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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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Anyone know if there will finally be a multi-player campaign?
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#17 |
Navy Seal
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Man, just look at this
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#18 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
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Hey, I swear I saw a pericope.
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#19 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Calm down, CA has a hell of a task to keep their franchise alive, the fans are already dying of boredom.
And yes, I played all of them, from the original STW in 2000.
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#20 | |
Navy Seal
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Kinda unfortunate though that it's uncannily similar to SHIII/IV this way lately. It's the community keeping it alive more so than CA. |
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#21 |
Stowaway
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If I do have a computer that can play this decently, (mainly need a new processor then I be fine for awhile) and I do buy it, I hope we can be pirates....
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#22 |
XO
![]() Join Date: Mar 2005
Posts: 434
Downloads: 25
Uploads: 0
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Does anyone of you know the game "Imperialism"?
I would like to see a game that combines the economics- and diplomacy parts (the diplomacy part was not that well compared to TW nowadays but TW could transfer some of the aspects) part of Imperialsim with the battles part of the Total War games. Who of you prefers the 2d strategic map with provinces/sectors rather than the 3d strategic map TW has been using since Rome? Both representations of the strategic map clearly have their pros and cons but I am a bit nostalgic about the 2d sectors approach so I tend to prefer this one. |
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#23 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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You must also have a look at this one http://www.a-acw.com/ its the best historic strategy game I have played since STW, and it has really nice 2d graphics. Not so much diplomacy however, but the grandest GP of all times. Quote:
CA claims to have considerably improved the AI in their upcoming EP as well as a completely rewritten AI in ETW. That and only that piece of information is keeping me interested in the series.
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#24 | |||
XO
![]() Join Date: Mar 2005
Posts: 434
Downloads: 25
Uploads: 0
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#25 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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This is a game for grown up players, not for kids, and (as nearly all games are made for kids nowadays) that takes time to sink in. I was close to giving up after playing the demo, cause it was kinda shocking to see how hard a game can be. It pays off though when you realize the wealth of options you have. You wont be playing lots of camapigns, but the one you play will take forever, so much that you'll know all about your divisions by heart. I defeated the South in my one and only campaign and it took weeks. Looking forward to my first campaign as the Rebels, which will be harder.
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#26 |
Admiral
![]() Join Date: Oct 2004
Posts: 2,247
Downloads: 4
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The 2D map offered better gameplay. Although you can move freely in the 3D map this ability serves no purpose. You can never move enough to run away from an enemy army and attacking from behind makes no difference. It just made it easier for the player to defend his territory, while in the 2D map you were always at the verge of being annihilated or loosing a bunch of provinces after making one simple mistake. It was chess, versus tic-tac-toe. You always know the result of the game in RTW, as in tic-tac-toe: you're going to win, inevitably. And loosing battles is irrelevant. So what? You have 10 turns to raise another army untill an enemy stack threatens you, and you have both the money and the population to do it with no stress.
The 3D map is useless with a turn-based system and impracticable in real-time. Perhaps something could be said even about the 2D sprites. Is it an impression that STW and MTW's maps are larger? RTW's are certainly tiny. How about the battle itself? It seems RTW gives me very organized battles between one tight bunch of troops versus another tight bunch, while in STW when enemy groups meet things tend to get a chaotic and disorganized. M2TW looks nice and has gameplay improvements over RTW, no doubt, so I hope things continue to improve without further degradation of the strategic element, which could be outright removed and replaced for a scripted campaign, like STW and MTW actually had, if all you can do is choose in which order you'll attack and defeat your enemies.
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"Tout ce qui est exagéré est insignifiant." ("All that is exaggerated is insignificant.") - Talleyrand Last edited by TteFAboB; 08-25-07 at 11:31 AM. |
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#27 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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What they did was make the chessboard larger and add a lot of superfluous samey pieces = something like RTW. It had nice graphics but the gameplay was a step back.
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#28 |
Lucky Jack
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....I'm sold...unfortunately my computer isn't...but...whoa
All together now... "Some talk of Alexander, and some of Hercules..." |
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#29 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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-S |
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#30 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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TteFAboB: I actually agree with you on the old map system versus the new one.
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