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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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Whoa, that's weird. I just downloaded JSGME for a 3rd time in what i thought was a futile attemtpt to get it working. I was expecting to see the "files are corrupt, please download again or acquire newer version"......but , 3rd time lucky and it worked!!!
![]() Another question though, where can JSGME be installed? Default directory or into the game's main directory? Cheers, ![]() |
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#17 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Game's main directory
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#18 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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LOL I pictured in my mind some one playing skeet shooting with the manual
PULL ! :rotfl: |
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#19 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
Uploads: 0
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Make sure with Vista you always run JSGME by right-clicking the .exe file and selelcting "Run as Administrator...". This will avoid unexpected behavior due to new security features in Vista.
Note that you have to do this even if your account is a member of the Administrators group. Only the account actually called "Administrator" runs at this highest level, and that account is disabled by default. |
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#20 | |
Lucky Jack
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Get your initial estimates and turn the PK on. You will take several more observations as you get into firing range. By then you should have AOB/speed/range very accurate. Open your torp doors! Fire when at 1500 yards for less.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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