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Old 08-30-07, 02:43 PM   #16
fred8615
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Remove the bug that causes radio stations not on a "global" range setting to cut off when you cross the International Date Line.
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Old 08-30-07, 02:52 PM   #17
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Quote:
Originally Posted by Ducimus
>>It's the switch, the magnetic does work, but the switch doesn't.

If that is the case, i'll betcha it's by design.
It worked prior to 1.3 :hmm:
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Old 08-30-07, 03:41 PM   #18
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I honestly have never been able to see, nor undersstand, all the hoopla around the pistol switch. *shrug*
edit: but the reason i woudlnt doubt if its by design is because while the magnetic pistol is active, the torpedo is subseptiable to premature explosions. The rougher the sea, the greater the chance. Setting the pistol to impact, removes the chance of a premature entirely. ANyone who's played SH3 for any length of time knows this. But theres also the historical aspect to consider, did real skippers get the choice? I have a feeling the answer is no. They werent allowed to touch Beauro of ordinance's precious exploders or someone from higher up would have a tissy fit as i understand it.
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Old 08-30-07, 04:25 PM   #19
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Add the sub base at pearl harbor.
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Old 08-30-07, 04:41 PM   #20
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Quote:
Originally Posted by WilhelmSchulz.
Add the sub base at pearl harbor.
You can do that yourself you know.
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Old 08-30-07, 04:43 PM   #21
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When S3D is fully 3D supporting, I think you will see many nicer looking ports.

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Old 08-30-07, 04:51 PM   #22
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Unless the proceedures changed, adding a port deals more with MIS scripting though. All you really have to do is pick a structure that will fit in the area you want, place it in the LOC file, and then rotate it so its pointed in the right direction. Once this is accompished, all you have to do is place a naval base in the LND layer, write down the coordinates, and use those coords in your flotilla file starting point. Bingo, instant submarine base.
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Old 08-30-07, 05:08 PM   #23
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That is true, ducimus, the problem is the limitations of what 3d objects are available. PH is pretty horrible looking, actually. When I can open it up, I can make it look much better---mostly by deleteing stuff!

Like a large majority of the cranes, lol. And the piers coming out into BB row.

The actually went to a fair bit of trouble to make PH, sadly they apparently were not aware of stunning pictures taken from the air just days before the attack (easily googled).

I assumed he meant a good looking sub base

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Old 08-30-07, 05:16 PM   #24
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>>That is true, ducimus, the problem is the limitations of what 3d objects are available.

Are they really that limited? Remember you still have structures in the atlantic, not that a uboat pen would be realistic, but i'll bet it would be cool as hell. But you also have allied naval bases from that theater you could concievably use as well.
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Old 08-30-07, 06:23 PM   #25
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by WilhelmSchulz.
Add the sub base at pearl harbor.
You can do that yourself you know.
I dont have any 3D software.
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Old 08-30-07, 06:36 PM   #26
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Old 08-30-07, 06:52 PM   #27
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If the devs ever do another patch, I'd like to see the AI API exposed a bit more and perhaps the creation of a "generic" object that can be used. For instance WWII subs occasionally encountered floating mines and other objects which would provide target practice for the gun crews...
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Old 08-30-07, 11:50 PM   #28
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Quote:
Originally Posted by Ducimus
What?
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Old 08-31-07, 12:04 AM   #29
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I'm poking fun :p
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Old 08-31-07, 12:18 AM   #30
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Quote:
Originally Posted by Ducimus
I'm poking fun :p
I would understand that if I knew what the pic ment.
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