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View Poll Results: Do you have hitches/freezes when panning bridge view?
Yes - I see them too 5 55.56%
No - my pans are smooth as silk 4 44.44%
Huh? (Can you put the Poll after the post explaining it instead of before?) 0 0%
Voters: 9. You may not vote on this poll

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Old 11-06-07, 02:26 AM   #16
panthercules
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Quote:
Originally Posted by leovampire
WOW did I find a multitude of problems to fix and a few of the file's actualy not just the MAIN cfg but also in the graffix's file's and more. Thank's for the head's up on this it made a difference on my end including fixing my missing limber hole water comming out. BTW the game also has dynamic shadow's and it was turned off I found out after going through the file's and now that I turned it on it's cool!!!
I don't want to divert any of your attention away from ROW (the other folks here would nail me for that ), but if you get a chance maybe you could post some of the other things you found to fix, and in what files. For example, I've noticed that I'm not getting as much limber hole water as I was before either (though what I am getting looks better than stock), but I have no idea where to look to maybe fix that and I'm not sure what other graphics files you might be talking about. I never really knew what turning on the dynamic shadows would do, but I saw it in that main.cfg file while I was fixing the developing things, and decided to give it a shot as noted above - nothing seemed to get broken when I did that, so I figured it should be OK and it sounds like something that ought to be on if your system/card can handle it.
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Old 11-06-07, 04:53 AM   #17
DrBeast
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I've been having lots of glitches like that, even when I'm not panning. Tweaking the Main.cfg file as per your instructions seems to have helped a bit. Running an antiquated piece of junk consisting of:

Intel P4 Northwood 2.4GHz, o/ced to 2.6GHz
1280MB DDRI PC2600 RAM
Radeon 9600 Pro 256MB
Windoze XP Pro SP1 Greek
120GB PATA Hard Drive

I'm getting an ATi X1650Pro 256MB DDR3 today or tomorrow, I'll see if things improve.
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Old 11-06-07, 10:02 AM   #18
kriller2
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Default hmm.. will try this when i get home

We can't get enough performance in SH4 and I thought the dynamic shadows was broken? , thanks for the tip!
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Old 11-06-07, 02:17 PM   #19
leovampire
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Default Okay I went into 3 of the file's for my game.

Data/CFG/Main.cfg and GFXSettings.cfg and Effects.cfg

This is my set up for the Main.cfg:

[SETTINGS]
LoadingMovie=No
VoiceCommand=No
DisableMessages=No
EventCamera=No

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192

[VIDEO]
Resolution=1024,768,60,22 this depends on your graffic's for your desk top.
DynamicShadows=Yes this was no
FullScreen=Yes
Synchronized=Yes this was no I had it checked off
TextureResolutionHigh=Yes

[SOUND]
Music=Yes
VolumeGeneral=100
VolumeMusic=100
VolumeFx=100
VolumeSpeech=100
VolumeRadio=100
VolumeGeneralMute=false
VolumeMusicMute=True this was false even though I had it checked in game
VolumeFxMute=false
VolumeSpeechMute=false
VolumeRadioMute=false
Max3DSounds=32
SoundTravel=True this was false even though I had it checked in game


[Ubi.Com]
GameName=SILENTHUNTER4
Version=SH4PC1.0
RememberCDKey=true


[DEVELOPING]
DevDebugEnable=No this was yes
DevEditEnable=No this was yes
MiniDump=No this was yes



Now for the GFXSettings.cfg:

[Minimum]
DepthBufferEffects=0
Filters=0
Glare=0
UnderwaterDispMap=0
LightShafts=1
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=1
Ship3DDamage=0
CharacterDetail=1
ParticlesDetail=5
TerrainObjectsDensity=2
TerrainObjectsLODSize=10
GammaCorrection=50
VolumetricFog=0

[Medium]
DepthBufferEffects=0
Filters=0
Glare=0
UnderwaterDispMap=1
LightShafts=1
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=1
Ship3DDamage=1
CharacterDetail=1
ParticlesDetail=8
TerrainObjectsDensity=5
TerrainObjectsLODSize=8
GammaCorrection=50
VolumetricFog=0

[Full]
DepthBufferEffects=1
Filters=1
Glare=1
UnderwaterDispMap=1
LightShafts=1
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=1
Ship3DDamage=2
CharacterDetail=1
ParticlesDetail=10
TerrainObjectsDensity=8
TerrainObjectsLODSize=5
GammaCorrection=50
VolumetricFog=1

now for the effects.cfg:

[WaterDroplets]
DifractionCoef=0.03
WaterSpeed=3
MaxBlurMipMap=4

[BlurEffect]
MaxBlurMipMap=4

[Glare]
LOD0Factor=0.7
LOD1Factor=0.7
LOD1=3

I hope it help's people out for their own game's!

Last edited by leovampire; 11-06-07 at 06:39 PM.
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Old 11-06-07, 03:09 PM   #20
kriller2
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Default wow...

I just tried editing all the cfg-files to this and the difference i marvelous my fps went up with 8!! in storm with volumetric clouds and the scenery and movement with the camera is much more smooth allso looking at the sub from underwater looked much more realistic, this tweak should be in the row-thread Leo! but there is two places for the cfg-files (and I tweaked both)

Sh4/data/cfg
and My documents/sh4/data/cfg/
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Old 11-06-07, 03:37 PM   #21
leovampire
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Default glad it helped you out Kriller2

Quote:
Originally Posted by kriller2
I just tried editing all the cfg-files to this and the difference i marvelous my fps went up with 8!! in storm with volumetric clouds and the scenery and movement with the camera is much more smooth allso looking at the sub from underwater looked much more realistic, this tweak should be in the row-thread Leo! but there is two places for the cfg-files (and I tweaked both)

Sh4/data/cfg
and My documents/sh4/data/cfg/
I to found an increase and steadier game after doing this to my file's that is why I posted it for everyone. But the ROW start thread is long already and it does have a limit on just how much can be applied to it in line's so I am trying to watch that for future stuff.
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Old 11-06-07, 03:46 PM   #22
kriller2
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Quote:
Originally Posted by leovampire
Quote:
Originally Posted by kriller2
I just tried editing all the cfg-files to this and the difference i marvelous my fps went up with 8!! in storm with volumetric clouds and the scenery and movement with the camera is much more smooth allso looking at the sub from underwater looked much more realistic, this tweak should be in the row-thread Leo! but there is two places for the cfg-files (and I tweaked both)

Sh4/data/cfg
and My documents/sh4/data/cfg/
I to found an increase and steadier game after doing this to my file's that is why I posted it for everyone. But the ROW start thread is long already and it does have a limit on just how much can be applied to it in line's so I am trying to watch that for future stuff.
Yes you are right about that Leo, but maybe we can put it in a readme beside the mod called "How to get better performance" or something, because I am stunned how much better it looks especialy the reflections on the water and the underwater effects is allmost like a new game.
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