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Old 10-25-07, 10:33 AM   #16
Kaleu. Jochen Mohr
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Quote:
Originally Posted by siber
@Jochen: What realism are you using doing your channel escapades?

Using 100% realism, I've not yet made it through alive...
when i made these ? about 50%

now i do 90% and havnt went there yet
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Old 10-25-07, 10:54 AM   #17
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In a situation like that, in real life you'd be toast, and probably have to abandon ship accepting capture, hopefully the French get you cause then you get released shortly lol. I've gone through the Channel at my current realism setting in early 1940 and generally speaking, the best bet is make sure you don't get detected. If you are, the enemy comes in droves intent on one thing, your destruction. They don't want you a fully armed Submarine reaching the shipping lanes.

I'd up the TC settings, get everything that is left repaired and try to surface using the S key. you might be able to slowly bob to the surface, if your main pump survived the ordeal you may make it. Wait till dark before you try it, then dash to ahead flank back the way you came to the North Sea. Hope like hell nothing finds you.
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Old 10-25-07, 11:03 AM   #18
U49
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Quote:
Originally Posted by Kaleu. Jochen Mohr
you said anything ?
Well, maybe that trip didn't make much in numbers of tons sunk, but just from seeing it, I would NOT call that a BORING trip
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Old 10-25-07, 11:11 AM   #19
Kaleu. Jochen Mohr
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Quote:
Originally Posted by U49
Quote:
Originally Posted by Kaleu. Jochen Mohr
you said anything ?
Well, maybe that trip didn't make much in numbers of tons sunk, but just from seeing it, I would NOT call that a BORING trip
for me it actualy was
same with gibraltar...

need new danger in SH3....
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Old 10-25-07, 12:54 PM   #20
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First off, I have to congratulate you on describing your situation as a "minor problem":

Quote:
Originally Posted by BootsmanBoof
She is lying at the bottom, 70km south of Plymouth at 80m depth, having been depth-charged to blazes. 11 crew dead, electric motors destroyed, and no compressed air.
Now if that's a minor problem, you definitely have the cool head required to be a great U-Boat captain.

You may not be able to recover. The boat can only rise one of two ways - either through the use of compressed air, or by using the electric motors and pushing water over the planes. So if the electric motors are totally destroyed - there are no repairs possible - then I'm afraid you will become nothing more than a faded photograph of a smiling, promising young Kaleun that never returned from the sea, like so many others.

As for your TC issue, that can be fixed with SH3 Commander. You can adjust max TC limits by each individual circumstance. For example, I have upped max TC while in 3D to 128, which lets me lie down in the Captain's bunk, listen to old German war tunes on the grammophone, and wait for my sonarman to holler out a hydrophone contact, while still enjoying a reasonable time compression.
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Old 10-25-07, 03:02 PM   #21
3Jane
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The possitive buoyancy might evenualy raise the boat to PD, if the remaining oxygen lasts long enough. But still submerged, so the diesels would be out of reach. There is absolutely no compressed air left, at all.
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Old 10-25-07, 03:08 PM   #22
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I navigate the chanel every so often also and the best way I've found to do it is to travel submerged during daytime and on the surface by night. Whenever you have spoted a warship go submerged and silent running. It has so far worked like a charm for me.
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Old 10-25-07, 03:31 PM   #23
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Quote:
Originally Posted by Kaleu. Jochen Mohr
Quote:
Originally Posted by panzer 49th
And one more thing how are you moving at 20 knots at ahead standard?
lol, this is from the time i was arcade player with the surfaced battlecruiser

now its all realistic
yea about that why did you sink a BB with a DG then?:hmm:
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Old 10-25-07, 03:42 PM   #24
Stealth Hunter
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I was going to leave your crew a candle, but... since you were stupid enough to try and pull something like this on Plymouth, NO CANDLES FOR YOU!! YOU'VE COST THE GERMAN KRIEGSMARINE A PERFECT U-BOAT AND A FULL CREW!

Last edited by Stealth Hunter; 10-25-07 at 04:29 PM.
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Old 10-25-07, 04:04 PM   #25
U49
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Quote:
Originally Posted by Stealth Hunter
YOU'VE COST THE GERMAN KRIEGSMARINE A PERFECT U-BOAT AND A FULL CREW! SCHIESSE!!
such a harsh word

(beancountermode = on)
For the german word refering to that smelly brown stuff you have to switch the I and the E.
You see? It start with: SCHEI....
And if you would like to pronounce it right, then you use the same sounds as in "shy"

(beancountermode = off)
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Old 10-25-07, 04:29 PM   #26
Stealth Hunter
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It's a joke we used to have on the "Battlefield 1942" clan boards (JG1 Clan).

Can't believe you haven't heard it before.
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Old 10-25-07, 05:08 PM   #27
Sailor Steve
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Quote:
Originally Posted by Kaleu. Jochen Mohr
[need new danger in SH3....
GWX + 100%

That should be danger enough for anyone.
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Old 10-25-07, 05:26 PM   #28
U49
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Quote:
Originally Posted by Stealth Hunter
It's a joke we used to have on the "Battlefield 1942" clan boards (JG1 Clan).
Can't believe you haven't heard it before.

No, sorry, that's not my harbour.
I'm just a sailor, not a landlubber.
:rotfl:
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Old 10-25-07, 05:29 PM   #29
U49
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Kaleu. Jochen Mohr
[need new danger in SH3....
GWX + 100%

That should be danger enough for anyone.


Let's add a little bit of SH3Commander with malfuntions and sabotage, if somone still complains..
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Old 10-25-07, 05:32 PM   #30
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Thanks all for the helpful suggestions.

I'll have another go at slowly surfacing after work, but I can assure you that all flooding is repaired. I repaired it once and blew ballast, then got chopped to bits on the surface, suffered more flooding and sank like a stone back to 80m, where I again repaired flooding. No compressed air, both port and starboard electric engines destroyed. I tried the S-key repeatedly, and after repairing my stern all it did was raise my stern about 20 degrees. Quite a sorry sight, really, U-48 with her nose buried in the bottom at an uncanny angle.

Oh, and because the GWX positive bouyancy was leaving my conning tower a little exposed at periscope depth, I used the JSGM (?) thingy and a mini-mod to revert bouyancy to neutral

So I guess I am screwed......

Time to break out the schnapps, turn on the gramophone and prepare for the inevitable methinks

*Thanks for the pointers on getting through the Channel too - when I regain some confidence after this disastrous escapade I may attempt it again......maybe.....
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