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Old 11-15-07, 07:00 PM   #1
Tomi_099
The Old Man
 
Join Date: May 2007
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Quote:
Originally Posted by Wolfehunter
Tomi I can also put your mods on my Filefront site if it will help take some load off your cable connection.

I PM'ed you a while back but you never answered. I would like to help.
----------------------------------------------------------------------


Sorry
That’s Right
You can put on your Server, that’s great.

Thanks!!
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Old 10-10-11, 01:00 PM   #2
Sepp von Ch.
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Can someone pleae reupload this mod with playable VIID U-Boot? Can I use this mod with GWX 3.0?
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Old 10-10-11, 01:57 PM   #3
frau kaleun
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Quote:
Originally Posted by Josef von Posorschitz View Post
Can someone pleae reupload this mod with playable VIID U-Boot? Can I use this mod with GWX 3.0?
ftp://hartmuthaas.no-ip.org/Volume_2...MODS/TOMI_099/

username: Maik
password: Woelfe

I think it may be the fourth one down on the list. If so, I'd say it was designed for use with GWX based on the name - but which version, I couldn't say. If there is a readme file in the download it will probably have more information.
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Old 09-13-12, 04:50 PM   #4
Sepp von Ch.
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Quote:
Originally Posted by Tomi_099 View Post
---------- U-213--------












------------ U-217 ------------
Playable




- U-218 -

Shot at 2007-08-17


Shot at 2007-08-17


Shot at 2007-08-17


Shot at 2007-08-17
Gentlemen, I found "only" the VIID 1945 Mod -


but I really love standard VIID with older turm. Has anyone seen such mod from Tomi_099 with this wonderful VIID Boat with older turm (as in screens in first post here http://www.subsim.com/radioroom/show...28&postcount=1 and on the screens from Tomi_099 above)????
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Old 09-14-12, 05:23 PM   #5
U-SERB
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Few years ago I had mod for laying mines...
I think I still have it, somewhere on my pc. It's contact mines from tubes, and procedure was like firing torpedoes, except torpedo you "fire" mines and they stay afloat!
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Old 09-14-12, 06:35 PM   #6
U-SERB
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If anybody solve problem with laying mines, I think that other "problem" will be results of that action.

It means that we will be unable to see result of our mine field. It is historical correct, but we all wish to know if we sunk any ships.

Also, problem is in SH3 stock. We can lay mines, and if we be etc. 100 km away from field and some ship sunk on our mines, we will not get any information in the game.
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Old 09-14-12, 06:44 PM   #7
Madox58
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I don't think there is 100% credits or reporting on ships sunk by mines dureing WWII anyway.

As long as you complete your mission to lay them what does it really matter?

Call it 'The Fog of War' and play.
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Old 09-14-12, 06:54 PM   #8
U-SERB
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Quote:
Originally Posted by privateer View Post
I don't think there is 100% credits or reporting on ships sunk by mines dureing WWII anyway.

As long as you complete your mission to lay them what does it really matter?

Call it 'The Fog of War' and play.

I am pretty sure there is 100% credits on ship sunk or damaged by u-boat mines during WW2...


I agree, it doesn't really matter, but it will be nice to know results of your mission.

Like this very successful patrol of mine-laying boat U-118...
http://uboat.net/boats/patrols/patrol_3781.html

All ships hit mines during time of 3th patrol.
In SH3 we will not get information if we are miles away...
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