really a very limited number of ways that one can arrange things. The console bar, for example, is (in effect) hardcoded to be at the bottom of the screen. If you mean it's similar in graphical appearance, again, that wasn't intended. I'm no painter, so all the images in this GUI were either created by other people (e.g. joegrundman's U-Jagd tools) or created by me by cutting and pasting bits of other people's images together (e.g. the console, which is built up of images cut-and-pasted from the Stock and GWX GUI tga's).
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#20 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
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I hope UBI pays attention to these forums from time to time. They'd learn a lot about how to make a game "supreme" instead of just "great." Thanks for your excellent mod OLC!
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#21 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Excellent work there OLC!
![]() Looking forward to trying this tonight when I'm home. From the screenshots I'll definitely be watching your tutorials when they are available, the new wizz-wheel looks great - got to learn that! ![]() Cheers! Px3000 |
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#22 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Mikael |
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#23 |
Torpedoman
![]() Join Date: Jul 2005
Posts: 117
Downloads: 1
Uploads: 0
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Sensationell!
Will try it out as soon as possible. Thank you for this mod. |
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#24 |
Swabbie
![]() Join Date: Dec 2005
Location: Denmark
Posts: 13
Downloads: 33
Uploads: 0
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Exellent work again!!! Thanks OLC
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#25 |
A-ganger
![]() Join Date: Oct 2007
Posts: 76
Downloads: 0
Uploads: 0
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Beautiful, beautiful work. Now hurry and finish that tutorial so I can turn off arcade targeting and use these lovely tools.
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#26 |
Loader
![]() Join Date: Oct 2007
Location: Dallas Texas
Posts: 81
Downloads: 0
Uploads: 0
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Super!!!
Awesome OLC....
Thanks man |
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#27 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Love the mod, but perhaps I'm having a blonde moment, I can't locate the whizz-wheel on the map screens (as shown in your 6th screenshot).
Am I missing something? I've clicked all the buttons and moved the cursor to the edge of all the screens, but it ain't there! I have everything else, and it looks great ![]() ![]() Please help! Cheers Px3000 |
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#28 |
Mate
![]() Join Date: Aug 2004
Posts: 51
Downloads: 39
Uploads: 0
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I appreciate all the work that has gone into this mod. Gave it a try but it isn't for me. However I love the way the attack periscope layout is done. I would just like to implement this section so that TDC can be done from the attack periscope, while keeping Integrated Orders.
What sections do I need to do this? p.s. Basiclly just tube selection settings with attack periscopre instead of having to switch to TDC.
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A Frog, A Pond, The Frog jumped, PLOP! Last edited by U-Cass; 11-06-07 at 03:40 PM. |
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#29 | |
Swabbie
![]() Join Date: Oct 2007
Location: Kanada
Posts: 8
Downloads: 47
Uploads: 0
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SH3+SH3 Commander+GWX+OLC GUI Dangerous Waters |
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#30 |
A-ganger
![]() Join Date: Oct 2007
Posts: 76
Downloads: 0
Uploads: 0
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Uh. I'm using the 1.4b version and am having a few problems. Periscope and UZO views drop my FPS to 4, and apparently the sky in my career is permanently grey. It sort of looks like the sky texture exists, but it doesn't seem to change from dark grey. In Naval Academy torpedo exam the sky is apparently alright, but the scopes dropping the FPS is still there. The bearing/AOB finder is also apparently missing.
Edit: I was getting JSGME from a non updated source, so that fixed the bad sky. Frame rate is still dead and I got this new artifact: ![]() Sorry. ![]() Last edited by Capa; 11-06-07 at 06:02 PM. |
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