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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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I still believe that SHIII loading times are caused by stupid software design and rush during the final build.
During the time when I did mods I found that a lot of SHIII's data files were really messy design, 80s style. Look at the crew files which are completely unintelligible. If the code for loading data has the same primitive design, its no suprise that it works so ineffective. It also strikes me as rather odd that every time you start SHIII, the whole game data is loaded. The same happens when you go into the museum. This must be indication that the programmers chose the so called "eager" approach, where the app -instantly- loads all available data into memory. Surprisingly this is usually less effective than a "lazy" approach, where you just load objects when they are needed. It looks like they had problems to decouple things to initialize just the necessary parts, so somebody said "what the heck then just let it load everything everytime". And concerning GWX system requirements, it runs fine on my old system - SHIV does not. I could not point out a single thing where the GWX team did something that would unnecessaryly cost performance.
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#17 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Aye
IMHO the only reason SH4 generates faster loading times with basically the SH3 engine is using dds over TGA and splitting the campaign files into areas and years ie not loading everything campaign at once |
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#18 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Oddly though I've noticed some guys comment on 15 MINUTE save game load times... http://www.subsim.com/radioroom/showthread.php?p=580112 and http://www.subsim.com/radioroom/showthread.php?t=121204 ! ![]() Last edited by JScones; 08-30-07 at 02:32 AM. |
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#19 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Subsims like SH3 & 4 work both ways some love the easy original gameplay, others want it more realistic. Was on a forum the other day and came across a SH3 thread which was kinda odd as sub games are rarely mention, I notice noone has heard of GWX - whats GWX??? ahh its an addon so i pointed them in the right direction where to read more about it. Yet some question me why would i want to play SH3 with a mod as such when sh3 aint even broken? I gave up trying to explain and thought whats the point they're happy with SH3 Stock version 1.0 ![]() |
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#20 | |
GWX Project Director
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![]() This is especially wonderful of them considering they incorporated elements of GWX into SH4. (Why else would Moltenort be on the SH4 map? It is set in the Pacific theater is it not?) Until now, I've always been sympathetic to them and have felt rotten every time I/one of us mentioned "the limitations of SH3." Personally, I've tried to avoid saying as much... and have avoided all the complaining about SH3/Sh4's shortcomings out of respect for the challenges they faced. Well, I gotta say that I think it may reflect their attitude towards modders as "hackers" and maybe even the end-users as cattle. Maybe they see dealing with the Subsim community as a necessary evil. I know that's a lot of "maybe's" but I tell ya what... it is this community that will determine their credibility when it comes down to it. You can't just pour some stuff on a disk and say, "POOF!!! Looky!!! I made a WWII submarine simulator! Look how IMMERSIVE it is!!!" Really funny stuff coming from the guys who STILL have all of the propellors on ALL seagoing craft and submarines pulling/rotating BACKWARDS while travelling FORWARDS... and got PAID to make them work that way!!! Well, I better stop before I am not able to do so. I'm sure they put their pants on one leg at a time like the rest of us. <Zips up Nomex suit... pulls out cigarette> ![]() |
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#21 |
Rear Admiral
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if GWX was the official release for SH3?
Well, in that case Kpt.Lehmann would be rich :rotfl: ........ ![]()
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#22 |
GWX Project Director
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I doubt it.
Very likely the financing company would get the largest bite, and I am only one guy on a team of developers. |
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#23 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
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(AMD XP 3000+ with 1,5 GB DDR1-Ram and 7200rpm ATA hard disks, NVidia 6600 GT graphics card.) |
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#24 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#25 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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![]() http://www.subsim.com/radioroom/showthread.php?t=106686
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#26 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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And it would rely on ppl remembering to change the files lol Not guaranteed at all that one |
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#27 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Yes thats the problem.
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