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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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#17 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I haven't messed with the "subhunter" layer too much, but assigning them to specific ports where they will cover important approaches is on the list to replace their kind of random "all over the map" character right now.
tater |
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#18 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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Sorry for the misunderstanding, I meant to say they were duds or the "influence" contact didn't go off. I watched and they passed between 1-5 feet beneath the minesweeper, I would assume they'd have gone off.
I think I'lljust stick to avoiding them in the future though. |
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