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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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0.92 up front page. Only change for now are the fixes for the CTD with the chute-retarded DC.
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#2 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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Downloading and will check it out. I'll let you know how it's working for me as soon as I can.
Edit: If there is anything specific you'd like me to do testing this, let me know. For now, I'll check them out in normal game play and see if I notice a difference.
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. Last edited by Peto; 12-02-07 at 01:28 PM. |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It's the same, just fixed the CTD for people.
I was just working on trying to get a rack to drop DC bombs instead, but the DCs just floated in the air behind the DD. Didn't CTD, though. I think it's buried in params S3D cannot read yet... tater |
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#4 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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![]() ![]() ![]() Did these fleet boats really come up from depth to periscope depth this quick? I wonder? ![]() Wilcke |
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#5 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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![]() Quote:
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__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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