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Old 08-15-07, 01:20 PM   #16
nikbear
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Quote:
Originally Posted by lutzow
Quote:
Originally Posted by Paajtor
I think Timetraveller's SH3-Unpacker can do the same...I don't have a link, but it should be easy to find (see stickies in mod-section).
Thank you Paajtor - it worx
lutzow,did you get the modern XXI skin working?or the other skin you mentioned in GWX?If so would you please host the fixed GWX compatable versions of them on your FF page,the mere mention of extracting TGA's and packing DAT's makes my mind boggleI'm just about to get a typeXXI and would love to run a GWX compatable skin on it,hope you can help
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Old 08-15-07, 02:58 PM   #17
lutzow
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Quote:
Originally Posted by nikbear
Quote:
Originally Posted by lutzow
Quote:
Originally Posted by Paajtor
I think Timetraveller's SH3-Unpacker can do the same...I don't have a link, but it should be easy to find (see stickies in mod-section).
Thank you Paajtor - it worx
lutzow,did you get the modern XXI skin working?or the other skin you mentioned in GWX?If so would you please host the fixed GWX compatable versions of them on your FF page,the mere mention of extracting TGA's and packing DAT's makes my mind boggleI'm just about to get a typeXXI and would love to run a GWX compatable skin on it,hope you can help
Yo man - i did it and i have extracted two sets of skins from modes:
''Geheimprojekt_Type_XXI'' and ''Modern_Skin_Type_XXI'' ... but i have encountered a problem with those free tga's...After enabling
them in JSGME they don't load...So i try to rename them like in other
mod skins and now it looks like that:
My pathway in JSGME:
GeheimprojektTypXXI - extracted\data\Textures\TNormal\tex
and names of tga's:
conning_stuff
NSS_Uboat21_Deck
NSS_Uboat21_Hull
NSS_Uboat21_UFlak
After starting the game loaded is only...conning_stuff - the rest of my
XXI is dressed in stock GWX grey colours...
Did i missed something? And maybe i was write wrong names - i suppose
that this is a reason. But i don't know what names to write...
I checked skin maded by Fubar - skin is already in tga's:
Typ 21_20mm_UFlak
Typ 21_Deck
Typ 21_Hull
conning_stuff
- those names are writed automatically after unpacking by SH3Unpacker_build143 which i used...but that named TGA's are not working on Geheimprojekt_type_XXI. I don't checked Modernskin...
Could someone resolve this small pro?
What are the correct names for tga's in skin type XXI?
GreetZ
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Old 08-15-07, 04:54 PM   #18
Paajtor
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I think Fubar made a XXI-skin that is compatible with GWX (probably the one used by GWX)...maybe he can help.
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Old 08-15-07, 05:39 PM   #19
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Yes - but Fubar leaves us for vacation...
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Old 08-15-07, 07:14 PM   #20
silentwayIII
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Default Non GWX Skins for XXI

Lutzow, My favorite uboat is the XXI and I would like to try the following skins: type 941 and Geheimprojet_Typ_XXI WITH NYGM. Where can I get them?

I have tried the low rez skins that comes with NYGM and its just not that good besides the fact that I lose the rotating antenna.

Have tried Fubars XXI skin (the one that comes with GWX) the hull and conning tower work, but the turrets of the AA cannons retain the low rez skin from before. Can you help me?
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Old 08-15-07, 11:25 PM   #21
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Quote:
Originally Posted by silentwayIII
Lutzow, My favorite uboat is the XXI and I would like to try the following skins: type 941 and Geheimprojet_Typ_XXI WITH NYGM. Where can I get them?

I have tried the low rez skins that comes with NYGM and its just not that good besides the fact that I lose the rotating antenna.

Have tried Fubars XXI skin (the one that comes with GWX) the hull and conning tower work, but the turrets of the AA cannons retain the low rez skin from before. Can you help me?
Yes i want help but i can't at this moment...i'm waiting for help with
placing correct names into extracted tga's - just read my posts above...
Now i got three sets of extracted skins but can't install them...
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Old 08-16-07, 07:50 AM   #22
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Quote:
Originally Posted by lutzow
Yes i want help but i can't at this moment...i'm waiting for help with
placing correct names into extracted tga's - just read my posts above...
Now i got three sets of extracted skins but can't install them...
Lutzow, my friend, may I help you out in some way with your current problem? The extracted skins you have must have the same name as the component replacing in the DAT file (which sounds like the hull skin) and the ID of the original 'skin' along with the parent ID of the original 'skin'. I don't use tools or such to change skins, I cut them out with my hex editor and paste in new ones with the hex editor changing IDs as necessary.
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Old 08-16-07, 09:44 AM   #23
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There are 2 U-Boats in SH3 that are a PITA.

The Type 2 & Type 21.

The tga files need to be repacked into the DAT file for them to be used in game. It will not work through the textures folder.

Open the Type 21 dat file with Pack3D and expand the Textures folder, shown in the left window. Highlight the TGA and then choose IMPORT from the right hand side, then direct it to your extracted TGA file, click OK. You have just imported the new texture into the DAT file. Wash, Rinse & Repeat.

WORK FROM A COPY! MAKE SURE THE TGA FILES HAVE THE SAME NAMES!

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Old 08-16-07, 11:10 AM   #24
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Quote:
Originally Posted by danlisa
There are 2 U-Boats in SH3 that are a PITA.

The Type 2 & Type 21.

The tga files need to be repacked into the DAT file for them to be used in game. It will not work through the textures folder.

Open the Type 21 dat file with Pack3D and expand the Textures folder, shown in the left window. Highlight the TGA and then choose IMPORT from the right hand side, then direct it to your extracted TGA file, click OK. You have just imported the new texture into the DAT file. Wash, Rinse & Repeat.

WORK FROM A COPY! MAKE SURE THE TGA FILES HAVE THE SAME NAMES!

Yo Dan - you said:''Open the Type 21 dat file...'' - i understand that i have to open it in my game installed folder ?
D:\SH3\data\Submarine\NSS_Uboat21

And import textures from Geheimprojekt mod to overwrite existing files in
game folder in DAT file? So there will not be JSGME using?
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Old 08-16-07, 11:28 AM   #25
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Copy the DAT file from D:\SH3\data\Submarine\NSS_Uboat21 to another location, just to be safe.

Then open the copied DAT with Pack3D and follow my instructions earlier.
I assume in the Geheimprojekt mod there are TGA files? If so, you only need to IMPORT them (into the copied DAT file) by using Pack3D to swap the external TGA files with the ones inside the DAT.

Once the copied DAT file contains the TGA's (aka Skin files) that you want to use with GWX, create the following folder structure:

Lutzows XXI\data\Submarine\NSS_Uboat21\

Now put your new/adjusted DAT file in the NSS_Uboat21 folder you just created and you have a JSGME ready Mod.
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Old 08-16-07, 11:49 AM   #26
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Quote:
Originally Posted by danlisa
Copy the DAT file from D:\SH3\data\Submarine\NSS_Uboat21 to another location, just to be safe.

Then open the copied DAT with Pack3D and follow my instructions earlier.
I assume in the Geheimprojekt mod there are TGA files? If so, you only need to IMPORT them (into the copied DAT file) by using Pack3D to swap the external TGA files with the ones inside the DAT.

Once the copied DAT file contains the TGA's (aka Skin files) that you want to use with GWX, create the following folder structure:

Lutzows XXI\data\Submarine\NSS_Uboat21\

Now put your new/adjusted DAT file in the NSS_Uboat21 folder you just created and you have a JSGME ready Mod.
YES - it's now simple and clear!
Thank you Dan - great solution for my pro.
I will make three different skins and after testing i will place them on my FFpage for each Kaleun.
FORUM RULEZ!!!
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Old 08-16-07, 01:20 PM   #27
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Hey Dan - FIASCO!!! - when i try to open DAT file [from GWX XXI stock]
with a PACK 3D [from your FF site] it's just...HANG'ON and i must turn it off from Windows panel controls...
Then i'm trying to do the same operation with SH3 Unpacker - but there is
only message about permission needed to continue...
It seems to be protected by Fubar or GWX team...
What to do now?

P.S. What about NewSils file on your FileFront site?
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Old 08-16-07, 01:36 PM   #28
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I think you need to update Java. Pack3d uses it. Also try using version 2.

Works for me.
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Old 08-16-07, 01:40 PM   #29
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Quote:
Originally Posted by lutzow
P.S. What about NewSils file on your FileFront site?
You mean the password protected ones.:rotfl: :rotfl:
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Old 08-16-07, 01:47 PM   #30
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Quote:
Originally Posted by danlisa
Quote:
Originally Posted by lutzow
P.S. What about NewSils file on your FileFront site?
You mean the password protected ones.:rotfl: :rotfl:
Yes - :rotfl: - i downloaded them two times:rotfl: - you know - for sure!
There seems to be fine stuff - mlask mlask - but there is needed a WORD which i don't know.
Maybe you could whisper a little word on my PM?
[Its a joke] But what about them?
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