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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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Remove the bug that causes radio stations not on a "global" range setting to cut off when you cross the International Date Line.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#17 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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#18 |
Rear Admiral
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I honestly have never been able to see, nor undersstand, all the hoopla around the pistol switch. *shrug*
edit: but the reason i woudlnt doubt if its by design is because while the magnetic pistol is active, the torpedo is subseptiable to premature explosions. The rougher the sea, the greater the chance. Setting the pistol to impact, removes the chance of a premature entirely. ANyone who's played SH3 for any length of time knows this. But theres also the historical aspect to consider, did real skippers get the choice? I have a feeling the answer is no. They werent allowed to touch Beauro of ordinance's precious exploders or someone from higher up would have a tissy fit as i understand it. |
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#19 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Add the sub base at pearl harbor.
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"Some ships are designed to sink… others require our assistance." ![]() |
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#20 | |
Rear Admiral
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#21 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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When S3D is fully 3D supporting, I think you will see many nicer looking ports.
tater |
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#22 |
Rear Admiral
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Unless the proceedures changed, adding a port deals more with MIS scripting though. All you really have to do is pick a structure that will fit in the area you want, place it in the LOC file, and then rotate it so its pointed in the right direction. Once this is accompished, all you have to do is place a naval base in the LND layer, write down the coordinates, and use those coords in your flotilla file starting point. Bingo, instant submarine base.
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#23 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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That is true, ducimus, the problem is the limitations of what 3d objects are available. PH is pretty horrible looking, actually. When I can open it up, I can make it look much better---mostly by deleteing stuff!
Like a large majority of the cranes, lol. And the piers coming out into BB row. The actually went to a fair bit of trouble to make PH, sadly they apparently were not aware of stunning pictures taken from the air just days before the attack (easily googled). I assumed he meant a good looking sub base ![]() tater |
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#24 |
Rear Admiral
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>>That is true, ducimus, the problem is the limitations of what 3d objects are available.
Are they really that limited? Remember you still have structures in the atlantic, not that a uboat pen would be realistic, but i'll bet it would be cool as hell. But you also have allied naval bases from that theater you could concievably use as well. |
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#25 | ||
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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#26 |
Rear Admiral
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#27 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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If the devs ever do another patch, I'd like to see the AI API exposed a bit more and perhaps the creation of a "generic" object that can be used. For instance WWII subs occasionally encountered floating mines and other objects which would provide target practice for the gun crews...
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#28 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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#29 |
Rear Admiral
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I'm poking fun :p
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#30 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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