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Old 10-06-07, 02:15 PM   #16
ddiplock
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Whoa, that's weird. I just downloaded JSGME for a 3rd time in what i thought was a futile attemtpt to get it working. I was expecting to see the "files are corrupt, please download again or acquire newer version"......but , 3rd time lucky and it worked!!! I'll be able to use Trigger Maru and other mods now :P

Another question though, where can JSGME be installed? Default directory or into the game's main directory?

Cheers,
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Old 10-06-07, 06:37 PM   #17
Fincuan
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Game's main directory
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Old 10-06-07, 09:12 PM   #18
SteamWake
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LOL I pictured in my mind some one playing skeet shooting with the manual

PULL ! :rotfl:
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Old 10-07-07, 09:04 PM   #19
Powerthighs
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Make sure with Vista you always run JSGME by right-clicking the .exe file and selelcting "Run as Administrator...". This will avoid unexpected behavior due to new security features in Vista.

Note that you have to do this even if your account is a member of the Administrators group. Only the account actually called "Administrator" runs at this highest level, and that account is disabled by default.
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Old 10-08-07, 06:05 AM   #20
AVGWarhawk
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Quote:
Anyway, my torpedos keep skimming behind enemy ships and just miss when i fire them, i'm assuming this must be due to my AOB calculations but....i'm inputting the same value that the protractor gives me on the nav map, which can't be wrong!!!
Make sure your torpedo doors are open. You loose a second or two on the solution if the doors are closed. Guaranteed miss everytime.

Get your initial estimates and turn the PK on. You will take several more observations as you get into firing range. By then you should have AOB/speed/range very accurate. Open your torp doors! Fire when at 1500 yards for less.
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