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Old 09-10-07, 01:18 AM   #16
melnibonian
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Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by frenema
3000km? How do you guys get the ship's distance accurately at such distances? Especially in rough water. Do you guys use some other method other than the standard one?
Wow... 3000km ...that would be impressive. I guess you'd need like mirrors in space to see around the Earth for that shot.

Seriously though, if you fire at a 0°-gyro angle (or close to it) the distance doesn't matter; you can set it at 1000m and pretty much not worry about it.
It takes a bit of practice but it's not that difficult if you're not discovered. Don't forget that you have the element of surprise
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Old 09-10-07, 03:11 AM   #17
Cezbor
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Firing distance depens on torpedo type. With Type I - II I prefer distaces up to 1000m. With Type III - 3000 m. Type VII -my most prefered distance- is 5000m. Many times I had to fire "multiplay lunch " at 7000 m. Yesterday I fired 4 torpedoes TVII at convoy (4 different ships), 4 hits from 7000 m. My prefered tactics is to stay silent and fire from long distance multiplay shots, than use deck gun to finish my job.
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Old 09-10-07, 03:28 AM   #18
Huskalar
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Anything from 300 to 1500 meters for me. But I have to admit that's in the early part of the war as I still have to find out what it's like in second half of the war.
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Old 09-10-07, 06:34 AM   #19
Maraz
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Quote:
Originally Posted by melnibonian
Not really. If you're undetected and the ship is moving in a straight course you can hit it accuratelly up to 4.5Km away. Usually I fire two torpedoes in these cases just to be sure
Manual or automatic targeting?

I use fully manual targeting (*) and I find difficult hitting ships beyond 1500m, my usual firing range is usually around 800m, surely when war progresses coming so near will be more and more difficult.

In some cases I got hits even from 2000-2500m but I felt I was pressing my luck too far...

(*) ship's speed and course calculated either by plotting or by matching speed.

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Old 09-10-07, 06:52 AM   #20
Cezbor
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Quote:
Originally Posted by Maraz
Quote:
Originally Posted by melnibonian
Not really. If you're undetected and the ship is moving in a straight course you can hit it accuratelly up to 4.5Km away. Usually I fire two torpedoes in these cases just to be sure
Manual or automatic targeting?

I use fully manual targeting (*) and I find difficult hitting ships beyond 1500m, my usual firing range is usually around 800m, surely when war progresses coming so near will be more and more difficult.

In some cases I got hits even from 2000-2500m but I felt I was pressing my luck too far...

(*) ship's speed and course calculated either by plotting or by matching speed.

Maraz
Use your WO, his a real sniper, but .... the limitation is that your target has to be locked on for a few seconds, and sometimes it's hard to achieve. I prefer automatic targeting. In that case hitting targets from long distances is quite easy (after some training), but using manual targetting ... hm... 4000 m. may be possible but hard. Frankly, never tried manual on distances above 3000 m.
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Last edited by Cezbor; 09-10-07 at 08:09 AM.
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Old 09-10-07, 07:00 AM   #21
XLjedi
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by frenema
3000km? How do you guys get the ship's distance accurately at such distances? Especially in rough water. Do you guys use some other method other than the standard one?
Wow... 3000km ...that would be impressive. I guess you'd need like mirrors in space to see around the Earth for that shot.

Seriously though, if you fire at a 0°-gyro angle (or close to it) the distance doesn't matter; you can set it at 1000m and pretty much not worry about it.
It takes a bit of practice but it's not that difficult if you're not discovered. Don't forget that you have the element of surprise
Element of surprise or not... I can guarantee you're not gonna hit anything at 3000km.

C'mon, I was makin a joke there... mirrors... see around the Earth...
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Old 09-10-07, 08:27 AM   #22
looney
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Whell this trip it seems I don't get to fire any torps. I sank 8 ships for over 20k t. still got 14 eels and 140+ shells.

am waiting for a nice convoy
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Old 09-10-07, 08:50 AM   #23
XLjedi
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Last night I wandered into a large convoy and right smack in the middle of the thing was a Revenge BB! :p

I fired a spread of 4 at the BB and managed to scored at least 3 side impacts... she went down fast. WooHOO! First ship to go was a 31k ton man-o-war.

I spun around and right there on my 180 was a nice whaling ship. Launched my last fish and dove to 80m. Scored a side impact on the whaler midship and caused a little fire to start. Seemed unlikely that I would sink such a large ship with a single side impact, but while reloading at 80m the fire on the whaler grew to an absolute inferno! The entire ship was a raging fireball, no one could've survived that! It sank as a result of the fire.
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Old 09-10-07, 10:03 AM   #24
U-104
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by frenema
3000km? How do you guys get the ship's distance accurately at such distances? Especially in rough water. Do you guys use some other method other than the standard one?
Wow... 3000km ...that would be impressive. I guess you'd need like mirrors in space to see around the Earth for that shot.

Seriously though, if you fire at a 0°-gyro angle (or close to it) the distance doesn't matter; you can set it at 1000m and pretty much not worry about it.
It takes a bit of practice but it's not that difficult if you're not discovered. Don't forget that you have the element of surprise
i think he meant 3000m not 3000km.
i tend to shoot around 3000m also.
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Old 09-10-07, 10:07 AM   #25
bruschi sauro
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I try to shoot between m.1000 and m.850.
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Old 09-10-07, 02:30 PM   #26
papa_smurf
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I usually fire my eels at around 2500m to 3000m - this is with type I torpedoes (G7a). When I start to use more type II/III, I reduce the range to less than 2000m to make sure I get a hit.
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Old 09-10-07, 02:49 PM   #27
VolvicCH
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anywhere from 2000-500......depends on cirsumstances and type of target....for example if a warship is cutting across my bow or stern i prefer to take long distance shots......if its a merc the closer the better in case of duds and what not.


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Old 09-10-07, 03:13 PM   #28
IrischKapitan
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Its noth the question how cloes you shoot your torps, but how far....

I once scored a hit from 7600m with a G7a torpedo (i have the screenies somewhere) on a large cargo with impact torps... Very Proud
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Old 09-10-07, 04:14 PM   #29
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Good question! My firing range.....depends on the tactic im using.... And weather, torpedo type, uboat type, depth under keel, convoy or single merchant, and what type of escort/DD/bad @ss enemy units in the vicinity.. Sometimes i get really close, to ensure a clean hit (If the target isnt protected well), and vice versa.. Sometimes i get bold, and surface in the middle of a convoy, and spraying the enemy with torps before i return to the dark, cold safety of the deep ocean.. Just my 2 cents...
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Old 09-11-07, 02:46 PM   #30
HikeMacD
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Since I'm new at this I usually get to within 1000m. Even then I miss when I'm not paying attention to AoB or the gyroangle. Last night I did manage to hit a coastal merchant from about 2500m. I was happy with myself. Of course I had to launch from that far because I miscalculated on my approach and was at 2500 instead of 1000m.
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