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Old 08-27-07, 08:02 AM   #16
JU_88
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Thats good to here, I personally have shelved SH4 for the time being -as it stands there is more to see and do in SH3 (witht he current offerings from the modding community) maybe in a year from now WILL return to the pacific - at least i hope so.
After Ive played GWX 1.04 to death I will probably need a break from submarines anyway.
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Old 08-27-07, 08:25 AM   #17
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Quote:
Originally Posted by JU_88
Thats good to here, I personally have shelved SH4 for the time being -as it stands there is more to see and do in SH3 (witht he current offerings from the modding community) maybe in a year from now WILL return to the pacific - at least i hope so.
After Ive played GWX 1.04 to death I will probably need a break from submarines anyway.
Yeah, I am enjoying SH4 ( it still has a ways to go, but it is getting there ), also looking forward to the latest GWX


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Old 08-27-07, 08:32 AM   #18
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The 5 things that'll happen after the team has finished 1.04:

1. They take a good sleep
2. They relax, push modding out of their minds
3. Go back to the normal day routines
4. Play GWX 1.04 and enjoy it.....
5. ...untill Kpt comes up: "Guys... I really dont like that and I hate to see this missing. Gentlemen, start your engines! 1.05 here we come!"

:p

Juuust kidding!

I think most of the team will just enjoy the GWX, some will quit modding alltogether, some will stick around either as a freelance modder or they start their own team or who knows, carry on with the GWX. Future is still kinda misty. Time will tell.
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Old 08-27-07, 08:57 AM   #19
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Hmm let me gaze into the future.

GWX Devs finish 1.04, They take a few months off to get there lives back in order and play there baby for a bit.

Then news comes in from afar that Ubi has dumped the Silent Hunter Franchise and is willing to sell the copyrights and SDK codes for the fanchise. The GWX team set in motion a fundraising operation so they can buy the rights. After some major fundrasing inculding The Kapt cycling around the USA from Navy base to Navy base and Ref and Pablo walking From one end of The Andes Mountain range to the other in speicaly brought Keigrmerine U-Boat Commanders outfits. And BBW and Danlisa running from Scapa Flow to Dover in fansy dress as a type IID . They finaly got together the money to buy the copyrights and SDK.
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Old 08-27-07, 12:50 PM   #20
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What will happen to the Devs after 1.04...? with any luck, people will queue up and give them a warm and heartfelt thanks, to the whole team, for all they have done for Silent Hunter III and the community, AND, respect their right to get some well earned shore leave instead of nagging them persistently for more goodies.

If, at a later date there comes another patch 1.05... cool. If there is not a 1.05, we should be thankful for all we have regardless, because it seems that GWX frankly pushes the game for all its worth without that source code thing or whatever, I don't pretend to fully understand. If the team decides to do a few extra little snippets that can be JSGME'd in on top of 1.04 then that'll be cool for all of us. But, gentlemen, let them have their break, they need to go home.
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Old 08-27-07, 03:11 PM   #21
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good question. what will they do ? :hmm:
if they realy stop modding GWX and play the damn thing... who's gonna give us the manny eye candy they did ? :hmm:
and what IF Ubi releases the SDK ?
would they start again ? would they leave it for someone else ?
:hmm:
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Old 08-27-07, 04:29 PM   #22
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"Leave it for someone else" is my assumption
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Old 08-27-07, 04:35 PM   #23
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Quote:
Originally Posted by Penelope_Grey
What will happen to the Devs after 1.04...? with any luck, people will queue up and give them a warm and heartfelt thanks, to the whole team, for all they have done for Silent Hunter III and the community, AND, respect their right to get some well earned shore leave instead of nagging them persistently for more goodies.

If, at a later date there comes another patch 1.05... cool. If there is not a 1.05, we should be thankful for all we have regardless, because it seems that GWX frankly pushes the game for all its worth without that source code thing or whatever, I don't pretend to fully understand. If the team decides to do a few extra little snippets that can be JSGME'd in on top of 1.04 then that'll be cool for all of us. But, gentlemen, let them have their break, they need to go home.
Sorry Pen....missed this earlier

Right on the nail
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Old 08-27-07, 04:59 PM   #24
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I can only say, when i left GWX i am glad to play the mod instead of doing research and/or testing it. Maybe later down the line yes maybe a mod for SH4 or even 1.05 for SH3 but they all deserve a huge thank you and some well earned rest and enjoy the damned game
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Old 08-27-07, 05:12 PM   #25
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Quote:
Originally Posted by Kaleu. Jochen Mohr
and what IF Ubi releases the SDK ?
would they start again ? would they leave it for someone else ?
:hmm:
If we wait for that we'll never make any mod for sh3.

Even if UBI release the SDK, we're now at a point that it won't make any difference, there are only a few things we can't model at this time that could benefit from having an SDK, and it's only a matter of time that even those unknowns are identified, most people confuses the SDK with the source code, the SDK is a set of tools that facilitates the modding/creation of data files, it doesn't provide the ability to add for example controllers for AI torpedoes, AI submarines, or new commands or change the AI behaviour, those things are hardcoded and the only way to change them is to rewrite/create new routines and recompile the executable and libraries.

And most important, we're nearly maxing out the possibilities of the game engine, we're struggling to optimize all the new stuff in 1.04 to minimize the impact in FPS/loading times in that aspect SH4 will be a more suitable platform to continue modding, please take note that I'm not saying that GW team will start working on SH4, just that the engine and new routines are more optimized to add units/campaign changes.
In my case I'll take a time to rest and enjoy what we have achieved, these two years with GW have allowed me to make some good friends all over the world (the most important thing to me), but at the same time hard and demanding work, even stressfull at some times, so I think we all deserve a "mod free" time off.

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Old 08-27-07, 07:57 PM   #26
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The problem I see is this: IF they play the game long enough they're going to find some mistakes they missed, and if they play it even longer then somewhere down the line someone is going to say "You know, guys, we could have done this as well...":rotfl:
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Old 08-27-07, 08:54 PM   #27
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Quote:
Originally Posted by Sailor Steve
The problem I see is this: IF they play the game long enough they're going to find some mistakes they missed, and if they play it even longer then somewhere down the line someone is going to say "You know, guys, we could have done this as well...":rotfl:
Oh so true matey...so very true
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Old 08-27-07, 09:42 PM   #28
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Quote:
Originally Posted by ref
Even if UBI release the SDK, we're now at a point that it won't make any difference, there are only a few things we can't model at this time that could benefit from having an SDK, and it's only a matter of time that even those unknowns are identified, most people confuses the SDK with the source code, the SDK is a set of tools that facilitates the modding/creation of data files, it doesn't provide the ability to add for example controllers for AI torpedoes, AI submarines, or new commands or change the AI behaviour, those things are hardcoded and the only way to change them is to rewrite/create new routines and recompile the executable and libraries.


T'would be nice if people realised that the fabled SDK is not the panacea to all SH3 problems, like wolfpacks, fully behaved AI subs etc. There's certainly a misunderstanding and incorrect belief in this community that SDK = wolfpacks. It's not gonna happen without the source code guys...and I reckon I'll be long gone off this planet before that's released.

I agree with Ref, I think the community has developed most of the tools that the SDK would provide anyway. I don't think the SDK would provide much more (and remember, there's more tools "behind the scenes" than just the ones already out there - I've developed at least eighteen tools to facilitate easier modification and error identification of SH3 campaign and related files which are shared amongst modders on a needs basis).

Although, if UBI chose to release the technical specs, I think they *would* help modellers by a) adding the missing pieces to the content of some of the files - no more guess work, and b) explaining some of the design decisions taken.

Quote:
Originally Posted by ref
And most important, we're nearly maxing out the possibilities of the game engine, we're struggling to optimize all the new stuff in 1.04 to minimize the impact in FPS/loading times...
And I'm still not convinced that there isn't a hardcoded limit to random ship selection, like there seems to be for skins. Would be pointless if there's 50 type "x" ships but SH3 only selects from 10 of them.

For me, life after retiring from GWX 1.04 development last month was the birth of my gorgeous daughter a few weeks ago. Any modding for me now is indeed a very low priority.

Last edited by JScones; 08-28-07 at 02:51 AM. Reason: clarification
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Old 08-27-07, 11:00 PM   #29
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Quote:
Originally Posted by JScones
For me, life after GWX was the birth of my gorgeous daughter a few weeks ago.
Congrats, and sharp shooting.
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Old 08-27-07, 11:09 PM   #30
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I will keep with the GWX 1.4, and on SHII Moding for a long time I guess!

First cause I do love the game, secound cause it's God Damn fun to make the Graphics, third cause I do bellieve that a related German Atlantic U-Boat war
game will not be released for a long time again....

SHIII is some how at the first look finished or with litle left for modding but I really
don't think so, in fact I think it's a huge mistake to compare the recent SH4 with SHIII cause they are 2 totaly diferent war sceneries, German U-boats is SHIII in any Sim game, and the best untill the date, I guess we will be a lot older before some other company realises that a new game with better graphic engine and a
lot more refined in the overall content of the u-boat and the Atlantic war would
be a perfect option on this moment, for many reazons but the most importante is that SHIII is very alive and "Famouse" still today, would be a very smart move
and with a huge impact if they anouced now a new U-Boat Sim...

I will keep with it any way, first cause with the huge and amazing perfect work from the Grey Wolves team, we can finaly enjoy the game the way it was suposed to be released in the begining!

Then we will see!

I will remain U-Boat SHIII fan and Modder!
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