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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch Officer
![]() Join Date: May 2005
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I dont know how this all got turned into an argument but here it goes. You guys cant be telling me with a straight face that a USN damage control team couldnt figure out how to isolate the line that feeds that valve and stop water spraying all over the radar and sonar gear AFTER FIVE DAYS! We already established that it couldnt be a leak from the outside when surfaced since the roof of the conning tower would be above the waterline at that time. I think that stopping a waterfall onto sensitive electronics would be a very high priority for a trained damage control team.
![]() ![]() I said this in another thread and I will say it again. Face it. The water spray indicatior is a pretty stupid idea to immersively alert the player to hull damage. How about the Chief Engineer simply saying, "I think the hull is damaged, sir." or "Better not dive all the way to crush depth, sir."? It would have taken the devs one minute of the voice actors time and then a hour or two of coding. I am no genius software developer and I thought of that one. . :rotfl:
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#17 | |
Watch Officer
![]() Join Date: May 2005
Posts: 335
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My head hurts just thinking about how FUBAR this all is. .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#18 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Otherwise, yes, I do agree the sub's damage model needs a big overhaul. |
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#19 | |
A-ganger
![]() Join Date: Sep 2007
Location: Michigan
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I can say for a fact, that there are times that a DC team can't repair a damaged valve underway. I served on the USS San Jacinto for 3 years as an engineman and we had an incident where a valve stem went bad and water was spraying onto one of our control panels. The decision was made to tag out the panel and let the valve leak, as we where unable to fix the valve while underway. Now I understand we weren't on a sub, our damage wasn't above the waterline, and nor was the water spraying onto radar/sonar gear. But the point is that a modern, well trained DC team couldn't fix this leak in peacetime conditions. So the leak in your control room is realistic in that regard. The only flaw I could find is what that line is connected to, but I am willing to let a little slide on faith here.
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#20 | ||
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Actually, the subs are overly strong if anything, it's something with collisions. Sea bed = BAD, collision with warship = no problem. |
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#21 | |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
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![]() ![]() Pretty cool huh? You guys really should study the manual. It is a wealth of information. http://www.maritime.org/fleetsub/index.htm So who wants to be a part of fixing the submarine damage model? They did it for SHIII with stunning results. .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#22 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
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One thing that bugged me about the Damage Control system was really the lack of soul/interest that the new system has. If it's anything, it's anaseptic.
Not that SH3 system was perfect, but at least it told you a bit about the different sections, what they contained, and for me, most importantly, how much longer the damaged system will take to complete a fix. So for me, I would love to see another system that was similar to the SH3 system, where you had to allocate people to DC, and just have more relavence. As it is now, the DC system is possibly the MOST uniteresting part of the game. Hopefully one of our talented modders can come up with a solution! |
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#23 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
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#24 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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You know if you mouse over the compartment it gives you the compartment's flood time as well as time to repair, right?
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#25 |
Watch Officer
![]() Join Date: May 2005
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Downloads: 52
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Yeah, thats true. However mouse over the other status bars and you get raw data like .01 or 1.0. This was definitely left unfinished.
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__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#26 | |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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It seems that many areas of SH4 were done "good enough" and the devs didn't go the extra mile to include greater detail. I like playing it, don't get me wrong, but it just feels like they glossed over certain things that I think are important. |
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