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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#17 | |||
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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''Geheimprojekt_Type_XXI'' and ''Modern_Skin_Type_XXI'' ... but i have encountered a problem with those free tga's...After enabling them in JSGME they don't load...So i try to rename them like in other mod skins and now it looks like that: My pathway in JSGME: GeheimprojektTypXXI - extracted\data\Textures\TNormal\tex and names of tga's: conning_stuff NSS_Uboat21_Deck NSS_Uboat21_Hull NSS_Uboat21_UFlak After starting the game loaded is only...conning_stuff - the rest of my XXI is dressed in stock GWX grey colours... Did i missed something? And maybe i was write wrong names - i suppose that this is a reason. But i don't know what names to write... I checked skin maded by Fubar - skin is already in tga's: Typ 21_20mm_UFlak Typ 21_Deck Typ 21_Hull conning_stuff - those names are writed automatically after unpacking by SH3Unpacker_build143 which i used...but that named TGA's are not working on Geheimprojekt_type_XXI. I don't checked Modernskin... Could someone resolve this small pro? What are the correct names for tga's in skin type XXI? GreetZ ![]() Last edited by lutzow; 08-15-07 at 03:10 PM. |
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#18 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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I think Fubar made a XXI-skin that is compatible with GWX (probably the one used by GWX)...maybe he can help.
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#19 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Yes - but Fubar leaves us for vacation...
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#20 |
Electrician's Mate
![]() Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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Lutzow, My favorite uboat is the XXI and I would like to try the following skins: type 941 and Geheimprojet_Typ_XXI WITH NYGM. Where can I get them?
I have tried the low rez skins that comes with NYGM and its just not that good besides the fact that I lose the rotating antenna. Have tried Fubars XXI skin (the one that comes with GWX) the hull and conning tower work, but the turrets of the AA cannons retain the low rez skin from before. Can you help me? |
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#21 | |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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placing correct names into extracted tga's - just read my posts above... Now i got three sets of extracted skins but can't install them... |
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#22 | |
Black Magic
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#23 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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There are 2 U-Boats in SH3 that are a PITA.
![]() The Type 2 & Type 21. The tga files need to be repacked into the DAT file for them to be used in game. ![]() Open the Type 21 dat file with Pack3D and expand the Textures folder, shown in the left window. Highlight the TGA and then choose IMPORT from the right hand side, then direct it to your extracted TGA file, click OK. You have just imported the new texture into the DAT file. Wash, Rinse & Repeat. WORK FROM A COPY! MAKE SURE THE TGA FILES HAVE THE SAME NAMES! ![]()
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#24 | |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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D:\SH3\data\Submarine\NSS_Uboat21 And import textures from Geheimprojekt mod to overwrite existing files in game folder in DAT file? So there will not be JSGME using? |
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#25 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Copy the DAT file from D:\SH3\data\Submarine\NSS_Uboat21 to another location, just to be safe.
![]() Then open the copied DAT with Pack3D and follow my instructions earlier. I assume in the Geheimprojekt mod there are TGA files? If so, you only need to IMPORT them (into the copied DAT file) by using Pack3D to swap the external TGA files with the ones inside the DAT. ![]() Once the copied DAT file contains the TGA's (aka Skin files) that you want to use with GWX, create the following folder structure: Lutzows XXI\data\Submarine\NSS_Uboat21\ Now put your new/adjusted DAT file in the NSS_Uboat21 folder you just created and you have a JSGME ready Mod. ![]()
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#26 | |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Thank you Dan - great solution for my pro. I will make three different skins and after testing i will place them on my FFpage for each Kaleun. FORUM RULEZ!!! |
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#27 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Hey Dan - FIASCO!!! - when i try to open DAT file [from GWX XXI stock]
with a PACK 3D [from your FF site] it's just...HANG'ON and i must turn it off from Windows panel controls... Then i'm trying to do the same operation with SH3 Unpacker - but there is only message about permission needed to continue... It seems to be protected by Fubar or GWX team... What to do now? ![]() P.S. What about NewSils file on your FileFront site? Last edited by lutzow; 08-16-07 at 01:32 PM. |
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#28 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I think you need to update Java. Pack3d uses it. Also try using version 2.
Works for me. ![]()
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#29 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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#30 | ||
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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There seems to be fine stuff ![]() Maybe you could whisper a little word on my PM? [Its a joke] But what about them? |
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