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Old 09-07-07, 08:41 PM   #16
TheDarkWraith
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Quote:
Originally Posted by dmlavan
To use this via JSGME, is the only folder I need to put in my "mods" folder the subfolder: Racerboy_IXb_SDDE_ADM_1_03_GWX with the file NSS_Uboat9b.val? Or do I need to copy some/all of the smoke.tga files into the empty "textures" subfolder?
You only need to copy the subfolder Racerboy_IXb_SDDE_ADM_1_03_GWX to mods folder, nothing else. If you want to change the way your smoke looks then place different TGAs in \data\Textures\TNormal\tex. I packed the smoke TGAs used into the val so need to copy anything to ...\tex unless you're going to override my defaults.
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Old 09-07-07, 08:59 PM   #17
Reece
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Quote:
Kaleu. Jochen Mohr Quote:
Originally Posted by Reece
My current boat, thanks RB, been waiting for this one.

...
Why so sad Jochen? your making me sad!
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Old 09-07-07, 09:09 PM   #18
dmlavan
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RB - thanks for the quick response!
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Old 09-08-07, 08:11 AM   #19
Reece
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@ Kaleu. Jochen Mohr, your sad because you were a beta tester of this mod??
Why is that sad ... does not compute!
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Old 09-08-07, 08:25 AM   #20
Kaleu. Jochen Mohr
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Quote:
Originally Posted by Reece
@ Kaleu. Jochen Mohr, your sad because you were a beta tester of this mod??
Why is that sad ... does not compute!
ahem... i was sad couse you didnt read it and only thank RB
i have put lots of coffee and time in it
(but not as much as RB in all his mods)
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Last edited by Kaleu. Jochen Mohr; 09-17-07 at 12:44 AM.
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