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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jul 2002
Posts: 3,694
Downloads: 21
Uploads: 0
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I hope that they make a destroyer vs sub game like DC/SH2
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#2 | ||
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
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#3 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
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I'd like to see this Naval model expanded so players can take control of a variety of vessels (a la GNBNA) on campaigns that best represent the experience on each class. Wouldn't it be fun to drive a River Class frigate? How about HMS Hood? Heck, with AI improvements one could control an entire wolf pack at once. Now that's immersion!
All this would be possible with a simple addition to the engine: user created vessles. Ship a few with the game and give modders an SDK so they can create their own ships. |
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#4 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Watch
![]() Join Date: Aug 2007
Location: Ballarat, Australia.
Posts: 28
Downloads: 6
Uploads: 0
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If they're going to release another game that's riddled with bugs and has clearly been shoved out the door too soon, then I hope at least they make it a far more easily moddable/customizable.
I also think they should put far more thought into the strategy, realism & AI aspects of the game, and far less effort into the graphics. Graphics are fine and all, but the graphics were good enough in the original Silent Hunter in my view, and the game ran far better than SH3 or SH4 which require ludicrous amounts of CPU/GPU resources for what they deliver. The original Silent Hunter required only 8MB of RAM, and delivered a playing experience virtually identical to SH4 minus the flashy graphics whose effect on the player wear off after a few weeks anyway. I'd also love to see a game that portrayed the entire WW2, playable as a sub skipper from the British, German, Japanese or American perspective. In any event, bringing out a new game that is basically has identical gameplay to SH1 (yet again) but simply with a newer, flashier graphics engine will not cut it in my view. They need to add something new to keep things interesting, like they added crew management in SH3. It would be really nice somehow if you were able to better see the effects of your sub's performance on the war itself. |
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#6 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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have flashy Graphics have 1 nation playable be released unfinnshed Thats just the way it is, look at SH3 and 4, why would SH5 get the special treatment all of a sudden? Same meat different gravy, you can count on it from Ubi - not always a bad thing though. Ubi will never allow the same amount of time and budget to on an SH title as say - a Tom Clancy release) there is just not enough return on it for them.... for this reason they may never be an SHV, I guess i depends how well SH4 has done. I dont really like the Pacific but i bought SH4 anyway, need to support the franchise if nothing else. |
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